Madness (Our House) [Quenched]

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Postby cairnswk on Fri Sep 28, 2007 1:42 pm

DiM wrote:
jako wrote:those are some scary pics, perfect for halloween time :lol:

i totally like this idea, but i dont think cairns can do full 3D like urs DiM.

but i do agree on the better font and more homestyle textures for each part of the houe including maybe a gray texture for the garage maybe even a oil spil for details?


full 3d is unfortunately not possible right now bacause without a 3d environment for the maps it's useless do do something 3d just to take a screenshot and play in 2d. i merely posted that image as a source of inspiration for cairnswk. if he can manage a pseudo 3d it would be great.


DiM, your 3D model comes from Plan3D i think doesn't it.
Anyways, i went in there, and downloaded that and will see if it is possible to get something up in that style,,,but this program is very tedious and slow on my computer.
I may still have to try working something in Fireworks with the 3D psuedo dimension to it like I did in Pearl.
I'll see what i can develop that is interesting.
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Postby cairnswk on Fri Sep 28, 2007 1:59 pm

Coleman wrote:
cairnswk wrote:Madness.
No, it's Sparta.

I am not liking this myself, but I can't objectively come up with why. So have fun. :?


If you're house is like Sparta, Coleman, then this is a perfect example of why this house idea might work. I did it because it respresent the average and no-so-average house where there are battles between most families and this is a prefect "battle ground". The link from Dad's terts around the back of the house to Siss's area is reality where Dad often has the 'curtailments' for little sister. The front door link with Bud having 'open access' is also very real, as boys oftern get a better deal from Dad with many things.
I think everyone would be able to relate very much to this idea, and it is a perfect opportunity for a small map from me. Goodness know, the other two in my development stage are not going to be small 30 tert maps. As i said at the outset, a little bit of fun. :)
Sorry though that you don't like.
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Postby Coleman on Fri Sep 28, 2007 2:03 pm

cairnswk wrote:Sorry though that you don't like.

I am too, maybe when the picture has been worked on a few times. :|
Warning: You may be reading a really old topic.
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Postby cairnswk on Fri Sep 28, 2007 2:19 pm

Coleman wrote:
cairnswk wrote:Sorry though that you don't like.

I am too, maybe when the picture has been worked on a few times. :|


yes i have to say it is not awe-inspiring, but it's a start and got everyone talking, and voting.
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Postby Shelter417 on Fri Sep 28, 2007 6:14 pm

I like this idea; the map's nice and simple.
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Postby onbekende on Sat Sep 29, 2007 4:51 am

/me locks self in buds terr

MINE!
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V1 Reminder

Postby cairnswk on Sat Sep 29, 2007 6:44 am

Version 1

Image
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Re: MADNESS (OUR HOUSE)

Postby unriggable on Sat Sep 29, 2007 4:51 pm

Image

Okay some comments:

Best be to split up rear path.
Make windows attack one-way outside.
Get rid of those slid doors.
Include yards.
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Re: MADNESS (OUR HOUSE)

Postby cairnswk on Sat Sep 29, 2007 5:18 pm

unriggable wrote:
Okay some comments:

Best be to split up rear path.

Can do this.

Make windows attack one-way outside.

why, what are your reasons for this?

Get rid of those slid doors.

Does this really matter. please explain.

Include yards.

Don't really want to. It's adding extra terts, and one more on the garden path might not matter, but several more and the object of doing this "small" map then gets defeated.
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Postby AndyDufresne on Sat Sep 29, 2007 5:30 pm

Interesting idea...I've thought for a while a house map might work...we'll see how the idea develops.

Maybe you should add a 'Doghouse', as you know someone always ends up there...and may a doggie door too. ;)


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Postby cena-rules on Sat Sep 29, 2007 5:40 pm

AndyDufresne wrote:Interesting idea...I've thought for a while a house map might work...we'll see how the idea develops.

Maybe you should add a 'Doghouse', as you know someone always ends up there...and may a doggie door too. ;)


--Andy


yeah you can make the rear yard shorter and have doghouse as -1 or something
19:41:22 ‹jakewilliams› I was a pedo
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Postby cairnswk on Sun Sep 30, 2007 6:23 am

Version 2 Update

Below is some small changes:
1. Some different floor coversing applied.
2. Dad's area changed to gray
3. Additions of the 2nd front and rear paths, and the dog house
4. Names of neighbours changed to four CC members.
5. Font changed to legibility


Image
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Postby rebelman on Sun Sep 30, 2007 6:31 am

cairnswk wrote:
DiM wrote:
jako wrote:those are some scary pics, perfect for halloween time :lol:

i totally like this idea, but i dont think cairns can do full 3D like urs DiM.

but i do agree on the better font and more homestyle textures for each part of the houe including maybe a gray texture for the garage maybe even a oil spil for details?


full 3d is unfortunately not possible right now bacause without a 3d environment for the maps it's useless do do something 3d just to take a screenshot and play in 2d. i merely posted that image as a source of inspiration for cairnswk. if he can manage a pseudo 3d it would be great.


DiM, your 3D model comes from Plan3D i think doesn't it.
Anyways, i went in there, and downloaded that and will see if it is possible to get something up in that style,,,but this program is very tedious and slow on my computer.
I may still have to try working something in Fireworks with the 3D psuedo dimension to it like I did in Pearl.
I'll see what i can develop that is interesting.


i'm going for luch today with 3 buddies that are architects I will bounce if off them to see if there are any other packages systems out there that are free and wil meet your needs.
Don't now why people on here don't like being cooks, remember under siege: A former SEAL, now cook, is the only person who can stop a gang of terrorists when they sieze control of a US Navy battleship.
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Postby cairnswk on Sun Sep 30, 2007 7:02 am

rebelman wrote:i'm going for luch today with 3 buddies that are architects I will bounce if off them to see if there are any other packages systems out there that are free and wil meet your needs.


Champion...rebelman....champion...thank you for your offer...most generous of you! :)
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Postby onbekende on Sun Sep 30, 2007 8:00 am

lets start shall we, will do bonusses later (already worked them out but later is better)

Common Area's:
Look great to me, but what do you think we use that Entrance door as a 1 way border? only attackable inwards?
rest is great so far, but what can give us in a wooden/laminate surface?

Mum & Dad's:
This looks more then fine, but rearrange the "Master Bedroom" name and army shade

Siss's:
Looks great, thou following notes:
- Siss's Sweet name tag and shade above eachother like other area's (Kitchen for excample)
- Switch name and army shade of "Siss's Access", let the army shade be at the bottum

Bud's:
Can we call this "Bro's" :D, you silly aussie!
- Move the "Bud's Romp" acess inbetween the army shade and name of "Bud's Access" (middle of that hallway)

Mum's:
stereotyp ftw!
the floor covers make the names hard to read, perhaps a more stoney surface?

Dad's:
only those 3 things right? (Office, Garage and Garden Shed)
looks good

Paths:
Rear path 1 runs upto the garden shed no?
Again a discussion with the 2 doors on the paths, perhaps make front path 1 => Bud's Access 1 way and so do Rear path 2 => Siss's Access?
Give the dog house a wooden coloring, it isn't part of any territorie so other color wouldn't mak a difference?

Those hobo's:
Who's Enya? :D
the usual center that, allighn that stuff
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