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Battle of Waterloo [Quenched]

PostPosted: Wed Oct 31, 2007 7:42 am
by cairnswk
Battle of Waterloo

Poll Results

How Should Napoleon's Waterloo map be represented?
A. Standard Risk Style Territory Map like Classic 30% [ 8 ]
B. Standard Risk Style Using Different Shapes for Artillery, Cavalry, & Infantry 57% [ 15 ]
C. An Attack line map like Pearl Harbor with icons 11% [ 3 ]
D. Another Option - please explain in thread. 0% [ 0 ]

Total Votes : 26

Sizes:
Small: 600 x 580
Large: 800 x 773

Current Version 32
Total territories - 104

Small
Image

Large
Click image to enlarge.
image


Version 32 for uploading.
http://i155.photobucket.com/albums/s282 ... g~original
http://i155.photobucket.com/albums/s282 ... g~original
_Waterloo_181213.xml
(55.26 KiB) Downloaded 1514 times





In Dec 2013, the map was reworked in Photoshop 5 from it's original Fireworks Version.

Original Map and Concept

There has been some call for a while for someone to do the Napoleoonic wars in some form or another.

Below is a battle map that i want to use, but because of the complications of this battle, and the fact that it was staged over several hours on this day June 18, I want to know from the Foundry how this map should best be dramatised.

Therefore the poll above has been devised to determine some direction for this map.

Link below:
http://i155.photobucket.com/albums/s282 ... oo_map.png

PostPosted: Wed Oct 31, 2007 9:29 am
by Gnome
I would like to see this map worked out, I'll watch this map closely :wink:

Good luck with it :)

PostPosted: Wed Oct 31, 2007 10:45 am
by unriggable
It would be perfect if this was quench on June 15, preferably 2015.

PostPosted: Wed Oct 31, 2007 11:19 am
by RjBeals
There's an obvious battle line going down the center, but I still prefer the classic map style. I vote B. I'm not a good enough player to use the attack line strategy to help me - it usually gets me killed. Regardless - good luck Cairns. I'm sure your graphics will be outstanding.

PostPosted: Wed Oct 31, 2007 11:33 am
by yeti_c
Dude - loving your work (again)...

Alternatively - as a precursor (I don't know how easy this is to do) you could have an overall "Naploeon's" empire type thing... with specific battles locations etc...

Then as you see fit you could do each battle in minute detail (like this one?)

(Then I can pretend to be Sharpe again!!!)

C.

PostPosted: Wed Oct 31, 2007 5:36 pm
by cairnswk
Gnome wrote:I would like to see this map worked out, I'll watch this map closely :wink:

Good luck with it :)


Thanks Gnome...I hope this one works well. [-o<

PostPosted: Wed Oct 31, 2007 5:38 pm
by cairnswk
unriggable wrote:It would be perfect if this was quench on June 15, preferably 2015.


He he ha ha! For an Anniversary that would be great....but i think players want this as an addition to the site long long time before then. :wink:

PostPosted: Wed Oct 31, 2007 5:43 pm
by cairnswk
yeti_c wrote:Dude - loving your work (again)...

Alternatively - as a precursor (I don't know how easy this is to do) you could have an overall "Naploeon's" empire type thing... with specific battles locations etc...

Then as you see fit you could do each battle in minute detail (like this one?)

(Then I can pretend to be Sharpe again!!!)

C.


Yeti_c...thanks for that suggestion! I could probably do that as the last thing. At the mo i have committed (myself) to getting this up well before December, and have two weeks hols now to work on it. It's not going to be an easy map to lay out! Sorry... :)

PostPosted: Wed Oct 31, 2007 7:15 pm
by onbekende
You knwo I only comment later on, but fine map again

Image
^ you know you want to add this!!


do it like an ancient map where generals oversaw the battle with (wit pions for each division and even a hand and ruler :D)

PostPosted: Wed Oct 31, 2007 7:39 pm
by cairnswk
onbekende wrote:You knwo I only comment later on, but fine map again

Image
^ you know you want to add this!!


do it like an ancient map where generals oversaw the battle with (wit pions for each division and even a hand and ruler :D)


What is "pions"?

PostPosted: Wed Oct 31, 2007 11:01 pm
by Aerial Attack
I think pions = peons

Peons are pawns or underlings used for whatever purposes suit their master/commander (in this case the commander is a field marshal).

I was one of the few who voted to use the battle lines like Pearl Harbor. I realize we are in a renaissance of sorts - with the boon in map production (especially, non-traditional ones), but I don't feel this would be as good once converted to a traditional map.

PostPosted: Thu Nov 01, 2007 1:31 am
by cairnswk
Aerial Attack wrote:I think pions = peons

Peons are pawns or underlings used for whatever purposes suit their master/commander (in this case the commander is a field marshal).

I was one of the few who voted to use the battle lines like Pearl Harbor. I realize we are in a renaissance of sorts - with the boon in map production (especially, non-traditional ones), but I don't feel this would be as good once converted to a traditional map.


Indeed Aerial Attack. I was hoping for such an outcome as your suggested battle lines. The flavour of this attack sequences is very much lost on the normal traditional style of map, however, i am attempting to produce it so it doesn't loose that "force".

PostPosted: Thu Nov 01, 2007 1:49 am
by The1exile
If you're going to use it, can you rotate the map so it's a more simple north to south affair (wellington and napoleon respectively).

is it possible to code mobile bombardment points?

PostPosted: Thu Nov 01, 2007 1:56 am
by sangfroid
Given it's a small scale map, I'd consider introducing another layer of complexity and reality.

If a unit is attacked from the flank (with enemy units on two sides OR attacked from East or West since the battle lines are arrayed north/south) then they are enfilladed, which would require say a -1 modifier on their highest defense roll. This would reflect their inability to bring all their guns to bear on their target,

This was standard tactics in the firearms era and produced collossal casualties when executed correctly. There are other possiblities I could suggest, but this would be one of the easier ones to implement.

Thoughts??

PostPosted: Thu Nov 01, 2007 3:49 am
by yeti_c
The1exile wrote:is it possible to code mobile bombardment points?


No!!!

But Artillery should definitely bombard stuff... and I think the Cavalry should be able to attack say two "territories" ahead... and Infantry one or something!!

C.

PostPosted: Thu Nov 01, 2007 3:53 am
by yeti_c
sangfroid wrote:Given it's a small scale map, I'd consider introducing another layer of complexity and reality.

If a unit is attacked from the flank (with enemy units on two sides OR attacked from East or West since the battle lines are arrayed north/south) then they are enfilladed, which would require say a -1 modifier on their highest defense roll. This would reflect their inability to bring all their guns to bear on their target,

This was standard tactics in the firearms era and produced collossal casualties when executed correctly. There are other possiblities I could suggest, but this would be one of the easier ones to implement.

Thoughts??


I love the idea -> but dice modifiers aren't available at CC (atm)

C.

PostPosted: Thu Nov 01, 2007 6:55 am
by cairnswk
I had started working on this in the direction below, but i think this is crap?

Image

PostPosted: Thu Nov 01, 2007 8:25 am
by onbekende
do we get bonus points if we agree it is crap? :D

sorry about the pions one, blame my english (more do that)

Waterloo Version 3

PostPosted: Thu Nov 01, 2007 12:54 pm
by cairnswk
onbekende wrote:do we get bonus points if we agree it is crap? :D
in this instance...YES!

Version 3 Update

And now for something i had started preparing a little earlier...... :)

Below is the how i had started previously laying out the battle scene in line with the standard RISK style play.

According to the poll above, there is a call for different shapes to represent the three forces....so i will have to adapt this below.

Image

PostPosted: Thu Nov 01, 2007 8:08 pm
by mibi
I dunno Cairns, some of you maps look like a technicolor Rorschach test...a little too cerebral and not enough of a hook for me... but this will be an interesting development.

PostPosted: Thu Nov 01, 2007 9:27 pm
by cairnswk
mibi wrote:I dunno Cairns, some of you maps look like a technicolor Rorschach test...a little too cerebral and not enough of a hook for me... but this will be an interesting development.


Thanks Mibi for that comment :) ....
perhaps I can say the same of your Supermax colour scheme. :twisted:

For anyone interested this is an excellent article on Mibi's reference to the Rorschach test. Even I had to look it up.

I'd like to hear the day Mibi, when you actually have something pleasant to say about my maps, even something encouraging; :roll: and not aimed at judgement but rather a contribution.

PostPosted: Fri Nov 02, 2007 3:53 am
by yeti_c
Meh -> Mibi's managed to rattle the normally serene Cairns!!!!

C.

PostPosted: Fri Nov 02, 2007 4:21 am
by asl80
hey cairns - version 3's looking better than the first, but why the explorer helmet inlay(thingy), maybe keep it as an open playing field?

your probably already on the way to this - but giving the map a clear wellington-napoleon oppositional gameplay would be best?

hopefully will have a feel similar to pearl harbour, which is a beautiful map.
(i.e. even if it's within territories, you could have figures with army circles beside - not too sure about the army no.s within the figures like the attempt above)

PostPosted: Fri Nov 02, 2007 5:21 am
by cairnswk
yeti_c wrote:Meh -> Mibi's managed to rattle the normally serene Cairns!!!!

C.


He's not the first yeti_c....----i had that honour way back when...now back to the map please.

PostPosted: Fri Nov 02, 2007 6:06 am
by yeti_c
asl80 wrote:hey cairns - version 3's looking better than the first, but why the explorer helmet inlay(thingy), maybe keep it as an open playing field?


I concur...

C.