Conquer Club

Charleston, SC [Quenched]

Care to peruse completed maps? Take a stroll through the Atlas.

Moderator: Cartographers

Forum rules
Please read the Community Guidelines before posting.

Re: Charleston, SC (pg. 1 & 16) [I]

Postby Incandenza on Wed Aug 20, 2008 4:04 pm

Muuuuch better with the larger font. Otherwise I was having to squint and lean in to read some of the terits...
THOTA: dingdingdingdingdingdingBOOM

Te Occidere Possunt Sed Te Edere Non Possunt Nefas Est
User avatar
Colonel Incandenza
 
Posts: 4949
Joined: Thu Oct 19, 2006 5:34 pm
Location: Playing Eschaton with a bucket of old tennis balls

Re: Charleston, SC (pg. 1 & 16) [I]

Postby RjBeals on Wed Aug 20, 2008 6:05 pm

MOST RECENT MAPS

Image

Click image to enlarge.
image




Can I at least get a graphics stamp now? I think this is beyond an idea. It's been a work in progress for almost a year.
Image
User avatar
Private RjBeals
 
Posts: 2506
Joined: Mon Nov 20, 2006 5:17 pm
Location: South Carolina, USA

Re: Charleston, SC (pg. 1 & 16) [I]

Postby RjBeals on Thu Aug 21, 2008 10:53 am

Can I at least get a graphics stamp now? I think this is beyond an idea. It's been a work in progress for almost a year.


Here's where I started.
Click image to enlarge.
image
Image
User avatar
Private RjBeals
 
Posts: 2506
Joined: Mon Nov 20, 2006 5:17 pm
Location: South Carolina, USA

Re: Charleston, SC (pg. 1 & 16) [I]

Postby MrBenn on Thu Aug 21, 2008 11:02 am

Wait wait.. those trees and bridges are so pretty... that early version is heaps better; it looks like you've spent a year taking backward steps.
[/sarcasm]
Image
PB: 2661 | He's blue... If he were green he would die | No mod would be stupid enough to do that
User avatar
Lieutenant MrBenn
 
Posts: 6880
Joined: Wed Nov 21, 2007 9:32 am
Location: Off Duty

Re: Charleston, SC (pg. 1 & 17) [I]

Postby yeti_c on Fri Aug 22, 2008 5:20 am

Quench.

C.
Image
Highest score : 2297
User avatar
Lieutenant yeti_c
 
Posts: 9624
Joined: Thu Jan 04, 2007 9:02 am

Re: Charleston, SC (pg. 1 & 17) [I]

Postby AndyDufresne on Fri Aug 22, 2008 2:57 pm

It's looking good, RJ. The new font is much more readable.

And in regards to the signature, I most always endorse small out of the way signatures. :)


--Andy
User avatar
Corporal 1st Class AndyDufresne
 
Posts: 24919
Joined: Fri Mar 03, 2006 8:22 pm
Location: A Banana Palm in Zihuatanejo

Re: Charleston, SC (pg. 1 & 17) [I]

Postby RjBeals on Fri Aug 22, 2008 3:04 pm

Good.. cause I'm pretty much finished with this map ;)
I guess I could start working on xml,
but I would at least like something besides the IDEA's stamp before going forward.
Image
User avatar
Private RjBeals
 
Posts: 2506
Joined: Mon Nov 20, 2006 5:17 pm
Location: South Carolina, USA

Re: Charleston, SC (pg. 1 & 17) [I]

Postby MrBenn on Fri Aug 22, 2008 4:28 pm

If I could stamp it, I would ;-)
Image
PB: 2661 | He's blue... If he were green he would die | No mod would be stupid enough to do that
User avatar
Lieutenant MrBenn
 
Posts: 6880
Joined: Wed Nov 21, 2007 9:32 am
Location: Off Duty

Re: Charleston, SC (pg. 1 & 17) [I]

Postby Bones2484 on Fri Aug 22, 2008 4:44 pm

Just wanted to poke my head in and say I love how this map looks. I can't wait for another large map to play some 4v4 games on :)
User avatar
Major Bones2484
 
Posts: 2307
Joined: Mon Sep 17, 2007 11:24 am
Location: Los Angeles, CA (G1)

Re: Charleston, SC (pg. 1 & 17) [I]

Postby Ruben Cassar on Fri Aug 22, 2008 5:57 pm

Here you go RJ. I think this is ready for gameplay stamping.

Well done!

Image
ImageImageImageImageImage
User avatar
Colonel Ruben Cassar
 
Posts: 2160
Joined: Thu Nov 16, 2006 6:04 am
Location: Civitas Invicta, Melita, Evropa

Re: Charleston, SC (pg. 1 & 17) [I]

Postby RjBeals on Fri Aug 22, 2008 6:31 pm

:D
Thanks Ruben.
Image
User avatar
Private RjBeals
 
Posts: 2506
Joined: Mon Nov 20, 2006 5:17 pm
Location: South Carolina, USA

Re: Charleston, SC (pg. 1 & 17) [I]

Postby MrBenn on Fri Aug 22, 2008 7:43 pm

Image
PB: 2661 | He's blue... If he were green he would die | No mod would be stupid enough to do that
User avatar
Lieutenant MrBenn
 
Posts: 6880
Joined: Wed Nov 21, 2007 9:32 am
Location: Off Duty

Re: Charleston, SC (pg. 1 & 17) [I]

Postby gimil on Sat Aug 23, 2008 5:16 am

And for your troubles:

Image
What do you know about map making, bitch?

natty_dread wrote:I was wrong


Top Score:2403
User avatar
Corporal 1st Class gimil
 
Posts: 8599
Joined: Sat Mar 03, 2007 12:42 pm
Location: United Kingdom (Scotland)

Re: Charleston, SC (pg. 1 & 17) [I,Gr,Gp]

Postby yeti_c on Sun Aug 24, 2008 12:10 pm

Nice work RJ...

C.
Image
Highest score : 2297
User avatar
Lieutenant yeti_c
 
Posts: 9624
Joined: Thu Jan 04, 2007 9:02 am

Re: Charleston, SC (pg. 1 & 17) [I,Gr,Gp]

Postby lanyards on Thu Aug 28, 2008 3:34 pm

Well done Rj. Looks great. Is there a reason similar colors are next to each other? There is a dark yellow then a lighter yellow next to each other, and dark and light purple are close. Is there a reason?

--lanyards
Image
WANT AN ADVANTAGE WHILE WORKING TOWARDS MEDALS?
https://www.conquerclub.com/forum/viewtopic.php?f=529&t=226714
User avatar
Major lanyards
 
Posts: 1378
Joined: Sat Feb 24, 2007 1:31 am
2

Re: Charleston, SC (pg. 1 & 17) [I,Gr,Gp]

Postby RjBeals on Thu Aug 28, 2008 3:49 pm

lanyards wrote:Well done Rj. Looks great. Is there a reason similar colors are next to each other? There is a dark yellow then a lighter yellow next to each other, and dark and light purple are close. Is there a reason?

--lanyards


Well... originally I was going to have a whole island bonus, similar to world 2.1. but i scrapped that and just left the colors.
Image
User avatar
Private RjBeals
 
Posts: 2506
Joined: Mon Nov 20, 2006 5:17 pm
Location: South Carolina, USA

Re: Charleston, SC (pg. 1 & 17) [I,Gr,Gp]

Postby lanyards on Thu Aug 28, 2008 3:51 pm

RjBeals wrote:
lanyards wrote:Well done Rj. Looks great. Is there a reason similar colors are next to each other? There is a dark yellow then a lighter yellow next to each other, and dark and light purple are close. Is there a reason?

--lanyards


Well... originally I was going to have a whole island bonus, similar to world 2.1. but i scrapped that and just left the colors.
Thats what I thought. It looks fine now, but maybe it would look a little better if they were more spread out? Or is that too late and hard to switch up the colors?

--lanyards
Image
WANT AN ADVANTAGE WHILE WORKING TOWARDS MEDALS?
https://www.conquerclub.com/forum/viewtopic.php?f=529&t=226714
User avatar
Major lanyards
 
Posts: 1378
Joined: Sat Feb 24, 2007 1:31 am
2

Re: Charleston, SC (pg. 1 & 17) [I,Gr,Gp]

Postby RjBeals on Thu Aug 28, 2008 4:00 pm

Ohhh... i would rather not start fooling with colors now.
Image
User avatar
Private RjBeals
 
Posts: 2506
Joined: Mon Nov 20, 2006 5:17 pm
Location: South Carolina, USA

Re: Charleston, SC (pg. 1 & 17) [I,Gr,Gp]

Postby ZeakCytho on Thu Aug 28, 2008 4:08 pm

Quench.
User avatar
Captain ZeakCytho
 
Posts: 1251
Joined: Wed Sep 12, 2007 4:36 pm

Re: Charleston, SC (pg. 1 & 17) [I,Gr,Gp]

Postby RjBeals on Thu Aug 28, 2008 5:09 pm

i haven't started the xml yet though. It shall be done soon i hope.
Image
User avatar
Private RjBeals
 
Posts: 2506
Joined: Mon Nov 20, 2006 5:17 pm
Location: South Carolina, USA

Re: Charleston, SC (pg. 1 & 17) [I,Gr,Gp]

Postby AndyDufresne on Fri Aug 29, 2008 4:09 pm

              Final Forge

---The Charleston, S.C. Map has reached the ‘Final Forge’ Stage. I've revived this thread from the pits of the Foundry Furnace (okay, maybe not) and have examined the contents. Nearly every major concern has been addressed. If there are any other current concerns, please make your voice heard. If after a reasonable amount of time there has not been any objection or protest, the map will be deemed finished with the 'Foundry Brand' of approval and will be submitted for live play. As long as there is still discussion or posts that have yet to be commented on, the map will remain in Final Forge until said discussion has reached the conclusion that the map has reached its final and polished version.

Post questions and concerns if any.

              Image

--Andy
User avatar
Corporal 1st Class AndyDufresne
 
Posts: 24919
Joined: Fri Mar 03, 2006 8:22 pm
Location: A Banana Palm in Zihuatanejo

Re: Charleston, SC (pg. 1 & 17) [Final Forge]

Postby RjBeals on Fri Aug 29, 2008 8:39 pm

Thanks Andy - I guess I'll focus on this map to get it quenched. !
Image
User avatar
Private RjBeals
 
Posts: 2506
Joined: Mon Nov 20, 2006 5:17 pm
Location: South Carolina, USA

Re: Charleston, SC (pg. 1 & 17) [Final Forge]

Postby yeti_c on Sat Aug 30, 2008 2:52 am

Nice work RJ.

C.
Image
Highest score : 2297
User avatar
Lieutenant yeti_c
 
Posts: 9624
Joined: Thu Jan 04, 2007 9:02 am

Re: Charleston, SC (pg. 1 & 17) [Final Forge]

Postby MrBenn on Sat Aug 30, 2008 5:42 am

Welcome back to the forge...
Image
PB: 2661 | He's blue... If he were green he would die | No mod would be stupid enough to do that
User avatar
Lieutenant MrBenn
 
Posts: 6880
Joined: Wed Nov 21, 2007 9:32 am
Location: Off Duty

Re: Charleston, SC (pg. 1 & 17) [Final Forge]

Postby AndyDufresne on Tue Sep 09, 2008 4:11 pm

Hm, any updates, RJ? :D


--Andy
User avatar
Corporal 1st Class AndyDufresne
 
Posts: 24919
Joined: Fri Mar 03, 2006 8:22 pm
Location: A Banana Palm in Zihuatanejo

PreviousNext

Return to The Atlas

Who is online

Users browsing this forum: Ltrain