Conquer Club

Dust Bowl [Quenched]

Care to peruse completed maps? Take a stroll through the Atlas.

Moderator: Cartographers

Forum rules
Please read the Community Guidelines before posting.

Do you want to have the map changed so Dust territories are given out evenly?

Yes
36
69%
No
16
31%
 
Total votes : 52

Postby yeti_c on Wed Nov 07, 2007 10:24 am

khazalid wrote:
yeti_c wrote:
khazalid wrote:attacking via dustbowl is a good idea i think and adds a bit of spice to the map. and yes, the house is very nice : P

keep going on this one, its a nice original concept and looks pretty well designed thus far.

as a brief aside... my american history isnt great but i believe most of this land was commandeered from native americans just after the turn of the century? if this is indeed the case then you could tie bonuses etc in with this theme?


And you can back up your arguments with decent posts... we can make a regular foundry goer out of you yet?

Keep the ideas and thoughts coming... and bring your friends!!

C.


well ive been looking through a few of them. there are some maps, like that pacman one that i know ill never play, so refrain from commenting on. so long as someone finds it constructive then i guess its ok.

also, notes have been posted in THOTA forum asking others for input into maps, so dont be surprised to see a couple of us dropping in from time to time.


Cool - a veritable meeting in the middle by the sounds of things...

As for Pac-Man - I can see why you don't like it - can I query your approximate age? You see for old hands like me I love the retro harking back to my youth thing it stirs up in me!!!

C.
Image
Highest score : 2297
User avatar
Lieutenant yeti_c
 
Posts: 9624
Joined: Thu Jan 04, 2007 9:02 am

Postby khazalid on Wed Nov 07, 2007 10:32 am

im 20 years old, but i too had a spectrum and an atari onwards.
had i been wise, i would have seen that her simplicity cost her a fortune
Lieutenant khazalid
 
Posts: 3413
Joined: Thu Oct 26, 2006 5:39 am
Location: scotland

Postby yeti_c on Wed Nov 07, 2007 10:39 am

khazalid wrote:im 20 years old, but i too had a spectrum and an atari onwards.


How can you not appreciate the classical gaming genius then!?!?!?!?!

C.
Image
Highest score : 2297
User avatar
Lieutenant yeti_c
 
Posts: 9624
Joined: Thu Jan 04, 2007 9:02 am

Postby khazalid on Wed Nov 07, 2007 10:43 am

its painful to look at, very messy, gimmicky and to me at least, unplayable for the most part. having such a fundamental aversion to maps like that i guess theres not really much point in giving any input?
had i been wise, i would have seen that her simplicity cost her a fortune
Lieutenant khazalid
 
Posts: 3413
Joined: Thu Oct 26, 2006 5:39 am
Location: scotland

Postby yeti_c on Wed Nov 07, 2007 11:00 am

khazalid wrote:its painful to look at, very messy, gimmicky and to me at least, unplayable for the most part. having such a fundamental aversion to maps like that i guess theres not really much point in giving any input?


Painful to look at in this case is the style - but I'll ignore that one... as that's very much personal opinion!!

Gimmicky? This is because of the non standard continent bonuses? Fair enough I can understand that.

Unplayable -> I think might be a tad harsh... we'll have to wait and see when it comes out I think...

C.
Image
Highest score : 2297
User avatar
Lieutenant yeti_c
 
Posts: 9624
Joined: Thu Jan 04, 2007 9:02 am

Postby Coleman on Wed Nov 07, 2007 11:01 am

This is all interesting, but it probably shouldn't be happening in the Dustbowl topic. I don't want to turn mean right now. Maybe if it doesn't turn back after this post. :twisted:
Warning: You may be reading a really old topic.
User avatar
Sergeant Coleman
 
Posts: 5402
Joined: Tue Jan 02, 2007 10:36 pm
Location: Midwest

Postby yeti_c on Wed Nov 07, 2007 11:05 am

Coleman wrote:This is all interesting, but it probably shouldn't be happening in the Dustbowl topic. I don't want to turn mean right now. Maybe if it doesn't turn back after this post. :twisted:


Soz.

C.
Image
Highest score : 2297
User avatar
Lieutenant yeti_c
 
Posts: 9624
Joined: Thu Jan 04, 2007 9:02 am

Postby khazalid on Wed Nov 07, 2007 11:16 am

back to the last topical post then...

khazalid wrote:attacking via dustbowl is a good idea i think and adds a bit of spice to the map. and yes, the house is very nice : P

keep going on this one, its a nice original concept and looks pretty well designed thus far.

as a brief aside... my american history isnt great but i believe most of this land was commandeered from native americans just after the turn of the century? if this is indeed the case then you could tie bonuses etc in with this theme?
had i been wise, i would have seen that her simplicity cost her a fortune
Lieutenant khazalid
 
Posts: 3413
Joined: Thu Oct 26, 2006 5:39 am
Location: scotland

Postby Anarkistsdream on Wed Nov 07, 2007 4:22 pm

RJ... Is there anyway you could center Guthrie and Oklahoma City more on the map... OKC is DIRECTLY in the center of OK and Guthrie is about 20 miles to the north of it... It would mean moving the Oklahoma State Name, but, for people who are from the area *hint hint* it really would just make it look better.
virus90 wrote: I think Anarkist is a valuable asset to any game.
User avatar
Cook Anarkistsdream
 
Posts: 7567
Joined: Wed Jan 10, 2007 11:57 am

Postby mibi on Wed Nov 07, 2007 4:30 pm

The central drought region circle in the legend is the same color as the non-drought region in the map, its too light. Although it may just be this library computer I'm on.
User avatar
Captain mibi
 
Posts: 3350
Joined: Thu Mar 01, 2007 8:19 pm
Location: The Great State of Vermont

Postby Coleman on Wed Nov 07, 2007 4:31 pm

mibi wrote:The central drought region circle in the legend is the same color as the non-drought region in the map, its too light. Although it may just be this library computer I'm on.
Nah, I was thinking the same thing, but I didn't want to bring it up because I thought it was just me too.
Warning: You may be reading a really old topic.
User avatar
Sergeant Coleman
 
Posts: 5402
Joined: Tue Jan 02, 2007 10:36 pm
Location: Midwest

Postby RjBeals on Wed Nov 07, 2007 7:23 pm

Anarkistsdream wrote:RJ... Is there anyway you could center Guthrie and Oklahoma City more on the map... OKC is DIRECTLY in the center of OK and Guthrie is about 20 miles to the north of it... It would mean moving the Oklahoma State Name, but, for people who are from the area *hint hint* it really would just make it look better.


Yes. I've done a few enhancements to borders also. I'll post the rev tomorrow. I've also adjusted the central dustbowl color.
User avatar
Private RjBeals
 
Posts: 2506
Joined: Mon Nov 20, 2006 5:17 pm
Location: South Carolina, USA

Postby Mjollner on Wed Nov 07, 2007 9:12 pm

Some of the territorty names are off, I notice a couple in Colorado, and at least one in TX, I'll wait to comment on the revision, though.
Private Mjollner
 
Posts: 3
Joined: Sun Oct 28, 2007 11:37 pm

Postby RjBeals on Wed Nov 07, 2007 9:15 pm

Mjollner wrote:Some of the territorty names are off, I notice a couple in Colorado, and at least one in TX, I'll wait to comment on the revision, though.


Do you mean the circles are not in the real place the city is? I know some aren't but I had to move slightly to fit borders / names on the map. If there is something really out of place, point it out to me. I've already moved a few from the first revision. I'll post what i have tomorrow.

thanks
Image
User avatar
Private RjBeals
 
Posts: 2506
Joined: Mon Nov 20, 2006 5:17 pm
Location: South Carolina, USA

Postby RjBeals on Thu Nov 08, 2007 9:57 am

REV-4
Image

Changes from last revise:
  • Added Nebraska as a state with a bonus.
  • Removed Cheyenne / Added Norfolk
  • Added Attack Rule. I hope this works
  • Adjusted legend: Map Description, Bonus Amounts & Negative Bonus Amounts
  • Adjusted several inner territory borders.
  • Smoothed out dustbowl (both outer & inner borders) to make it more visually appealing


I'm pretty happy with this map so far. Several people liked the pastel colors to separate the states, but I prefer the yellow / sandy color by far. I think the State names and borders are bold enough to distinguish between states. Sorry wcaclimbing.

I'm concerned that the "Attack" blurb may be confusing. Please tell me if it is, and if so, any suggestions on how to keep it short but reword it?

Also - it may look like there are 4-way borders, but because of the dustbowl-attack-only routes, they are not really 4-way.
Image

khazalid wrote:most of this land was commandeered from native americans just after the turn of the century? ...you could tie bonuses etc in with this theme?

You are correct khazalid, we kicked the American Indians off their land and then destroyed it. However, I do not want too many gimmicks on the map. I prefer straightforward game play. I was going to have a crop bonus, but I think just a state bonus / negative bonus will be enough to make it fun.
User avatar
Private RjBeals
 
Posts: 2506
Joined: Mon Nov 20, 2006 5:17 pm
Location: South Carolina, USA

Postby Aerial Attack on Thu Nov 08, 2007 10:48 am

I like the update. As far as state lines go, I think you should keep the same stroke weight (whatever that means) or thickness. Just add small breaks (effectively make them dashed lines) in the Dust Bowl affected areas. Then you could still tell they are states AND that you can only cross in the Dust Bowl.
Image
My Conquer Club Scripts | Bests: 2133, #205
User avatar
Sergeant Aerial Attack
 
Posts: 1132
Joined: Mon Jun 04, 2007 7:59 pm
Location: Generation One: The Clan

Postby RjBeals on Thu Nov 08, 2007 11:00 am

Good Idea. I'll test it out. Thanks
User avatar
Private RjBeals
 
Posts: 2506
Joined: Mon Nov 20, 2006 5:17 pm
Location: South Carolina, USA

Postby Coleman on Thu Nov 08, 2007 11:01 am

Continue with this idea?
  • Yes - 73% - [ 34 ]
  • Not sure, need more structured map first - 19% - [ 9 ]
  • No - 6% - [ 3 ]
Total Votes : 46
Warning: You may be reading a really old topic.
User avatar
Sergeant Coleman
 
Posts: 5402
Joined: Tue Jan 02, 2007 10:36 pm
Location: Midwest

Postby RjBeals on Thu Nov 08, 2007 11:34 am

Image

Hows this? I like it and will keep it if it's agreed upon. Thanks for the suggestion Aerial Attack.

Also - looking at Oklahoma, It's too easy to hold for that bonus. I think I may take out the dark drought region of North Platte (Nebraska) and create a new one out of Woodward (Oklahoma). That way OK would have 3borders to defend, the same as Texas, but slightly less bonus.

Also I want to move the drought region of XIT Ranch in Texas to also border Oklahoma. As of right now - what do you think? Or leave it.
User avatar
Private RjBeals
 
Posts: 2506
Joined: Mon Nov 20, 2006 5:17 pm
Location: South Carolina, USA

Postby Coleman on Thu Nov 08, 2007 11:42 am

I like it. I think you could extend the thick lines a little father. Denver, North Platte Sterling look like they might connect. Unless Denver is supposed to connect to North Platte. :? Same with a few other areas.
Warning: You may be reading a really old topic.
User avatar
Sergeant Coleman
 
Posts: 5402
Joined: Tue Jan 02, 2007 10:36 pm
Location: Midwest

Postby RjBeals on Thu Nov 08, 2007 11:50 am

Coleman wrote:I like it. I think you could extend the thick lines a little father. Denver, North Platte Sterling look like they might connect. Unless Denver is supposed to connect to North Platte. :? Same with a few other areas.


Well that answers that. If you already question it, then I'm sure it needs extending. It is not suppose to connect. That will be no problem to extend the lines, but I'll let the map sit for a while to get some more feedback.

I see I left the end quotes off of "Dust Bowl" in the description paragraph. That will be fixed also.

And "Dustbowl" should be 2 words in the Attack paragraph. That will be changed also.
User avatar
Private RjBeals
 
Posts: 2506
Joined: Mon Nov 20, 2006 5:17 pm
Location: South Carolina, USA

Postby Aerial Attack on Thu Nov 08, 2007 12:03 pm

Bonus Structure:

Nebraska (4 terrs, 2 defense points, 2 drought - current +3 bonus, suggest +3)
Colorado (6 terrs, 2 defense points, 2 drought - current +4 bonus, suggest +4)
Kansas (5 terrs, 3 defense points, 2 drought - current +4 bonus, suggest +4)
New Mexico (6 terrs, 2 defense points, 1 drought - current +3 bonus, suggest +4)
Oklahoma (7 terrs, 3 defense points, 2 drought - current +6 bonus, suggest +5)
Texas (8 terrs, 3 defense points, 3 drought - current +7 bonus, suggest +6)

Drought Areas: I suggest
-1 for five areas
-2 for eight areas
-3 for eleven areas
-4 for all twelve areas
Image
My Conquer Club Scripts | Bests: 2133, #205
User avatar
Sergeant Aerial Attack
 
Posts: 1132
Joined: Mon Jun 04, 2007 7:59 pm
Location: Generation One: The Clan

Postby Coleman on Thu Nov 08, 2007 12:13 pm

I agree with all of that. :)
Warning: You may be reading a really old topic.
User avatar
Sergeant Coleman
 
Posts: 5402
Joined: Tue Jan 02, 2007 10:36 pm
Location: Midwest

Postby I GOT SERVED on Thu Nov 08, 2007 12:17 pm

Coleman wrote:I agree with all of that. :)


I would have to concur. The only suggestion I have would be to kick up the negative bonus for holding all of the drought by onr or two.
Image


Highest score: 2512
Highest rank: 424
User avatar
Captain I GOT SERVED
 
Posts: 1532
Joined: Fri Jan 26, 2007 9:42 pm
Location: Good 'ol New England

Postby mibi on Thu Nov 08, 2007 12:35 pm

who the f*ck would hold 12 drought areas, that doesnt make sense, unless the game is already over.

i think the drought bonus needs to be reworked.
User avatar
Captain mibi
 
Posts: 3350
Joined: Thu Mar 01, 2007 8:19 pm
Location: The Great State of Vermont

PreviousNext

Return to The Atlas

Who is online

Users browsing this forum: No registered users