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PostPosted: Sat Feb 02, 2008 3:14 pm
by cairnswk
gimil wrote:Wait where does the free french army go?

At the bottom of the Cauldron.

PostPosted: Sat Feb 02, 2008 3:40 pm
by gimil
cairnswk wrote:
gimil wrote:Wait where does the free french army go?

At the bottom of the Cauldron.



sorry to be so dense, but what cauldron?

PostPosted: Sat Feb 02, 2008 4:03 pm
by cairnswk
gimil wrote:
cairnswk wrote:
gimil wrote:Wait where does the free french army go?

At the bottom of the Cauldron.

sorry to be so dense, but what cauldron?

Oh Gimil...has it been a late night for you? LOL. Or a long day?
There is an area near that French tert name that is marked "The Cauldron". Almost middle of the map.

PostPosted: Sat Feb 02, 2008 4:04 pm
by cairnswk
BTW...who does the moving these days?

PostPosted: Sat Feb 02, 2008 4:53 pm
by gimil
cairnswk wrote:
gimil wrote:
cairnswk wrote:
gimil wrote:Wait where does the free french army go?

At the bottom of the Cauldron.

sorry to be so dense, but what cauldron?

Oh Gimil...has it been a late night for you? LOL. Or a long day?
There is an area near that French tert name that is marked "The Cauldron". Almost middle of the map.


Why is it so far from the flag?

PostPosted: Sat Feb 02, 2008 4:55 pm
by gimil
cairnswk wrote:BTW...who does the moving these days?


Andy as always :)

Some things will never change :wink:

PostPosted: Sat Feb 02, 2008 4:57 pm
by cairnswk
gimil wrote:
cairnswk wrote:
gimil wrote:
cairnswk wrote:
gimil wrote:Wait where does the free french army go?

At the bottom of the Cauldron.

sorry to be so dense, but what cauldron?

Oh Gimil...has it been a late night for you? LOL. Or a long day?
There is an area near that French tert name that is marked "The Cauldron". Almost middle of the map.


Why is it so far from the flag?


So the writing doesn't overlap the mines and it is clearly visible,,,i guess if one thinks about it, it is the only place it could be?

PostPosted: Sat Feb 02, 2008 5:24 pm
by edbeard
gimil wrote:
cairnswk wrote:BTW...who does the moving these days?


Andy as always :)

Some things will never change :wink:


well you realize that Keyogi was allowed to do things on his own toward the end of his days as a CA?

PostPosted: Sat Feb 02, 2008 5:36 pm
by cairnswk
gimil wrote:
cairnswk wrote:BTW...who does the moving these days?


Andy as always :)

Some things will never change :wink:


isn't he on leave at present? he hasn't been around for a couple of weeks!

PostPosted: Sat Feb 02, 2008 5:52 pm
by oaktown
alright, I have finally poured over this map, and I have no complaints with how it is going to play. In fact I think it's going to be a blast trying to figure it how to win it.

I do, however, have some concerns about the clarity of attack lines. For example:
• Does SA 3/1 hit GL6? I don't think it does, but there's a stray line there
• Does SA 1/1 hit SL4? It looks like they touch, which would suggest an attack route in any map but this one, in which attack routes are along roads.
• Does Italain 27 hit both GL6 and GL7? It seems to link up to the road which would suggest it hits both, yet the road from it leads toward GL7.

This last one is especially troublesome because it is a unique case of two types of lines connecting. My guess is that where the Axis tank roads cross over the allied roads they don't create splinter attack routes, eg. G can't hit the Italian 3rd brigade. Yet in the last instance above the two types of roads do, indeed, merge, right?

Also, since bisecting roads aren't intended to create new attack routes, it wouldn't hurt to make it clear that roads that that hit territories are indeed meant to be attack routes, and not pass under. It couldn't hurt to scoot the road from Airfield Bir El Gobi to Ind. 27th down a bit to make it clear that it actually passes through - not under - Bir El Gobi.

PostPosted: Sat Feb 02, 2008 7:15 pm
by cairnswk
oaktown wrote:alright, I have finally poured over this map, and I have no complaints with how it is going to play. In fact I think it's going to be a blast trying to figure it how to win it.

I do, however, have some concerns about the clarity of attack lines. For example:
• Does SA 3/1 hit GL6? I don't think it does, but there's a stray line there
Made clearer

• Does SA 1/1 hit SL4? It looks like they touch, which would suggest an attack route in any map but this one, in which attack routes are along roads.

They border and i think that is quite clear regardless of whether this map attacks along roads.

• Does Italain 27 hit both GL6 and GL7? It seems to link up to the road which would suggest it hits both, yet the road from it leads toward GL7.

Yes i think that one is also quite clear. There is no line It 27 to GL6

This last one is especially troublesome because it is a unique case of two types of lines connecting. My guess is that where the Axis tank roads cross over the allied roads they don't create splinter attack routes, eg. G can't hit the Italian 3rd brigade. Yet in the last instance above the two types of roads do, indeed, merge, right?

Fixed.

Also, since bisecting roads aren't intended to create new attack routes, it wouldn't hurt to make it clear that roads that that hit territories are indeed meant to be attack routes, and not pass under. It couldn't hurt to scoot the road from Airfield Bir El Gobi to Ind. 27th down a bit to make it clear that it actually passes through - not under - Bir El Gobi.

Fixed.
All fixed in Version 26 below.....thanks Oaktown for those tid bits. :)

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PostPosted: Tue Feb 05, 2008 3:10 am
by cairnswk
Any further comments

PostPosted: Wed Feb 06, 2008 3:03 pm
by cairnswk
cairnswk wrote:Any further comments


Yeh...where's Oaktown?

PostPosted: Wed Feb 06, 2008 6:05 pm
by onbekende
cairnswk wrote:
cairnswk wrote:Any further comments


Yeh...where's Oaktown?
would you believe me if I said we muffled him with a ball and tied him up at the back of our store?

PostPosted: Wed Feb 06, 2008 11:32 pm
by AndyDufresne
I'm still around, Cairnswk. It seems other areas are occupying more time, but I'll get back in full force soon. Luckily we have 3 competent and dedicated C.A.'s helping out in the Foundry!


--Andy

PostPosted: Sat Feb 09, 2008 8:08 pm
by gimil
cairnswk wrote:
cairnswk wrote:Any further comments


Yeh...where's Oaktown?


Oaktown out of town for a few days, he'll get back to you :)

PostPosted: Sat Feb 09, 2008 8:23 pm
by cairnswk
gimil wrote:
cairnswk wrote:
cairnswk wrote:Any further comments


Yeh...where's Oaktown?


Oaktown out of town for a few days, he'll get back to you :)


Thanks Gimil for advising.... :)

PostPosted: Mon Feb 11, 2008 4:29 pm
by cairnswk
I'm waiting on gameplay approval before i split this map and work on it further

PostPosted: Tue Feb 12, 2008 11:03 pm
by oaktown
Sorry for the delay... wait, no I'm not. I was skiing in Whistler, for which i apologize to nobody! :)

Image

PostPosted: Wed Feb 13, 2008 3:08 am
by cairnswk
oaktown wrote:Sorry for the delay... wait, no I'm not. I was skiing in Whistler, for which i apologize to nobody! :)

Image


Glad you had a great time oaktown...thanks. :)

PostPosted: Wed Feb 13, 2008 2:17 pm
by cairnswk
Version 27....map is now split into two versions....large and small.

Image

Image

PostPosted: Wed Feb 13, 2008 2:35 pm
by gimil
and here ;):

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PostPosted: Thu Feb 14, 2008 9:04 am
by Ogrecrusher
Something that looks odd and may be an artifact of resizing.
The Free French Flag, the red bit in the middle:
On the small map legend it looks like a cross with a double horizontal bar.
On the small map play area it looks like a letter F.
On the large map legend it looks similar to an F, but not quite.
On the large map play area it looks like a cross!
All 4 "red bits" look different from each other.

Edit: And now I look at it, the British flag is horrendously assymetric, most noticable in the legend.
Edit 2: On the one way attack tank paths, I think it would look better if the double lines faded into the arrow rather than the arrow being placed on top. It makes some of the arrows look wiggley and weird.

PostPosted: Thu Feb 14, 2008 1:43 pm
by cairnswk
Ogrecrusher wrote:Something that looks odd and may be an artifact of resizing.
The Free French Flag, the red bit in the middle:
On the small map legend it looks like a cross with a double horizontal bar.
On the small map play area it looks like a letter F.
On the large map legend it looks similar to an F, but not quite.
On the large map play area it looks like a cross!
All 4 "red bits" look different from each other.

Edit: And now I look at it, the British flag is horrendously assymetric, most noticable in the legend.
Edit 2: On the one way attack tank paths, I think it would look better if the double lines faded into the arrow rather than the arrow being placed on top. It makes some of the arrows look wiggley and weird.


Ogrecrusher...i thanka you for coming into this thread to comment.
What i am not appreciative of, is that this map has been in the foundry since mid-Oct last year. That is more than ample time for you to have commented on it.
Now that the map is split in two, I am going to have to reject your comments and say " No go". Sorry.
Towards your comments i will say that the flags are very small and since the map is made from the small version and expanded up, there are some instances where items will look distorted. I will see what i can do to change this, however i will not put a great deal of effort into it since you have had more than ample time to have your request considered befire this.
This map has waited for the last three-four weeks with hardly a comment on it.

PostPosted: Thu Feb 14, 2008 2:29 pm
by Wisse
maybe a little stroke around the flags on the map would make it better to look at
also the indians flag is to blurred (in map and legend)
and in the legend the uk flag is bad quality


(sorry if already said)