Moderator: Cartographers
yeti_c wrote:For Future Reference (FFR) these sorts of errors should go in the map topic itself...
Wild_Tiger wrote:theres a bug in the dunnys continent.
Dunnys (4) Dunny (1) Master Bathroom (3) Visitor WC (1) Bud's Tub (2) Siss' Access (2)
Siss' sauna should be in it instead of Siss' Access
just got screwed by that in my game
Gilligan wrote:Wild_Tiger wrote:theres a bug in the dunnys continent.
Dunnys (4) Dunny (1) Master Bathroom (3) Visitor WC (1) Bud's Tub (2) Siss' Access (2)
Siss' sauna should be in it instead of Siss' Access
just got screwed by that in my game
I second that.
t.e.c wrote:Gilligan wrote:Wild_Tiger wrote:theres a bug in the dunnys continent.
Dunnys (4) Dunny (1) Master Bathroom (3) Visitor WC (1) Bud's Tub (2) Siss' Access (2)
Siss' sauna should be in it instead of Siss' Access
just got screwed by that in my game
I second that.
i third that. fix please
benjikat wrote:Read back 2/3 pages and it didn;t seem to be mentioned...
Surely siss' access connects to storage? - wasn't able to in my game
EDIT: I see now that there is an almost entirely obscured line underneath the army circle
cairnswk wrote:benjikat wrote:Read back 2/3 pages and it didn;t seem to be mentioned...
Surely siss' access connects to storage? - wasn't able to in my game
EDIT: I see now that there is an almost entirely obscured line underneath the army circle
Siss' access does not coonect to Storage
Selin wrote:cairnswk wrote:benjikat wrote:Read back 2/3 pages and it didn;t seem to be mentioned...
Surely siss' access connects to storage? - wasn't able to in my game
EDIT: I see now that there is an almost entirely obscured line underneath the army circle
Siss' access does not coonect to Storage
thats not clear on the map
Night Strike wrote:Actually, a bug like that (army shadow placement) goes in the specific map's Final Forge thread. Here.
gdeangel wrote:I don't know where "bugs" go for forged maps, but I'm posting here anyway... the shadow for the "storage" territory should be moved up just a little so it's actually in the closet to make it clear this is a dead end, and not part of the hallway to Sis's area. This throws me whenever I play.
gdeangel wrote:I know there are way to code maps so that the initial drops do not favor one side too much.
whitestazn88 wrote:man, i love this map.
the last time i played it i started with all 4 neighbors plus the dining room.
on top of that, all of my enemies territs were practically in the house, so i just used the bathroom system to clear that crap up... no pun intended
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