Actually, it happens about 25% of the time... you have a 50-50 chance of having the unbeatable position, or being in the royally screwed position, so it's not really as bad as a 1 in 4 hit, but as your points rise, it becomes a problem still. How to fix... real simple answer = reduce the number of neutrals for 1v1... which limits the incidental blocking effect. Right way to fix... code a rule into this map that prevents anyone from starting with 3 in the garage... or, alternatively prevents any two of the following three from starting neutral: rear path, driveway, and access... that is not so hard, now, is it??
Now, the real reason I am bagging digging up this musty old thread about a map that nobody loves: do you plan to keep Wicked as one of the neighbors now that she has been ousted from the site? If you every "update" this map, you aught to put her in a surveillance van outside or something, make it a +1 one like the dog (obviously make a rule that nobody starts with both dog and van
)... however I don't know if you can put twill in the neighbor spot... it probably wouldn't go over too well.