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Battle of Waterloo [Quenched]

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Re: Battle of Waterloo [Quenched]

Postby ManBungalow on Wed Dec 11, 2013 8:53 am

ManBungalow wrote:Actually, just looking at the map image on the first page of this thread (following on from my previous post in this thread), it seems that this is another map which suffers from file compression (like Rail Europe).

@nobodies,
whatever you did for Rail Europe, would it be possible to do for Waterloo?

I will reiterate this as well.

Open the following 2 links in different tabs and compare them:

Available map image:
http://i155.photobucket.com/albums/s282 ... o_V30S.png

Currently used map image:
http://maps.conquerclub.com/Waterloo2.S.jpg

The former is much nicer in every way.
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Re: Battle of Waterloo [Quenched]

Postby cairnswk on Wed Dec 11, 2013 4:05 pm

ManBungalow wrote:
ManBungalow wrote:Actually, just looking at the map image on the first page of this thread (following on from my previous post in this thread), it seems that this is another map which suffers from file compression (like Rail Europe).

@nobodies,
whatever you did for Rail Europe, would it be possible to do for Waterloo?

I will reiterate this as well.

Open the following 2 links in different tabs and compare them:

Available map image:
http://i155.photobucket.com/albums/s282 ... o_V30S.png

Currently used map image:
http://maps.conquerclub.com/Waterloo2.S.jpg

The former is much nicer in every way.


MB, from my end, i submit .png files for uploading.
The site however, compresses these for players uses and uses the .jpg format.
File are compressed by up to a 2/3.
There is nothing i can do about this.
You had best speak to the "man" ;)
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Re: Battle of Waterloo [Quenched]

Postby thenobodies80 on Thu Dec 12, 2013 6:15 am

If cairnswk is ok with it, i'm ok with it.
It will be done this evening, as soon as I'm back home. :)
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Re: Battle of Waterloo [Quenched]

Postby agentcom on Thu Dec 12, 2013 1:23 pm

ManBungalow wrote:
agentcom wrote:I was bringing this up in another thread, but this is another map that has an ambiguous key. Particularly, there is no way of determining from the key which farm houses can be bombarded and if so from where

I think it's okay. The farm houses which can be bombarded have a red infantry peg in them, and the part of the legend about artillery explains that blue artillery can bombard red infantry on the same side of the road.


Hey MB, thank you for pointing that out. I seriously spent about 5 to 10 minutes looking at this map before I posted trying to find some indication and I completely missed that. I'm glad to see that it is addressed on the map.

The big HOWEVER to that is that I still managed to miss that after who knows how many times playing the map and the further effort that I put in trying (and failing) to ensure that I wouldn't post something stupid in this thread. I'd say that overall, this would downgrade my issue from something that should be resolved to something that could be resolved.

Unlike some other maps that I've seen, I'm not sure that there is a very clear method of resolution. Now that you've pointed out to me what I didn't see before, I think that the current method map resolves the issue in one of the most obvious ways possible. If I was here from the beginning, I might have suggested that the infantry symbol be placed over the yellow portion of the farms (and the territ circles moved slightly to accommodate this), but at this point that may be more effort than it's worth. Maybe the infantry symbols could be given a slight outline or shadow to enhance the contrast between that and the underlying squares, but this still requires some work and most likely requires that the original layered file is still in existence (and ofc that cairns agrees and is willing to do it).

Another option is to add text to the key, but the key is already fairly text heavy, so I can see why that wouldn't really be an option. Furthermore, what more would you add? For me, the obvious text to add would be something like "farmhouses can only be bombarded if they house enemy infantry", but where would that go? It's a lot of text to throw on the map.

So, cairns, if you like any of these ideas, feel free to use them, but I understand why you'd want to leave it as is. Thanks again to MB for pointing out that detail that I completely missed.
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Re: Battle of Waterloo [Quenched]

Postby cairnswk on Thu Dec 12, 2013 4:05 pm

thenobodies80 wrote:If cairnswk is ok with it, i'm ok with it.
It will be done this evening, as soon as I'm back home. :)

What are you going to do this evening?? :?
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Re: Battle of Waterloo [Quenched]

Postby thenobodies80 on Fri Dec 13, 2013 10:48 am

cairnswk wrote:
thenobodies80 wrote:If cairnswk is ok with it, i'm ok with it.
It will be done this evening, as soon as I'm back home. :)

What are you going to do this evening?? :?


Replace the current images with images of better quality, like what I did with your Rail map.
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Re: Battle of Waterloo [Quenched]

Postby cairnswk on Fri Dec 13, 2013 6:24 pm

thenobodies80 wrote:
cairnswk wrote:
thenobodies80 wrote:If cairnswk is ok with it, i'm ok with it.
It will be done this evening, as soon as I'm back home. :)

What are you going to do this evening?? :?


Replace the current images with images of better quality, like what I did with your Rail map.

Oh OK...let me examine the request above from agentcom first, so you don't have to do things twice....unless you've already done it. ;)
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Re: Battle of Waterloo [Quenched]

Postby cairnswk on Fri Dec 13, 2013 7:04 pm

tnb80, guys.
give me a couple of days...i will re-do this entire map in PS5.
it will make it much clearer (gridding) but i doubt I will move the xml armies spaces.
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Re: Battle of Waterloo [Quenched]

Postby cairnswk on Fri Dec 13, 2013 9:48 pm

...while i watch the Aussies give the Poims a flogging at the WACA 8-) 8-) :lol: :lol:
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Re: Battle of Waterloo [Quenched]

Postby thenobodies80 on Sun Dec 15, 2013 6:50 am

As said, I'm waiting your go ahead to proceed.
It's your map I do nothing without your consent. :)

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Re: Battle of Waterloo [Quenched]

Postby Gilligan on Sun Dec 15, 2013 10:45 am

cairnswk wrote:tnb80, guys.
give me a couple of days...i will re-do this entire map in PS5.
it will make it much clearer (gridding) but i doubt I will move the xml armies spaces.


Oh this sounds very exciting! Something like what you did to Bamboo Jack??
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Re: Battle of Waterloo [Quenched]

Postby cairnswk on Sun Dec 15, 2013 2:28 pm

Gilligan wrote:
cairnswk wrote:tnb80, guys.
give me a couple of days...i will re-do this entire map in PS5.
it will make it much clearer (gridding) but i doubt I will move the xml armies spaces.


Oh this sounds very exciting! Something like what you did to Bamboo Jack??

Yes, Gilligan, but no extra framing...i'm about half-way through the redraw process....and yes there are some shifts in some things for better space allocation.
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Re: Battle of Waterloo [Quenched]

Postby cairnswk on Sun Dec 15, 2013 11:30 pm

how do i get the current map xml (which isn't in xml format that i know)...back into the xml format so i can change some coordinates?
Using Firefox for viewing.
Anybody??
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Re: Battle of Waterloo [Quenched]

Postby cairnswk on Tue Dec 17, 2013 3:51 am

OK, this is the unfinished re-work fo the regions etc...
I just want to know if everyone is OK with the colours....some did not translate well from FW3 to PS5.

Any CB issues for anyone?

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Re: Battle of Waterloo [Quenched]

Postby Gilligan on Tue Dec 17, 2013 8:32 am

cairnswk wrote:how do i get the current map xml (which isn't in xml format that i know)...back into the xml format so i can change some coordinates?
Using Firefox for viewing.
Anybody??


http://conquerclub.com/maps/Waterloo.xml

just right click and save as. :)
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Re: Battle of Waterloo [Quenched]

Postby cairnswk on Tue Dec 17, 2013 2:42 pm

Gilligan wrote:
cairnswk wrote:how do i get the current map xml (which isn't in xml format that i know)...back into the xml format so i can change some coordinates?
Using Firefox for viewing.
Anybody??


http://conquerclub.com/maps/Waterloo.xml

just right click and save as. :)


Thanks Gilligan...and then you have to process it through the xml Wizard to get it to take it's indentations :roll:
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_Waterloo_181213.xml
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Re: Battle of Waterloo [Quenched]

Postby Gilligan on Tue Dec 17, 2013 4:08 pm

cairnswk wrote:
Gilligan wrote:
cairnswk wrote:how do i get the current map xml (which isn't in xml format that i know)...back into the xml format so i can change some coordinates?
Using Firefox for viewing.
Anybody??


http://conquerclub.com/maps/Waterloo.xml

just right click and save as. :)


Thanks Gilligan...and then you have to process it through the xml Wizard to get it to take it's indentations :roll:


I don't know of any other way to get the indentations :?
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Re: Battle of Waterloo [Quenched]

Postby cairnswk on Tue Dec 17, 2013 4:35 pm

Gilligan wrote:
cairnswk wrote:
Gilligan wrote:
cairnswk wrote:how do i get the current map xml (which isn't in xml format that i know)...back into the xml format so i can change some coordinates?
Using Firefox for viewing.
Anybody??


http://conquerclub.com/maps/Waterloo.xml

just right click and save as. :)


Thanks Gilligan...and then you have to process it through the xml Wizard to get it to take it's indentations :roll:


I don't know of any other way to get the indentations :?


That's OK, I understand the cutting of text <elements> to reduce xml file size...but just seems a retard backward step for me. :?
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Re: Battle of Waterloo [Quenched]

Postby Gilligan on Tue Dec 17, 2013 4:37 pm

cairnswk wrote:
Gilligan wrote:
cairnswk wrote:
Gilligan wrote:
cairnswk wrote:how do i get the current map xml (which isn't in xml format that i know)...back into the xml format so i can change some coordinates?
Using Firefox for viewing.
Anybody??


http://conquerclub.com/maps/Waterloo.xml

just right click and save as. :)


Thanks Gilligan...and then you have to process it through the xml Wizard to get it to take it's indentations :roll:


I don't know of any other way to get the indentations :?


That's OK, I understand the cutting of text <elements> to reduce xml file size...but just seems a retard backward step for me. :?


Hm, yeah, I agree. If they were there...I would think they should still be, but someone removed them.
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Re: Battle of Waterloo [Quenched]

Postby isaiah40 on Tue Dec 17, 2013 5:55 pm

If you have Notepad++ Everything should be arranged properly. Though if I'm right you would be missing the <utf 8>tag at the top of the file, but that is easy enough to put back in. Notepad++ is a free download.
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Re: Battle of Waterloo [Quenched]

Postby cairnswk on Tue Dec 17, 2013 6:10 pm

isaiah40 wrote:If you have Notepad++ Everything should be arranged properly. Though if I'm right you would be missing the <utf 8>tag at the top of the file, but that is easy enough to put back in. Notepad++ is a free download.

Thanks isaiah40.

meanwhile...a small update to V31 update....

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Re: Battle of Waterloo [Quenched]

Postby ManBungalow on Tue Dec 17, 2013 6:41 pm

cairns, you know I love you, but I prefer this image:

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The new one looks too shiny. Colours are good though.

PS. you're missing the U01-A05 impassable.
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Re: Battle of Waterloo [Quenched]

Postby cairnswk on Tue Dec 17, 2013 7:24 pm

ManBungalow wrote:cairns, you know I love you, but I prefer this image:
...

Gee thanks MB :oops:
Yes no doubt some will have preferences...

The new one looks too shiny. Colours are good though.

Yes on the old map, there wasn't enough distinction between D'erlon and Lobau for CB :o
plus there was a call to lighten the farm areas so that troop icons for bombardment could be more easily identified....i hope that is achieved!
and the old textures from FW3 don't translate as well into PS5...
some excuses i know...but I think it a lot more clear and visible...

PS. you're missing the U01-A05 impassable.

Fixed now on my computer for next upload. Thanks :)
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Re: Battle of Waterloo [Quenched]

Postby chapcrap on Tue Dec 17, 2013 10:51 pm

I like the horses from the first one better. In the new one they kind of look like hunchbacks.

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Re: Battle of Waterloo [Quenched]

Postby ManBungalow on Wed Dec 18, 2013 3:02 pm

I think it'll look cool if you tone down the bevel a little.
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