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PostPosted: Tue Nov 06, 2007 11:36 pm
by rebelman
Coleman wrote:With the small territories like North Bay army circles would be difficult without resizing or moving all of the text. This is not something I plan on making WidowMakers do, and I doubt Andy will either.

The map is fine as is. WidowMakers has been more patient with all of you then he really has needed to be and I think you should all be pleased that DiM didn't win the revamp vote, which everyone had access to, where people picked the best one and voted for this one or we would have a different conversation right now.

No offense meant to DiM of course. :wink: ... hot head


Coleman this reminds of your initial reaction to d day and red numbers - there has been a significant negative reaction from players who are having genuine problems but f**k them the map looks great. I genuinely would expect a mod. to see the bigger picture and understand no matter how good a map looks if its not playable that is a huge problem. I hope andy / cairns do not share your appearance first, playability second views if that is the case we need a mod in this forum with their priorities in the right order.

PostPosted: Tue Nov 06, 2007 11:41 pm
by Coleman
The red numbers had a much larger reaction than this one. And it was a brand new map.

This is a revamp. The numbers, despite what you are telling me, are far more legible on this map than the previous one. I can't be convinced otherwise. Andy outranks me. If he feels otherwise he can force WidowMakers to change it. I'm just saying that I will not, and that in my opinion it is fine as is.

PostPosted: Wed Nov 07, 2007 12:22 am
by WidowMakers
Per Andy's request.
New-New
Image
Old-New
Image

PostPosted: Wed Nov 07, 2007 12:24 am
by yeti_c
I can't see much difference - what have you changed?

C.

PostPosted: Wed Nov 07, 2007 12:25 am
by WidowMakers
yeti_c wrote:I can't see much difference - what have you changed?

C.
Blue , red, green

PostPosted: Wed Nov 07, 2007 12:25 am
by AndyDufresne
I think you may have a winner, WM. Green on Green looks better, Blue on Blue looks better. And the rest looks readable.

What do the rest of you think?


--Andy

PostPosted: Wed Nov 07, 2007 12:26 am
by rebelman
Coleman wrote:The red numbers had a much larger reaction than this one. And it was a brand new map.

This is a revamp. The numbers, despite what you are telling me, are far more legible on this map than the previous one. I can't be convinced otherwise. Andy outranks me. If he feels otherwise he can force WidowMakers to change it. I'm just saying that I will not, and that in my opinion it is fine as is.


Coleman i am many things but a lier is not one of them, I could read numbers on the last one, I cant on this one ...........fact

Have you counted the negative comments on all the threads ?

There have been more individuals criticised this than the red numbers as someone involved in both campaigns i am certain of this. But in case you do not believe me i will list them here (these are coming from 5 seperate threads)

critics (excluding me) who have issues over the readability / playability of this new map:

.Kush wrote:just plan ugly and confusing. changed the map in the middle of my game too. i dont like it at all


Dancing Mustard wrote:
.Kush wrote:just plan ugly and confusing

Sounds like a pretty acurate representation to me


Risktaker17 wrote:I like the old one better.


nikola_milicki wrote:I like old one better, maybe there should be a poll to decide


D.IsleRealBrown wrote:This should have been a pole.

And Widowmakers, please GFY FTW.


AndrewB wrote:I dont like it either. It was one of my favorite maps before, now it is too busy with graphics, and I won't play it anymore.

And I did check the thread before it was quenched. But saying "I don't like it" apparently is not good enough, so I didnt bother.


Syzygy wrote:
rebelman wrote:
Syzygy wrote:I prefer the new style. Both maps are easily playable. I really don't see what the hell is the problem here?


see my post above it is extremely difficult to see army numbers for someone like me with not so perfect sight - although i suspect even those with good eyesight will struggle to see green army numbers in B.C.


Ah, alright. That does make perfect sense. Isn't there a colourblind option in Greasemonkey though?

But if the colourblind isn't , I'm sure widowmakers would fix that.

That good point aside, there isn't anything else bad about the map.


amazzony wrote:
The Fuzzy Pengui wrote:
amazzony wrote:And Canada map - it looks great! But I haven't played it so I don't know how playable it is.

The playability is the same as before...there weren't any changes to the playability, except I think there may have been a 4 way border before that has been resolved, but not 100% sure....GREAT JOB WM!


Yeah, I know, I just meant if it's harder to see the troops on some territories (like rebelman mentioned) or if some borders are more... "foggy"/harder to notice. I didn't make myself clear enough :oops:


TheProwler wrote:I don't use any plug-ins/add-ins for this site and I hope I never have to.

Can you imagine a new user to the site playing his first few games on the new Canada map? What a bad first impression. Maps like this will cost CC users and money.

It doesn't make a lot of sense to say "And to play this map, use this plug-in with this setting or this other plug-in with this setting." Why not just make the map work well without any plug-in or add-on or whatever??


Aerial Attack wrote:rebelman,

I can "see" where you are coming from. On a map like Canada v2 - the colorblind feature won't actually help you. You'll still get a letter of a color (blended into the background) that you can't differentiate from certain areas of the game map. The map fade feature of AJAX BOB will help somewhat (so long as you don't fade too much - thanks OPie).

The biggest difference is that this is one of the few maps that does NOT use Army Circles. These usually carry either much lighter or much darker shading which gives a contrast to both the army numbers and the map area. I guess not enough people with bad eyesight visit the Foundry.

Adding army circles would definitely improve people's ability to differentiate the number of armies (not just whose armies) are in a specific location. Unfortunately, members of the Foundry [with good eyesight] thought army circles took something away from the stunning visual nature of the map.

Maybe there needs to be wording in "my settings" (near the Colorblind feature) that says "if you are in some way visually impaired, make sure to visit the foundry and comment on maps in production"

NOTE: I can see just fine (for the moment), but I definitely use BOB and the Colorblind/Map Fade features.


lord voldemort wrote:seems fair...though i dnt have any current tournys with canada...
:arrow: agreeing with my suggestion to exclude this flawed map from tournies unless/until it is fixed

apologies to those I left out above I wanted to shoe coleman just a representative sample so he understood the outcry this has caused

There were several other comments in flame wars about this seriously flawed map but as this is not a flaming thread I will not repost them.











[/b]

PostPosted: Wed Nov 07, 2007 12:27 am
by WidowMakers
Image

PostPosted: Wed Nov 07, 2007 12:32 am
by rebelman
ok i have been drinking tonight and i will probably regret this post in the morning but it now looks like the map is moving :shock: :shock: :shock:

PostPosted: Wed Nov 07, 2007 12:33 am
by WidowMakers
rebelman wrote:Coleman i am many things but a lier is not one of them, I could read numbers on the last one, I cant on this one ...........fact

Have you counted the negative comments on all the threads ?

There have been more individuals criticised this than the red numbers as someone involved in both campaigns i am certain of this. But in case you do not believe me i will list them here (these are coming from 5 seperate threads)
The most vocal people are sometimes the ones who like things these least. But that does not make those people the majority. By simple showing 15 names of people who don't like it, you have not shown how a majority don't.

So here you go. The blue color is now all washed out and flat. The red is the same. The green is just covered up with blurry clouds and is now neon.

WM

PostPosted: Wed Nov 07, 2007 12:34 am
by WidowMakers
rebelman wrote:ok i have been drinking tonight and i will probably regret this post in the morning but it now looks like the map is moving :shock: :shock: :shock:
Give me a break. It is to show the changes between versions (uplaoded and edited).

P.S. Next time a map is in Final Forge do us all a favor and talk then , not later.

WM

PostPosted: Wed Nov 07, 2007 12:39 am
by rebelman
WidowMakers wrote:
rebelman wrote:ok i have been drinking tonight and i will probably regret this post in the morning but it now looks like the map is moving :shock: :shock: :shock:
Give me a break. It is to show the changes.

P.S. Next time a map is in Final Forge do us all a favor and talk then , not later.

WM


i already said i will comment on each of the maps in final forge (have commented on some already) but if i spot something post quenching i will still post that (this happens with lots of new products after hitting the market).

PostPosted: Wed Nov 07, 2007 12:42 am
by WidowMakers
rebelman wrote:
WidowMakers wrote:
rebelman wrote:ok i have been drinking tonight and i will probably regret this post in the morning but it now looks like the map is moving :shock: :shock: :shock:
Give me a break. It is to show the changes.

P.S. Next time a map is in Final Forge do us all a favor and talk then , not later.

WM


i already said i will comment on each of the maps in final forge (have commented on some already) but if i spot something post quenching i will still post that (this happens with lots of new products after hitting the market).
Good, I hope this issue can be averted in the future. So what do you think of the new map?

PostPosted: Wed Nov 07, 2007 12:44 am
by rebelman
deleted

PostPosted: Wed Nov 07, 2007 12:45 am
by AndyDufresne
I think the latest update done by WM is good and dandy. It should clear up the issue, and we can finally put this thread to rest. :) We'll give it a day, and see if anyone has anything to comment, and then we'll see about uploading the final version after that.


--Andy

PostPosted: Wed Nov 07, 2007 12:49 am
by yeti_c
WidowMakers wrote:
rebelman wrote:ok i have been drinking tonight and i will probably regret this post in the morning but it now looks like the map is moving :shock: :shock: :shock:
Give me a break. It is to show the changes between versions (uplaoded and edited).

P.S. Next time a map is in Final Forge do us all a favor and talk then , not later.

WM


The moving map is a supreme Idea WM - it really shows the differences - and surely this map is easier to read...?

C.

PostPosted: Wed Nov 07, 2007 1:07 am
by WidowMakers
OK here are the final pics


XML:Unchanged
Large:http://img212.imageshack.us/img212/2478/canadav16lhz1.jpg
Small:http://img146.imageshack.us/img146/6922/canadav16sqh0.jpg

Image
Image

PostPosted: Wed Nov 07, 2007 2:35 am
by Aerial Attack
WidowMakers wrote:OK here are the final pics


XML:Unchanged
Large:http://img212.imageshack.us/img212/2478/canadav16lhz1.jpg
Small:http://img146.imageshack.us/img146/6922/canadav16sqh0.jpg


Didn't you make an update to the XML for Gaspe (or Gaspes) as per Night Strike?

PostPosted: Wed Nov 07, 2007 3:35 am
by TheKidsTrumpet
Yeah Night Strike mentioned that fix a couple times.

PostPosted: Wed Nov 07, 2007 6:33 am
by WidowMakers
Aerial Attack wrote:
WidowMakers wrote:OK here are the final pics


XML:Unchanged
Large:http://img212.imageshack.us/img212/2478/canadav16lhz1.jpg
Small:http://img146.imageshack.us/img146/6922/canadav16sqh0.jpg


Didn't you make an update to the XML for Gaspe (or Gaspes) as per Night Strike?
The XML is Gaspe. The old large map was Gaspe. The old small map has Gaspes. The old small one was edited.

Gaspe is correct.
http://en.wikipedia.org/wiki/Gasp%C3%A9%2C_Quebec

WM

PostPosted: Wed Nov 07, 2007 7:07 am
by DiM
actually the xml has changed because you altered the coords for some terits :P


btw i like the new revision.

PostPosted: Wed Nov 07, 2007 10:43 am
by TheProwler
The new map with the altered colours looks much more readable to me. There will certainly be an adjustment period (from the old, board-like map), but it is playable.

PostPosted: Wed Nov 07, 2007 5:48 pm
by WidowMakers
DiM wrote:actually the xml has changed because you altered the coords for some terits :P
Those numbers were just from photoshop. I positioned them manually. The XML has not changed.

WM

PostPosted: Thu Nov 08, 2007 1:33 pm
by jwithington
Gotta say--I miss the easy-to-read original version. No disrespect--the new one looks hot, but misses the solid color, Classic Risk "look" of the original map.

PostPosted: Sun Mar 23, 2008 9:32 am
by smartpat
I know this wouldn't change anything for the playing aspect fo the game but i think that north bay and sudbury should be switched around, sudbury is further north (well mostly west from north bay, just a bit further north, not by much)...just found it odd to see the map divided like that and the names labeled on those areas

actualy I think it would even be better if you left sudbury where it is, changed north bay into timmins, and changed timmins to a diferent town that is actualy in that area, like Attawapiskat, or choose a name from one of the many lakes, or even just call it northern ontario (you do have nord du quebec)