Madness (Our House) [Quenched]

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Postby benny profane on Wed Feb 13, 2008 11:34 pm

no problemo...
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Postby Night Strike on Thu Feb 14, 2008 12:38 am

Actually, a bug like that (army shadow placement) goes in the specific map's Final Forge thread. Here.
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Postby oaktown on Thu Feb 14, 2008 1:26 am

Night Strike wrote:Actually, a bug like that (army shadow placement) goes in the specific map's Final Forge thread. Here.


Agreed - the old thread is probably the best place for this... I'll try to merge your original post into it, then lock this one down. (cross your fingers everybody - I could bring the whole system down!) :wink:
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Re: Madness - location of "shadow" for the Storage

Postby cairnswk on Thu Feb 14, 2008 3:14 pm

gdeangel wrote:I don't know where "bugs" go for forged maps, but I'm posting here anyway... the shadow for the "storage" territory should be moved up just a little so it's actually in the closet to make it clear this is a dead end, and not part of the hallway to Sis's area. This throws me whenever I play.


oh dear! My my my!! :shock:

thanks for the comment....but do try to concentrate when you play.
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Re: Madness (Our House) [Quenched]

Postby gdeangel on Tue May 27, 2008 4:36 pm

Another comment from me, since apparently I'm the only person on cc who likes the gameplay on this map...

I just played a match where the other guy started with all four territories of the Dad bonus (+3), and neutrals on all borders but one, which was the back path, held by me. Of course, this is quite unusual, and normally I like a challenge, but the other guy also drew the first move, meaning that he had a +3 at start with which to knock out everything in the back paths and dog, and therefor insulate a +4 behind "3" strong neutrals on all sides.

I know there are way to code maps so that the initial drops do not favor one side too much. This is a fix that MUST be implemented to take this map seriously... there is no way anyone should start with anything other than a +2 or +1.
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Re: Madness (Our House) [Quenched]

Postby cairnswk on Wed May 28, 2008 3:05 am

gdeangel wrote:I know there are way to code maps so that the initial drops do not favor one side too much.


Can you suggest this example of how to do these initial drops. That would solve lots of problems on all the maps on CC. ;)
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Re: Madness (Our House) [Quenched]

Postby t-o-m on Wed May 28, 2008 8:07 am

gd - this will only happen extremely rarely and if cairns did it to this one, then everyone would have to do it for all of them, it was just unfortunate for you. i doubt it will happen again for you.
there are also other regions on all maps that may need addressing - so to be quite honest i dont think its worth the effort - and cairn would be doing XML all year for all of his family of maps!
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Re: Madness (Our House) [Quenched]

Postby gdeangel on Mon Jul 21, 2008 4:45 pm

Actually, it happens about 25% of the time... you have a 50-50 chance of having the unbeatable position, or being in the royally screwed position, so it's not really as bad as a 1 in 4 hit, but as your points rise, it becomes a problem still. How to fix... real simple answer = reduce the number of neutrals for 1v1... which limits the incidental blocking effect. Right way to fix... code a rule into this map that prevents anyone from starting with 3 in the garage... or, alternatively prevents any two of the following three from starting neutral: rear path, driveway, and access... that is not so hard, now, is it??

Now, the real reason I am bagging digging up this musty old thread about a map that nobody loves: do you plan to keep Wicked as one of the neighbors now that she has been ousted from the site? If you every "update" this map, you aught to put her in a surveillance van outside or something, make it a +1 one like the dog (obviously make a rule that nobody starts with both dog and van :lol: )... however I don't know if you can put twill in the neighbor spot... it probably wouldn't go over too well.
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Re: Madness (Our House) [Quenched]

Postby whitestazn88 on Mon Jul 21, 2008 5:02 pm

man, i love this map.

the last time i played it i started with all 4 neighbors plus the dining room.

on top of that, all of my enemies territs were practically in the house, so i just used the bathroom system to clear that crap up... no pun intended
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Re: Madness (Our House) [Quenched]

Postby cairnswk on Tue Jul 22, 2008 3:13 am

whitestazn88 wrote:man, i love this map.

the last time i played it i started with all 4 neighbors plus the dining room.

on top of that, all of my enemies territs were practically in the house, so i just used the bathroom system to clear that crap up... no pun intended

That's what the crapper system (as Dim so aptly put it) was all about. :twisted:
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Re: Madness (Our House) [Quenched]

Postby whitestazn88 on Tue Jul 22, 2008 3:17 am

cairnswk wrote:
whitestazn88 wrote:man, i love this map.

the last time i played it i started with all 4 neighbors plus the dining room.

on top of that, all of my enemies territs were practically in the house, so i just used the bathroom system to clear that crap up... no pun intended

That's what the crapper system (as Dim so aptly put it) was all about. :twisted:


it really is brilliant, and i love the simple style of the map layout... its so... homey lol
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Re: Madness (Our House) [Quenched]

Postby cairnswk on Tue Jul 22, 2008 3:19 am

whitestazn88 wrote:
cairnswk wrote:
whitestazn88 wrote:man, i love this map.

the last time i played it i started with all 4 neighbors plus the dining room.

on top of that, all of my enemies territs were practically in the house, so i just used the bathroom system to clear that crap up... no pun intended

That's what the crapper system (as Dim so aptly put it) was all about. :twisted:


it really is brilliant, and i love the simple style of the map layout... its so... homey lol

Thanks whitestazn88.
It's actually a hard map because of the configuration, but some people will beg to differ. :)
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Re: Madness (Our House) [Quenched]

Postby Gilligan on Tue Jul 22, 2008 12:31 pm

Hard? This is my favorite map :) Therefore I beg to differ :lol:
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Re: Madness (Our House) [Quenched]

Postby barterer2002 on Sat Jul 26, 2008 9:20 am

I'm just waiting to see if the house next to Dim gets changed. :lol:
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Re: Madness (Our House) [Quenched]

Postby cairnswk on Sat Jul 26, 2008 9:32 am

barterer2002 wrote:I'm just waiting to see if the house next to Dim gets changed. :lol:

Never, Dim and Wicked are an item, didn't you know? ;)
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Re: Madness (Our House) [Quenched]

Postby max is gr8 on Sat Jul 26, 2008 9:37 am

I think that dad is too powerful, I've only played this map a few times, all recently, all of them I thought dad is overpowered. Dad has 2 borders and gets a bonus of 3, Bud has 2 Sis Has 2 and both of them get 2. I think the bonus on Dad should be decreased.
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Re: Madness (Our House) [Quenched]

Postby cairnswk on Sat Jul 26, 2008 9:46 am

max is gr8 wrote:I think that dad is too powerful, I've only played this map a few times, all recently, all of them I thought dad is overpowered. Dad has 2 borders and gets a bonus of 3, Bud has 2 Sis Has 2 and both of them get 2. I think the bonus on Dad should be decreased.

If you can gather some substantial support for that, I will make it happen. ;)
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Re: Madness (Our House) [Quenched]

Postby anamainiacks on Sun Jul 27, 2008 1:43 am

cairnswk wrote:
max is gr8 wrote:I think that dad is too powerful, I've only played this map a few times, all recently, all of them I thought dad is overpowered. Dad has 2 borders and gets a bonus of 3, Bud has 2 Sis Has 2 and both of them get 2. I think the bonus on Dad should be decreased.

If you can gather some substantial support for that, I will make it happen. ;)


i support that 100%. moreover, Dad's 2 borders are connected to each other. so if 1 is invaded, they can immediately claim the territory back from the other border

on the other hand, for Bud, Sis, and Mom, their 2 borders are not connected. thus if 1 of the borders are invaded, it is harder to claim back the territory with only a single troop in the bordering territory, if you get what i mean :S
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Re: Madness (Our House) [Quenched]

Postby Gilligan on Sun Jul 27, 2008 8:26 am

That actually makes sense...
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Re: Madness (Our House) [Quenched]

Postby max is gr8 on Sun Jul 27, 2008 8:39 am

woo! I have anamainiacks support - He has a really old game on this map nearly the oldest I believe. That is all thank you.
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Re: Madness (Our House) [Quenched]

Postby Joodoo on Tue Jan 27, 2009 1:50 am

can the front path/driveway attack the neighbours?
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Re: Madness (Our House) [Quenched]

Postby cairnswk on Tue Jan 27, 2009 6:40 am

Joodoo wrote:can the front path/driveway attack the neighbours?

Yes.
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Re: Madness (Our House) [Quenched]

Postby Teflon Kris on Thu Oct 29, 2009 6:33 pm

The lack of link between sis' access and storage is entirely, err ... misleading.
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Re: Madness (Our House) [Quenched]

Postby ManBungalow on Thu Oct 29, 2009 6:51 pm

All of the borders in the 'Common Areas' bonuses are unclear. It could do with a little editing.
I doubt the original file will be needed for such an edit if you want to change it.
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Re: Madness (Our House) [Quenched]

Postby the.killing.44 on Thu Oct 29, 2009 7:43 pm

The whole map could do with more than a little bit of editing.
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