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Charleston, SC [Quenched]

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Re: Charleston, SC (pg. 1 & 16) [I]

Postby Incandenza on Wed Aug 20, 2008 4:04 pm

Muuuuch better with the larger font. Otherwise I was having to squint and lean in to read some of the terits...
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Re: Charleston, SC (pg. 1 & 16) [I]

Postby RjBeals on Wed Aug 20, 2008 6:05 pm

MOST RECENT MAPS

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Can I at least get a graphics stamp now? I think this is beyond an idea. It's been a work in progress for almost a year.
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Re: Charleston, SC (pg. 1 & 16) [I]

Postby RjBeals on Thu Aug 21, 2008 10:53 am

Can I at least get a graphics stamp now? I think this is beyond an idea. It's been a work in progress for almost a year.


Here's where I started.
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Re: Charleston, SC (pg. 1 & 16) [I]

Postby MrBenn on Thu Aug 21, 2008 11:02 am

Wait wait.. those trees and bridges are so pretty... that early version is heaps better; it looks like you've spent a year taking backward steps.
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Re: Charleston, SC (pg. 1 & 17) [I]

Postby yeti_c on Fri Aug 22, 2008 5:20 am

Quench.

C.
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Re: Charleston, SC (pg. 1 & 17) [I]

Postby AndyDufresne on Fri Aug 22, 2008 2:57 pm

It's looking good, RJ. The new font is much more readable.

And in regards to the signature, I most always endorse small out of the way signatures. :)


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Re: Charleston, SC (pg. 1 & 17) [I]

Postby RjBeals on Fri Aug 22, 2008 3:04 pm

Good.. cause I'm pretty much finished with this map ;)
I guess I could start working on xml,
but I would at least like something besides the IDEA's stamp before going forward.
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Re: Charleston, SC (pg. 1 & 17) [I]

Postby MrBenn on Fri Aug 22, 2008 4:28 pm

If I could stamp it, I would ;-)
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Re: Charleston, SC (pg. 1 & 17) [I]

Postby Bones2484 on Fri Aug 22, 2008 4:44 pm

Just wanted to poke my head in and say I love how this map looks. I can't wait for another large map to play some 4v4 games on :)
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Re: Charleston, SC (pg. 1 & 17) [I]

Postby Ruben Cassar on Fri Aug 22, 2008 5:57 pm

Here you go RJ. I think this is ready for gameplay stamping.

Well done!

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Re: Charleston, SC (pg. 1 & 17) [I]

Postby RjBeals on Fri Aug 22, 2008 6:31 pm

:D
Thanks Ruben.
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Re: Charleston, SC (pg. 1 & 17) [I]

Postby MrBenn on Fri Aug 22, 2008 7:43 pm

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Re: Charleston, SC (pg. 1 & 17) [I]

Postby gimil on Sat Aug 23, 2008 5:16 am

And for your troubles:

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Re: Charleston, SC (pg. 1 & 17) [I,Gr,Gp]

Postby yeti_c on Sun Aug 24, 2008 12:10 pm

Nice work RJ...

C.
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Re: Charleston, SC (pg. 1 & 17) [I,Gr,Gp]

Postby lanyards on Thu Aug 28, 2008 3:34 pm

Well done Rj. Looks great. Is there a reason similar colors are next to each other? There is a dark yellow then a lighter yellow next to each other, and dark and light purple are close. Is there a reason?

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Re: Charleston, SC (pg. 1 & 17) [I,Gr,Gp]

Postby RjBeals on Thu Aug 28, 2008 3:49 pm

lanyards wrote:Well done Rj. Looks great. Is there a reason similar colors are next to each other? There is a dark yellow then a lighter yellow next to each other, and dark and light purple are close. Is there a reason?

--lanyards


Well... originally I was going to have a whole island bonus, similar to world 2.1. but i scrapped that and just left the colors.
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Re: Charleston, SC (pg. 1 & 17) [I,Gr,Gp]

Postby lanyards on Thu Aug 28, 2008 3:51 pm

RjBeals wrote:
lanyards wrote:Well done Rj. Looks great. Is there a reason similar colors are next to each other? There is a dark yellow then a lighter yellow next to each other, and dark and light purple are close. Is there a reason?

--lanyards


Well... originally I was going to have a whole island bonus, similar to world 2.1. but i scrapped that and just left the colors.
Thats what I thought. It looks fine now, but maybe it would look a little better if they were more spread out? Or is that too late and hard to switch up the colors?

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Re: Charleston, SC (pg. 1 & 17) [I,Gr,Gp]

Postby RjBeals on Thu Aug 28, 2008 4:00 pm

Ohhh... i would rather not start fooling with colors now.
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Re: Charleston, SC (pg. 1 & 17) [I,Gr,Gp]

Postby ZeakCytho on Thu Aug 28, 2008 4:08 pm

Quench.
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Re: Charleston, SC (pg. 1 & 17) [I,Gr,Gp]

Postby RjBeals on Thu Aug 28, 2008 5:09 pm

i haven't started the xml yet though. It shall be done soon i hope.
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Re: Charleston, SC (pg. 1 & 17) [I,Gr,Gp]

Postby AndyDufresne on Fri Aug 29, 2008 4:09 pm

              Final Forge

---The Charleston, S.C. Map has reached the ‘Final Forge’ Stage. I've revived this thread from the pits of the Foundry Furnace (okay, maybe not) and have examined the contents. Nearly every major concern has been addressed. If there are any other current concerns, please make your voice heard. If after a reasonable amount of time there has not been any objection or protest, the map will be deemed finished with the 'Foundry Brand' of approval and will be submitted for live play. As long as there is still discussion or posts that have yet to be commented on, the map will remain in Final Forge until said discussion has reached the conclusion that the map has reached its final and polished version.

Post questions and concerns if any.

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Re: Charleston, SC (pg. 1 & 17) [Final Forge]

Postby RjBeals on Fri Aug 29, 2008 8:39 pm

Thanks Andy - I guess I'll focus on this map to get it quenched. !
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Re: Charleston, SC (pg. 1 & 17) [Final Forge]

Postby yeti_c on Sat Aug 30, 2008 2:52 am

Nice work RJ.

C.
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Re: Charleston, SC (pg. 1 & 17) [Final Forge]

Postby MrBenn on Sat Aug 30, 2008 5:42 am

Welcome back to the forge...
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Re: Charleston, SC (pg. 1 & 17) [Final Forge]

Postby AndyDufresne on Tue Sep 09, 2008 4:11 pm

Hm, any updates, RJ? :D


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