Conquer Man [Quenched]

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Postby rebelman on Thu Dec 27, 2007 4:07 am

unless I'm mistaken there is an xml problem with the conquerman bonus

http://www.conquerclub.com/game.php?gam ... 5#map-cell

in the above game i had the conquer man in round 11 as you can see from the log as i picked up my neg. bonuses for it and the aliens but i never got the +2 for conquer man

2007-12-27 04:52:07 - jekson gets a card
2007-12-27 08:53:37 - rebelman gets bonus of 4 armies added to Cupcake
2007-12-27 08:53:37 - rebelman receives -3 armies for holding Conquer Man + Pink Alien
2007-12-27 08:53:37 - rebelman receives -3 armies for holding Conquer Man + Orange Alien
2007-12-27 08:53:37 - rebelman receives -3 armies for holding 60 Territories (Territory Adjustment)
2007-12-27 08:53:37 - rebelman receives 20 armies for 61 territories
2007-12-27 08:55:11 - rebelman deployed 11 armies on MG
2007-12-27 08:55:46 - rebelman attacked MF from MG and conquered it from jekson
2007-12-27 08:59:21 - rebelman fortified KL with 10 armies from Cupcake
2007-12-27 08:59:21 - rebelman gets a card
2007-12-27 08:59:21 - Incrementing game to round 12


if this is not an error and its just a case that you only get the conquer man bonus if you dont hold aliens / diamonds then this needs to be clarified on the legend

ps im really liking this game if only it wasn't so slow to play
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Postby Coleman on Thu Dec 27, 2007 11:25 am

It's not an error, having conquer man and an alien is a 5 army shift, and an additional 3 less for each alien after that.

Getting the right diamonds is another huge shift back the other way.
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Postby onbekende on Thu Dec 27, 2007 5:42 pm

http://www.conquerclub.com/forum/viewtopic.php?t=37950

just so you know, it is more a problem for the XML and internal coding, but hey, it happened on this map!
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Postby RjBeals on Wed Jan 23, 2008 5:52 pm

Great looking map, but man does it play slow...
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Postby gimil on Wed Jan 23, 2008 7:16 pm

RjBeals wrote:Great looking map, but man does it play slow...


With the new XML features the XML can be refined so that the map plays quicker with bob :)
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Postby DiM on Wed Jan 23, 2008 7:25 pm

gimil wrote:
RjBeals wrote:Great looking map, but man does it play slow...


With the new XML features the XML can be refined so that the map plays quicker with bob :)


he means it plays slow cause the map is big and games take longer to finish :wink:
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Postby gimil on Wed Jan 23, 2008 7:47 pm

DiM wrote:
gimil wrote:
RjBeals wrote:Great looking map, but man does it play slow...


With the new XML features the XML can be refined so that the map plays quicker with bob :)


he means it plays slow cause the map is big and games take longer to finish :wink:


bah, could of meant either :P
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Postby yeti_c on Thu Jan 24, 2008 4:45 am

RjBeals wrote:Great looking map, but man does it play slow...


BTW - new improvements to BOB will make this map play a lot quicker - just make sure your TextMap is off.

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Postby Coleman on Thu Jan 24, 2008 2:45 pm

DiM wrote:
gimil wrote:
RjBeals wrote:Great looking map, but man does it play slow...


With the new XML features the XML can be refined so that the map plays quicker with bob :)


he means it plays slow cause the map is big and games take longer to finish :wink:


Yeah, if we had a public info page we could let people know this should be played freestyle escalating...
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Postby firth4eva on Thu Jan 24, 2008 2:49 pm

I do not like this map.
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Postby Coleman on Thu Jan 24, 2008 3:28 pm

firth4eva wrote:I do not like this map.
Awesome. :roll:
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Postby Lone.prophet on Thu Jan 24, 2008 4:05 pm

Than dont play it
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Postby RjBeals on Thu Jan 24, 2008 5:12 pm

DiM is right. I'm in a game now that seems to be a stalemate. There is no end in sight. problem is the diamonds attacking each other. You can' secure a corner and work out. Escalating is the only way for this map.
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Postby hecter on Sat Jan 26, 2008 2:59 am

Has the xml for this been updated?
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Postby yeti_c on Sat Jan 26, 2008 3:02 am

hecter wrote:Has the xml for this been updated?


No. We're looking into it.

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