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Battle of Waterloo [Quenched]

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Postby lord voldemort on Mon Jan 14, 2008 10:42 pm

you have been busy andy
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Postby cairnswk on Tue Jan 15, 2008 2:43 am

Yeehhah! Thanks Andy.
Some big battles coming up on this one....hope everyone enjoys!
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Postby yeti_c on Tue Jan 15, 2008 9:09 am

Nothing else to say except for...

Fucking Awesome.

C.
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Postby RjBeals on Tue Jan 15, 2008 9:17 am

Way to go cairns. You are truly a master.
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Postby rebelman on Tue Jan 15, 2008 9:18 am

looking forward to some mega battles on this one when she enters live play. congrats on quench
Don't now why people on here don't like being cooks, remember under siege: A former SEAL, now cook, is the only person who can stop a gang of terrorists when they sieze control of a US Navy battleship.
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Postby gimil on Wed Jan 16, 2008 10:11 am

cains you truly are an asset to map making, congratz :)
What do you know about map making, bitch?

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Postby Herakilla on Wed Jan 16, 2008 11:21 am

yeti_c wrote:Nothing else to say except for...

Fucking Awesome.

C.
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Postby yeti_c on Mon Jan 21, 2008 10:25 am

You may need to change your continents...

Anything that was written <component> is now <territory>

Note you can also use <continent> in your components if your logic needs it!!

C.
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Postby lanyards on Mon Jan 21, 2008 10:38 am

yeti_c wrote:You may need to change your continents...

Anything that was written <component> is now <territory>

Note you can also use <continent> in your components if your logic needs it!!

C.
Are you sure we need to? Unless someone changed all the XMLs for the maps that are up for live play right now, it still works with components I would think.
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Postby yeti_c on Mon Jan 21, 2008 10:40 am

lanyards wrote:
yeti_c wrote:You may need to change your continents...

Anything that was written <component> is now <territory>

Note you can also use <continent> in your components if your logic needs it!!

C.
Are you sure we need to? Unless someone changed all the XMLs for the maps that are up for live play right now, it still works with components I would think.


Lack did a SnR on all the XML files...

C.
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Postby Coleman on Mon Jan 21, 2008 10:40 am

lanyards wrote:
yeti_c wrote:You may need to change your continents...

Anything that was written <component> is now <territory>

Note you can also use <continent> in your components if your logic needs it!!

C.
Are you sure we need to? Unless someone changed all the XMLs for the maps that are up for live play right now, it still works with components I would think.
lack changed all the current xmls.

It's a really easy find and replace. Just open your editor, ctrl+h is usually the shortcut and replace all <component> with <territory> and </component> with </territory>. Nowhere else uses component, so it won't cause any problems.
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Postby yeti_c on Mon Jan 21, 2008 10:42 am

Coleman wrote:
lanyards wrote:
yeti_c wrote:You may need to change your continents...

Anything that was written <component> is now <territory>

Note you can also use <continent> in your components if your logic needs it!!

C.
Are you sure we need to? Unless someone changed all the XMLs for the maps that are up for live play right now, it still works with components I would think.
lack changed all the current xmls.

It's a really easy find and replace. Just open your editor, ctrl+h is usually the shortcut and replace all <component> with <territory> and </component> with </territory>. Nowhere else uses component, so it won't cause any problems.


Woah - far too long winded...

Just change component> to territory>

C.
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Postby Coleman on Mon Jan 21, 2008 10:50 am

yeti_c wrote:
Coleman wrote:
lanyards wrote:
yeti_c wrote:You may need to change your continents...

Anything that was written <component> is now <territory>

Note you can also use <continent> in your components if your logic needs it!!

C.
Are you sure we need to? Unless someone changed all the XMLs for the maps that are up for live play right now, it still works with components I would think.
lack changed all the current xmls.

It's a really easy find and replace. Just open your editor, ctrl+h is usually the shortcut and replace all <component> with <territory> and </component> with </territory>. Nowhere else uses component, so it won't cause any problems.


Woah - far too long winded...

Just change component> to territory>

C.
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Postby yeti_c on Mon Jan 21, 2008 10:52 am

Coleman wrote:That turns your computer into a black hole, don't listen to him if you don't want to be crushed to a single atom.


.
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Postby lanyards on Mon Jan 21, 2008 11:19 am

yeti_c wrote:You may need to change your continents...

Anything that was written <component> is now <territory>

Note you can also use <continent> in your components if your logic needs it!!

C.

Fixed XML:
http://h1.ripway.com/lanyards/WaterlooXML.xml

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Waterloo sucks

Postby pissedoffsol on Mon Jan 21, 2008 9:23 pm

yup, i said it.

Sorry to who ever made it, but this board is a nightmare.

A) there's no clear borders on anything
B) the names in the drop down don't remotely match whats on the board.
C) why can't L04 attack D04 ? if it can, then they aren't named right.

i just suicided on a game because its a nightmare. no one has any idea how to play it. the legend sucks. There's nothing that DEFINES what a villiage or farm house is on the map
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Postby cairnswk on Tue Jan 22, 2008 3:42 am

This was not an easy map to accomplish, because of it's complexity and hitorical references that I wished to keep the playing style close to what history tells us took place.

There are many people i want to thank for their contribution - some gave much more than others on "this event", but to everyone who showed up to make simply a small comment.....

MY HEARTIEST THANKS AND GRATITIUDE

You all know how big or small a part you played in the editing of this map, so without mentioning who had bigger or smaller roles, below is a lilst of people i want to thank for the development.

Lanyards
Mibi
Yeti_C
RjBeals
Kerakilla
Onbekende
Coleman
Oaktown
Gimil
Rebelman
Benjikat
Dim
Andy of course
Unriggable
Aerial Attack
asl80
Elijah S
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Vace Cooper
tallfella27
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firstholliday
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Edbeard
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Unit_2
tim02
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Qwert
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Gnome
The1Exile
Sangford
Lord Voldemort
brandoncfi
bryguy
Night Strike
Lone.Prophet
pepperonibread
fireedud
suggs

If i have miss anyone...apologies.

Many thanks once again everyone.
Last edited by cairnswk on Tue Jan 22, 2008 4:40 am, edited 1 time in total.
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Postby edbeard on Tue Jan 22, 2008 4:19 am

one little piece of business that I think should be addressed


someone brought up in the Q/A section that artillery cannot attack their neighboring territories.

wellllll, I didn't think that was the case, but it doesn't matter to me much gameplay-wise. But, the instructions do not say this expressly.

I think you should change the instructions to say that the artillery can ONLY attack their neighboring territories.

Or, possibly this is not how it is supposed to be so the artillery should be altered to where they CAN attack adjacent territories (for the record this is how I though the map was going to be).
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Postby yeti_c on Tue Jan 22, 2008 4:38 am

Ed - there was a Poll on this - and it was voted that Artillery shouldn't be able to attack it's neighbours...

And that makes sense... how would they be able to attack Infantry or Cavalry...

Although - perhaps it would be better if the Artillery could attack it's neighbouring Artillery...

But how would we get that onto the map - space is already at a premium...?

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Postby edbeard on Tue Jan 22, 2008 4:44 am

well if they can attack their adjacent territories then there's no need for explanation. This is something that all players would assume unless told otherwise.

But, if they CANNOT attack adjacent territories then they need to be told so. This can be achieved by rewording the instructions to say

can ONLY bombard enemy-marked .....


I think the capitalized ONLY is a smart thing to do as well. And, there appears to be plenty of space for this change.

either way is fine by me. If this was intended then all that needs to be changed is the legend.
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Postby cairnswk on Tue Jan 22, 2008 4:53 am

edbeard wrote:well if they can attack their adjacent territories then there's no need for explanation. This is something that all players would assume unless told otherwise.

But, if they CANNOT attack adjacent territories then they need to be told so. This can be achieved by rewording the instructions to say

can ONLY bombard enemy-marked .....


I think the capitalized ONLY is a smart thing to do as well. And, there appears to be plenty of space for this change.

either way is fine by me. If this was intended then all that needs to be changed is the legend.


edbeard...thanks for bringing this up.
I had to recheck whata was happening with the xml...and everything is as it should be.
once again, people have to read the map before making jump-in decisions.

"artillery can bombard enemy-marked territories on the same side of brussels road.." i think is quite clear enough, but i will add the ONLY.

once again, i point out that if they are careful and look at what they are doing with the xml drop lists, there shouldn't be this challenge.
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Postby cairnswk on Tue Jan 22, 2008 5:01 am

Adjustment: lackattack for upload
I have PMed lackattack with this new adjusted image....adding ONLY to the legend.

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http://i155.photobucket.com/albums/s282 ... o_V29S.jpg

http://i155.photobucket.com/albums/s282 ... o_V29L.jpg
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Postby yeti_c on Tue Jan 22, 2008 5:08 am

Good work Cairns (ps press F5 if you can't see ONLY!)

C.
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Postby cairnswk on Tue Jan 22, 2008 5:17 am

yeti_c wrote:Good work Cairns (ps press F5 if you can't see ONLY!)

C.


Thanks C...this should be interesting, there is some favourable comment on started games...
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Postby yeti_c on Tue Jan 22, 2008 5:18 am

cairnswk wrote:
yeti_c wrote:Good work Cairns (ps press F5 if you can't see ONLY!)

C.


Thanks C...this should be interesting, there is some favourable comment on started games...


I can't wait for our game to start - this map looks so awesome!!!

C.
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