unriggable wrote:You should get rid of africa altogether.
I've been thinking the same thing. We would still have two routes from europe to asia, so africa doesn't add anything to the game play. It would mean inserting another territory, because I'd like to stay at 24, which is divisible by 2, 3, 4, and 6. 23 is prime and useless for CC. So, thoughts on where the 24th territory should go?
I think I need to add an attack route from eastern US to the UK, to achieve the East v. West effect that asl80 was disjointedly trying to suggest. It makes Europe harder to hold, so it could bump back up to a +2, but doing so makes Europe a more valuable starting position and it gives the N. American player somewhere to go other than crashing through what will probably be a large stack in siberia.
I'm also concerned that, for a small map, it will be awfully hard for a player to grab that first bonus. Europe is achievable - though hard to hold - but I probably need a second or even third smaller bonus region.
Possible solution: I'm going to rework the map to turn asia into two continents: Asia, with five terits/2 borders, and Middle East, with 3 terits/2 borders; Middle East will be Persia, Turkey, and Arab States. Both will be easier to take and have smaller bonuses, maybe 3 and 1 respectively. The addition of turkey brings us nck to 24. I'll post something next week... out of town this weekend.