Tac - I will fix the spelling of Har
bor on the next update.
Incandenza wrote:I like the idea of Fort Sumter being able to bombard surrounding coastal areas, it'll give the map that little something extra...
We'll see. Fort Sumter is like the center of the map. I'm not sure about this yet.
Ruben Cassar wrote:Does the legend follow some kind of order?
Not really. It's kind of Left to Right. Would you think a minimap would work better with so many different shades of colors? Kaplowitz, ZeakCytho, TaCktiX, edbeard, Optimus...
The bridges as they are now.... will be no longer.
ZeakCytho wrote:Could you make the water a bit darker? More...water colored? Keep it lighter closer to land and darker farther away, but darken the whole thing.
That's more of a personal preference. I worked a lot on trying to add subtle patterns to the water - but it just didn't work. There are too many rivers. I also tried darker water, and it clashed too much with the lands. I added a slight gradient so the water actually does get darker as it goes out to sea - I can try to deepen that a bit. But overall, I think I'm not adding patterns to this map (both land & sea). I want an easy on the eye, 60 territ map, with clear territories, and clear attack routes.
ZeakCytho wrote:Could you flip the colors of north and south St. James Island?
There's a typo in the East Ashley in the legend.
Woopps - I'll get that next.
TaCktiX wrote:Separating John's Island Park (add those apostrophes and fix the spelling mistakes I noted last post, fool!) from its own continent is bad gameplay in the making. Perhaps change the trees to separate Miller Hill from John's Island Park?
I didn't even notice that. Again, sometimes I get mired in the details, I lose site of the big picture. I'll adjust either the trees or the territories so they are not separated.
edbeard wrote:I kinda miss that boat you had on the old version
Sorry man - I would have liked it also, but I just couldn't get it to work.
Optimus Prime wrote:I think the trees are a pretty good start for the impassable borders. Although, perhaps mix them up just a little bit as far as color and style are concerned. Make it look more like a real forest, a few with pointy tops, a few with rounded tops, and a variation of different shades of green perhaps? Nothing too drastic, just break up the repetitive round shape of the tree-tops a little bit.
Hmmm... The whole style of this map is looking very vector based, as opposed to raster like most maps are. I kind of think the circle tree's all of the same size kind of fit the style. However, I'll work on giving them some more variety. Maybe a few pines in there would be kind of cool. Also - I'm not done with water attack routes and island connectors. I just posted this update to get some feedback, mainly on the bridges, which was loud and clear. Thanks everyone.