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Battle For Iraq! [Quenched]

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Re: Battle for Iraq! - ...yawn... tumbleweeds... [Final Forge]

Postby t-o-m on Mon May 05, 2008 9:58 am

so is this XML Passed when andy comes round?
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Re: Battle for Iraq! - ...yawn... tumbleweeds... [Final Forge]

Postby yeti_c on Mon May 05, 2008 9:59 am

t-o-m wrote:so is this XML Passed when andy comes round?


Yep

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Re: Battle for Iraq! - ...yawn... tumbleweeds... [Final Forge]

Postby mibi on Mon May 05, 2008 10:31 pm

yeti_c wrote:
t-o-m wrote:so is this XML Passed when andy comes round?


Yep

C.



Already missed the 'A' train I'm afraid. Looks I will have to catch it next month. :|
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Re: Battle for Iraq! - ...yawn... tumbleweeds... [Final Forge]

Postby AndyDufresne on Mon May 05, 2008 10:58 pm

Thanks Forza!

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--Andy
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Re: Battle for Iraq! - ...yawn... tumbleweeds... [Final Forge]

Postby yeti_c on Tue May 06, 2008 2:50 am

Woohoo - QUENCH!

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Re: Battle for Iraq! - ...yawn... tumbleweeds... [Final Forge]

Postby AndyDufresne on Tue May 06, 2008 3:47 pm

The Final XML is http://www.fileden.com/files/2008/1/19/ ... _fixed.xml correct?

Could you also post the final links to the large and small maps? I looked back a few pages, but didn't see them, and just want to make sure. :D


--Andy
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Re: Battle for Iraq! - v11 P33 -looking for yei_c [Final Forge]

Postby yeti_c on Tue May 06, 2008 4:25 pm

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Re: Battle for Iraq! - ...yawn... tumbleweeds... [Final Forge]

Postby DiM on Tue May 06, 2008 4:45 pm

quench =D>
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
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Re: Battle for Iraq! - ...yawn... tumbleweeds... [Final Forge]

Postby t-o-m on Tue May 06, 2008 5:36 pm

DiM wrote:quench =D>

QFT!
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Re: Battle for Iraq! - ...yawn... tumbleweeds... [Final Forge]

Postby AndyDufresne on Thu May 08, 2008 11:37 am

              Quenching

---The Final Forge period has concluded for the Battle For Iraq! Map. All objections have had their time. The Foundry and I hereby brand this map with the Foundry Brand. Let it be known that this map is now ready for live play (barring any Lack vetoes).

Conquer Club, enjoy!
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Re: Battle For Iraq! [Quenched]

Postby mibi on Thu May 08, 2008 11:40 am

Zing!, thanks andy, thats bananas!
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Re: Battle For Iraq! [Quenched]

Postby DiM on Thu May 08, 2008 11:50 am

congrats to Sgt. Coleman and Sheik Al-Mibi :mrgreen:
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Re: Battle For Iraq! [Quenched]

Postby t-o-m on Thu May 08, 2008 11:51 am

CONTRATZZZZZZZZZZZ
cant wait to play =D> =D> =D> =D> =D> =D> =D> =D> =D> =D> =D> =D> =D> =D>
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Re: Battle For Iraq! [Quenched]

Postby yeti_c on Thu May 08, 2008 3:00 pm

DiM wrote:congrats to Sgt. Coleman and Sheik Al-Mibi :mrgreen:


Hey - don't forget the Yeti Abdullah!!?!

Nice work Mibi... another masterpiece finished - now lets get supermax over the line eh?

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Re: Battle For Iraq! [Quenched]

Postby cairnswk on Thu May 08, 2008 3:13 pm

Congrats Mibi....you're going bunches at the mo!! =D> =D>
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Re: Battle For Iraq! [Quenched]

Postby Incandenza on Thu May 08, 2008 3:54 pm

=D> =D> =D>
THOTA: dingdingdingdingdingdingBOOM

Te Occidere Possunt Sed Te Edere Non Possunt Nefas Est
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Re: Battle For Iraq! [Quenched]

Postby pepperonibread on Thu May 08, 2008 3:55 pm

Woooo!
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Re: Battle For Iraq! [Quenched]

Postby brandoncfi on Sat May 10, 2008 2:18 am

Congrats Mibi this happened to be the first map I looked at way back when I first joined CC and I glad to see I can finally play it
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Re: Battle For Iraq! [Quenched]

Postby bryguy on Sat May 10, 2008 8:18 am

Congratz!
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Re: Battle For Iraq! [Quenched]

Postby RjBeals on Sat May 10, 2008 8:23 am

Well done my friend.
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Re: Battle For Iraq! [Quenched]

Postby bigdaddyslim2 on Sun May 18, 2008 4:37 am

good job
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Re: Battle For Iraq! [Quenched]

Postby hulmey on Fri May 23, 2008 12:40 am

well done MIBI =D> =D> =D>
now lets go get saddam
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Re: Battle For Iraq! [Quenched]

Postby t-o-m on Fri May 23, 2008 11:22 am

hulmey wrote:now lets go get saddam

:shock: havnt you heard?
saddam's dead!
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Re: Battle For Iraq! [Quenched]

Postby PLAYER57832 on Fri May 23, 2008 12:39 pm

Like the map. Complicated, but fun.

However, having a hard time reading the penalties and bonuses on the far right. I truly cannot read the ones on the far right, bottom due to the shading.

Can you tweak it just a little? either lighten teh shadowing a notch OR, move the words a little so they are not quite so shaded?

Please.
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Re: Battle For Iraq! [Quenched]

Postby mibi on Fri May 23, 2008 6:33 pm

PLAYER57832 wrote:Like the map. Complicated, but fun.

However, having a hard time reading the penalties and bonuses on the far right. I truly cannot read the ones on the far right, bottom due to the shading.

Can you tweak it just a little? either lighten teh shadowing a notch OR, move the words a little so they are not quite so shaded?

Please.


I will see what I can do. In the mean time, you can manual calibrate your monitor and that should lighten it up. Your gamma may be too low.
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