Page 14 of 18

Madness (Map Bug)

PostPosted: Tue Nov 27, 2007 7:56 am
by jennifermarie
<-------------------->

<Subject>: Madness (Map Bug)

* Concise Bug Description
, including the word 'BUG:'
Bug, in game 1274950, it wouldn't let me fortify from entrance to andy, and it isn't listed in the instructions that you can't do so.


<Body>:

* Bug: Fortifying problem from entrance to Andy
* Detailed Description: I tried to fortify from the entrance to andy on the Madness (our house) map. For some reason, it wouldn't let me, and it isn't listed anywhere that it isn't allowed. If it is a 1 way border, it should be made more clear.
thanks!
* Found Where: http://www.conquerclub.com/game.php?game=1274950

PostPosted: Tue Nov 27, 2007 8:17 am
by BaldAdonis
Front path to entrance is one way. There's an arrow, but I agree, it could be more clear.

*edit* Looking at the map again, it is in the legend, and there's only one one-way arrow it could refer to.

PostPosted: Tue Nov 27, 2007 8:25 am
by wicked
cairnswk wrote:
wicked wrote:hahaha, I'm asking about BACK PATH & PATIO, not Rear Path. :wink: From the XML, they obviously don't border, but there's no border drawn in?? "grass" isn't a border according to the legend.


Ah now i'm on your level...sorry to be so vague....would you prefer if the grass were put in as an impassable.


Yes, b/c it's not obvious. I walk across the grass all the time. :wink:

PostPosted: Tue Nov 27, 2007 9:12 am
by mibi
wicked wrote:
cairnswk wrote:
wicked wrote:hahaha, I'm asking about BACK PATH & PATIO, not Rear Path. :wink: From the XML, they obviously don't border, but there's no border drawn in?? "grass" isn't a border according to the legend.


Ah now i'm on your level...sorry to be so vague....would you prefer if the grass were put in as an impassable.


Yes, b/c it's not obvious. I walk across the grass all the time. :wink:


yes it seems silly that you cant just hop over the grass. I would prefer a wall put there instead of making the grass impassible, because really... when is grass ever impassible?

PostPosted: Tue Nov 27, 2007 1:59 pm
by cairnswk
wicked wrote:
cairnswk wrote:
wicked wrote:hahaha, I'm asking about BACK PATH & PATIO, not Rear Path. :wink: From the XML, they obviously don't border, but there's no border drawn in?? "grass" isn't a border according to the legend.


Ah now i'm on your level...sorry to be so vague....would you prefer if the grass were put in as an impassable.


Yes, b/c it's not obvious. I walk across the grass all the time. :wink:


Given that on a standard map we usually take for granted that a territory borders another when it adjoins that territory, i would have thought this was a clear cut case that back path does not adjoin patio. Where is the confucsion? Walking across grass doesn't really enter the equation, since the grass there doesn't have an army shadow on it.
But for the sake of the clarity i will put up that grass is an impassable.

PostPosted: Tue Nov 27, 2007 2:02 pm
by cairnswk
For the sake of those who don't bother to read the map properly also or can't interpret instructions, and this appears to happen all the time, i will clarify the front path to entrance one-way situation with some text.

PostPosted: Tue Nov 27, 2007 2:39 pm
by cairnswk
Version 18 for upload - adjustments made to the impassables and one-ways

Image

Image

http://i155.photobucket.com/albums/s282 ... ssV18S.jpg

http://i155.photobucket.com/albums/s282 ... ssV18L.jpg

PostPosted: Tue Nov 27, 2007 2:41 pm
by wicked
The assumption is the grass is part of either territory. And nowhere is grass defined as either passable or impassable.

PostPosted: Tue Nov 27, 2007 2:45 pm
by cairnswk
wicked wrote:The assumption is the grass is part of either territory. And nowhere is grass defined as either passable or impassable.


Wicked i really think you are taking this one step TOO FAR. There is clear delineation between these two territories.

But please note the new destructions...just for you!

PostPosted: Tue Nov 27, 2007 2:59 pm
by cairnswk
Lackattack advises that the updates have been affected!

PostPosted: Tue Nov 27, 2007 3:30 pm
by wicked
cairns, remember everyone is not as intimately familar with the map as you are. thanks for making everything cleared on the map.

PostPosted: Tue Nov 27, 2007 3:38 pm
by yeti_c
wicked wrote:The assumption is the grass is part of either territory. And nowhere is grass defined as either passable or impassable.


There's grass everywhere on this map!?!?

I'm with Cairns!!

C.

PostPosted: Tue Nov 27, 2007 4:17 pm
by cairnswk
wicked wrote:cairns, remember everyone is not as intimately familar with the map as you are. thanks for making everything cleared on the map.


no probs wicked. :)

Madness: Dunny Bonus

PostPosted: Thu Nov 29, 2007 5:36 am
by Crowley
I had all the 'Dunnys' on my second turn in this game, but didn't receive the bonus: http://www.conquerclub.com/game.php?game=1292921
Fog is on.

Re: Madness: Dunny Bonus

PostPosted: Thu Nov 29, 2007 5:51 am
by yeti_c
Crowley wrote:I had all the 'Dunnys' on my second turn in this game, but didn't receive the bonus: http://www.conquerclub.com/game.php?game=1292921
Fog is on.


I'm pretty sure this has been reported before and fixed XML has been submitted - I assume it hasn't been uploaded yet...

For Future Reference (FFR) these sorts of errors should go in the map topic itself...

C.

PostPosted: Thu Nov 29, 2007 8:56 am
by Wild_Tiger
theres a bug in the dunnys continent.

Dunnys (4) Dunny (1) Master Bathroom (3) Visitor WC (1) Bud's Tub (2) Siss' Access (2)

Siss' sauna should be in it instead of Siss' Access

just got screwed by that in my game :cry:

PostPosted: Thu Nov 29, 2007 9:02 am
by Wild_Tiger
ok just read it was already posted

Re: Madness: Dunny Bonus

PostPosted: Thu Nov 29, 2007 12:03 pm
by Crowley
yeti_c wrote:For Future Reference (FFR) these sorts of errors should go in the map topic itself...


Map topic?

PostPosted: Thu Nov 29, 2007 3:05 pm
by jennifermarie
in the final forge...i'll merge this over now

PostPosted: Thu Nov 29, 2007 7:44 pm
by Gilligan
Wild_Tiger wrote:theres a bug in the dunnys continent.

Dunnys (4) Dunny (1) Master Bathroom (3) Visitor WC (1) Bud's Tub (2) Siss' Access (2)

Siss' sauna should be in it instead of Siss' Access

just got screwed by that in my game :cry:


I second that.

PostPosted: Thu Nov 29, 2007 8:02 pm
by t.e.c
Gilligan wrote:
Wild_Tiger wrote:theres a bug in the dunnys continent.

Dunnys (4) Dunny (1) Master Bathroom (3) Visitor WC (1) Bud's Tub (2) Siss' Access (2)

Siss' sauna should be in it instead of Siss' Access

just got screwed by that in my game :cry:


I second that.

i third that. fix please :D

PostPosted: Fri Nov 30, 2007 4:02 am
by cairnswk
t.e.c wrote:
Gilligan wrote:
Wild_Tiger wrote:theres a bug in the dunnys continent.

Dunnys (4) Dunny (1) Master Bathroom (3) Visitor WC (1) Bud's Tub (2) Siss' Access (2)

Siss' sauna should be in it instead of Siss' Access

just got screwed by that in my game :cry:


I second that.

i third that. fix please :D


t.e.c and players....i was aware of this error and had sent a fix to lackattack a couple of days ago....unfortunately it appears as though this had not been updated, and i have sent another file for update.
:)

PostPosted: Fri Nov 30, 2007 5:33 am
by t.e.c
no problem. i've got to say that i love playing this map, it's great fun! :D

PostPosted: Fri Nov 30, 2007 11:06 am
by benjikat
Read back 2/3 pages and it didn;t seem to be mentioned...

Surely siss' access connects to storage? - wasn't able to in my game :(


EDIT: I see now that there is an almost entirely obscured line underneath the army circle :(

PostPosted: Fri Nov 30, 2007 3:33 pm
by cairnswk
benjikat wrote:Read back 2/3 pages and it didn;t seem to be mentioned...

Surely siss' access connects to storage? - wasn't able to in my game :(


EDIT: I see now that there is an almost entirely obscured line underneath the army circle :(


Siss' access does not coonect to Storage