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Gazala V6 Update

PostPosted: Thu Nov 08, 2007 9:02 pm
by cairnswk
Version 6 Update

Changes:

1. Removal of terits for Tobruk, possibly may put them back depending on what people think.
2. Removal of the Harbor blockade - don't want to put this back as it was too much for the map.
3. Refresh some artwork, legend and attack lines
4. Spaced out the South Afrikans to given them "eye space" part. on the small map.
5. Changed the icons for the minefield lines
6. clarified some tank instructions in legend
7. coloured some tanks
8. added tuffs of desert grass

To do:
1. Change the icoms for the towns and certainly Tobruk
2. Other suggestions....

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PostPosted: Fri Nov 09, 2007 12:04 pm
by cairnswk
Mmmmm no feedback?

PostPosted: Fri Nov 09, 2007 12:28 pm
by Aerial Attack
Cairnswk,

It wouldn't be one of your maps if it wasn't incredibly busy, eh? *smile*

1) The tanks need a little something - not sure if it be wheels [inaccurate as tanks use belts] or raise the turrets [excellent btw] a pixel or two or ...

2) Panzeremee Afrika tank E - I assume the path to Ramsden's 50th is it's attack route? It's just that based on turret positioning it seems it could hit 22nd Art Brigate [same for tank D hitting 21st Panzers tank D]

3) 21st Panzers tank E - no clear attack route, need to add a path either to El Adem Airfield or Ritchie's 8th [if the latter, move tank E down a few pixels]. Again tank D seems like it can attack Norrie Adv Comm

4) Change the wording in the legend to "Tanks can only move/attack forward along their attack line" or something similar

I really like what you've done with the new mines. This should be an interesting and fun map to play.

PostPosted: Fri Nov 09, 2007 11:53 pm
by asl80
Looking good cairns.

Seems like a big bonus for the s.african's, as well as the indians, who seem to have just 3 territories now.
(but i suppose all the bonuses are pretty high, inc. the airfields, 5 for 3 territories)

Personally, the mine field graphics are nice, except i think the purple's a little out of place. (for the cauldron)

Will wait to see what's placed in tobruk, interested to hear some thoughts on the bonuses, and are you set on the font for the title/bonus heading? (Just a personal aversion that's all)

PostPosted: Sat Nov 10, 2007 8:02 pm
by cairnswk
Rememberance Day here in Australia....11th hour of the 11th month each year we pause for a minute to remember all those who have fallen in all wars.









Lest we forget.

Version 76 Udpate

PostPosted: Sat Nov 10, 2007 10:31 pm
by cairnswk
OK...here are Version 7 updates for Gazala.

Major change is that there is a new objective for this map.
Currently investigating with lackattack what is required xml wise to have the entire map as the objective, so that people cannot finish the game early or not take terits...hehehehe!!

asl80 wrote:not exactly sure who's in Fortress Tobruk

That should be much clearer now.

1. Most of aerial attack's suggestion noted and implemented.
2. Bonuses all re-worked, now that i have put Tobruk back. Not wanting to change the colour of the Cauldron minefields just yet....uncertain on this one.
3. Title font changed to stencil font.
4. Indian flag changed to the indian imperial flag.
5. Tobruk defined better...with garrisons rather than break up different continents who were garrisoned there at that time.
6. Tanks changed a bit and turrets raised.

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PostPosted: Sun Nov 11, 2007 12:05 am
by edbeard
sorry I haven't read all the thread but I have a couple of questions (maybe it gives you a perspective of someone having their first game on the map).


1. first of all, making the entire map as an objective seems very silly to me. if you eliminate your opponents, then your armies can conquer the entire map after the game is over! spending turns conquer neutral armies without an opponent is NOT what conquer club is about.

2. are you missing some attack lines in the south east? I dont see any connections to Bir el Gobi, or the airfield there.

there also appears to be some of this going on in Tobruk.

Maybe a few roads/paths just haven't been drawn yet?

3. I can't see the name of the front line of Panzers? Also, since the tank next to the one called Rommel doesn't have a name and it's connected to both lines, I don't know what group it would be in (in terms of names)

Maybe instead of repeating A B C for all of them you have different letters just for ease of viewing purposes. Might be smart considering how complicated people will find this map to be.



Edit: OK. I caught up reading the thread. I'd say attack lines are very important here, because well I had an easier time telling what was going on before with the older lines.

PostPosted: Sun Nov 11, 2007 12:39 am
by cairnswk
edbeard wrote:sorry I haven't read all the thread but I have a couple of questions (maybe it gives you a perspective of someone having their first game on the map).


edbeard...sorry for that, but seems there is a prob with some of the layers in that i deleted some stuff and other stuff got re-sized.... i will post a fixed version shortly. :)

PostPosted: Sun Nov 11, 2007 11:29 am
by hulmey
Like the idea....Afraid graphics are quite poor for your very high standards!

PostPosted: Sun Nov 11, 2007 11:33 am
by unriggable
What the hell is "any surrounding position" for mortars? Specify in map.

PostPosted: Sun Nov 11, 2007 12:10 pm
by cairnswk
hulmey wrote:Like the idea....Afraid graphics are quite poor for your very high standards!


Care to expand on that Hulmey please?

PostPosted: Sun Nov 11, 2007 12:11 pm
by cairnswk
unriggable wrote:What the hell is "any surrounding position" for mortars? Specify in map.


Unriggable.....what do you think it might mean?

tobruk

PostPosted: Sun Nov 11, 2007 12:30 pm
by WL_southerner
cairn i dont know if this might help http://www.spartacus.schoolnet.co.uk/2WWtobruk.htm
might give a bit of in sight off the battle history

Re: tobruk

PostPosted: Sun Nov 11, 2007 12:35 pm
by cairnswk
WL_southerner wrote:cairn i dont know if this might help http://www.spartacus.schoolnet.co.uk/2WWtobruk.htm
might give a bit of in sight off the battle history


Thanks for that WL_Southern...that is pertinent more so for the other maps each side of this one.

PostPosted: Wed Nov 28, 2007 3:13 pm
by cairnswk
Any more comments on this one,,,before i go to work on it again?

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PostPosted: Wed Nov 28, 2007 5:26 pm
by Unit_2
no offence cairswk, but i don't liek the map/idea of it, Pearl habor is all really confusing..

PostPosted: Thu Nov 29, 2007 3:01 pm
by cairnswk
Unit_2 wrote:no offence cairswk, but i don't liek the map/idea of it, Pearl habor is all really confusing..


thanks unit_2, yes it may seem confusing, but all you've got to do is study the map first and work out what can attack where...appreciate your feedback though. :)

PostPosted: Tue Dec 11, 2007 2:48 pm
by cairnswk
Is anyone sstill interested in this map? At this rate....it might get forged by 2020

PostPosted: Tue Dec 11, 2007 3:21 pm
by Balsiefen
I missed this map entirely...

Anyway, the attack routs are very cluttered ATM. you'll need to fix that though i'm not sure how.

PostPosted: Tue Dec 11, 2007 3:22 pm
by yeti_c
Cairns - as ever you've created another marvel... however I'm more interested in your other maps - as I have interest in those - I know nothing about this battle...

However - stick with it... I like the idea of set routes for Tank movement...

C.

PostPosted: Tue Dec 11, 2007 4:57 pm
by Coleman
Actually I think you might want to drop this one. :(

PostPosted: Tue Dec 11, 2007 7:18 pm
by edbeard
Coleman wrote:Actually I think you might want to drop this one. :(


Either that, or do something Waterloo-esque by going at this from a different perspective graphically (not saying to make it like Waterloo, but I think you understand me (probably others would misinterpret this)).

PostPosted: Tue Dec 11, 2007 7:34 pm
by Baghdad
We appreciate the time and effort you put into this bro...

But my god lol... as other said, I like the work of art on your other maps...

Those were/ are awesome... but this one.. It looks fun but complicated

:)

PostPosted: Wed Dec 12, 2007 3:37 am
by cairnswk
Coleman wrote:Actually I think you might want to drop this one. :(


Ah...I'm not in favour of that Coleman, but i'd be interested to hear your reasoning behind your statement...afterall one of the requriements for making some of these statements is that we must provide reasoning behind them. Sorry. but i love playing devils advocate. :twisted:

PostPosted: Wed Dec 12, 2007 3:41 am
by Incandenza
The map is interesting, but it seems like the small version is going to be reeeeeeaaaaally cluttered.