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PostPosted: Fri Nov 09, 2007 11:57 am
by asl80
Haha - no worries, cheers for the words. But "tell him he's dreaming" would have sufficed.
(I trust you get the reference)

Anyway, good luck, i look forward to seeing it move along in any case.

Reakon you could maybe take coleman up on his offer with the symbols though, see what he comes up with.

PostPosted: Fri Nov 09, 2007 12:08 pm
by cairnswk
Coleman wrote:Mind if I try to build symbols closer to those that fit? I could give you a set later of a few attempts. I just don't like that the calvary is flags. :)

The infantry and artillery are actually probably as good as possible. Couldn't you try something like a knight chess piece instead of a flag?


Yes, i can cope with that if that's what you really want. A full horse is simply too broad, and i have made adjustments in the next version to turn the cannon into cannon balls although that isnopt so advanced yet.

As to the terits, i have come up with the idea of using fences and hedge rows to separate some of the continent lines out so that this is not another Actium.

Appreciate your offers.

PostPosted: Fri Nov 09, 2007 12:11 pm
by cairnswk
asl80 wrote:Haha - no worries, cheers for the words. But "tell him he's dreaming" would have sufficed.
(I trust you get the reference)

Anyway, good luck, i look forward to seeing it move along in any case.

Reakon you could maybe take coleman up on his offer with the symbols though, see what he comes up with.


Yes asl80...i get the reference LOL, but that is an insufficient answer and justification for not wanting to change it. That sort of reply can get a rebuttal in certain quarters, if you know what i mean. I would prefer to be a little verbose and give good justification but done in a polite manner. :)

PostPosted: Fri Nov 09, 2007 9:13 pm
by RjBeals
I'm one of them who do not like the hat outline. I used my brain and still didn't figure it out. Sorry. I think because there is no depth to it. And I also was looking for 4 vertical bands, and only found them (horizontally) when I looked at an earlier version that wasn't so busy. You do say "across it" but I think the prominent diagonal running up and down got my focus first. You sure do think outside the box though. This is almost too much for me to take. Sorry - you do hold the title of creating my favorite map though (Bamboo Jack). That is pure beauty.

PostPosted: Fri Nov 09, 2007 10:34 pm
by Herakilla
i found the bands immediately but maybe my mind works different lol!

PostPosted: Mon Nov 12, 2007 9:13 am
by cairnswk
Version 5 Update.

Here's what i've done.

I wokred on the Napoleon side only and
1. condensed a few terts
2. changed the icons to horse chess pieces for cavalry and cannon balls for artillery.
3. changed the font to a 1 px larger size and something clearer
4. added hedgerows and fences as dividers for continents


Does this work for you?

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PostPosted: Mon Nov 12, 2007 9:15 am
by yeti_c
Your army number on the large are too big!!!

C.

PostPosted: Mon Nov 12, 2007 9:22 am
by cairnswk
yeti_c wrote:Your army number on the large are too big!!!

C.


yes...that's coz they're simply upsized from the small map...nothing to concern at this stage i don't think. Thanks, Yeti_c

PostPosted: Mon Nov 12, 2007 9:26 am
by yeti_c
Artillery wording...

Why not something like...

"Artillery can bombard any enemy position"

That way you don't need to mention bands and so forth...

Also it should mention that Artillery shouldn't be able to attack anyone (just bombard)

C.

PostPosted: Mon Nov 12, 2007 9:33 am
by cairnswk
yeti_c wrote:Artillery wording...

Why not something like...

"Artillery can bombard any enemy position"

That way you don't need to mention bands and so forth...

Also it should mention that Artillery shouldn't be able to attack anyone (just bombard)

C.


OK...i guess it is feasible for this to occur... iwas thinking of keeping it within ranges, but as you pointed out this might alleviate the band idea....which in itself woudl be good.
and will add the bit about bombard also in next version.

Should the artillery only be able to bombard directly in front of its position? Given that Ajax is working and brings up the terts that one can attack to, would this work?

PostPosted: Mon Nov 12, 2007 9:44 am
by yeti_c
cairnswk wrote:
yeti_c wrote:Artillery wording...

Why not something like...

"Artillery can bombard any enemy position"

That way you don't need to mention bands and so forth...

Also it should mention that Artillery shouldn't be able to attack anyone (just bombard)

C.


OK...i guess it is feasible for this to occur... iwas thinking of keeping it within ranges, but as you pointed out this might alleviate the band idea....which in itself woudl be good.
and will add the bit about bombard also in next version.

Should the artillery only be able to bombard directly in front of its position? Given that Ajax is working and brings up the terts that one can attack to, would this work?


Whereas I like the idea... I dislike that BOB has to pick up the burden of working out what is going on in a map...

I think that a map should be understandable without BOB...

If you can find a way of describing this in the instructions then yes... otherwise no!

C.

C.

Version 6 Update

PostPosted: Tue Nov 13, 2007 6:46 pm
by cairnswk
Version 6 Update

Bonuses not yet evalutation!

Changes:

1. resize done on overall design to increase amount for map and individual terts.
2. All terts fits 3 digit armies
3. basic colour given as background to terts for easy reading army numbers
4. some gameplay options added.

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PostPosted: Tue Nov 13, 2007 7:55 pm
by Coleman
I'm confused for once.

The nameplates help explain how the places are named right?

Why is D'erlon in codes and in a name plate. What is codes even about? (EDIT: Nevermind, it's an example of how places are named... It's going to need improving)

There are 2 CA2 territories.

A place down by BI1 and BC1 with an infantry inside doesn't even have a name.

BC2 is a really confusing territory, but I'm not sure how to improve it.

NI1's 1 is poorly placed, nudge left?

The tree in wellington is hideous (sorry) does it have some sort of historical significance? Why is it there?

V 7 Update

PostPosted: Tue Nov 13, 2007 8:44 pm
by cairnswk
Coleman wrote:I'm confused for once.

The nameplates help explain how the places are named right?

Why is D'erlon in codes and in a name plate. What is codes even about? (EDIT: Nevermind, it's an example of how places are named... It's going to need improving)


Improved in V7 below i hope.

There are 2 CA2 territories.


Fixed.

A place down by BI1 and BC1 with an infantry inside doesn't even have a name.


Fixed

BC2 is a really confusing territory, but I'm not sure how to improve it.


Improved but still needs more work i think.

NI1's 1 is poorly placed, nudge left?

All Napoleon's terts renamed.

The tree in wellington is hideous (sorry) does it have some sort of historical significance? Why is it there?


Yes, Addy (Wellington, in the movie and in print was near a tree when it was struck by artillery fire, so it does have historical reference. Mind you it was probably one of the only trees around in that area that day.
But yes it does need fixing and will be attended to later.

Version 7 Update

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PostPosted: Tue Nov 13, 2007 9:09 pm
by unriggable
Artillery is useless in this, i suggest you fix it's role.

PostPosted: Tue Nov 13, 2007 9:40 pm
by Herakilla
whats the differnce from YC1's commander and the others? its signifacantly different visually

PostPosted: Tue Nov 13, 2007 9:41 pm
by cairnswk
unriggable wrote:Artillery is useless in this, i suggest you fix it's role.


...and i suggest you suggest less arrogantly about what to do with the artillery, unriggable. :x

If you can't offer anything of decent value than to criticise in this commenting role, then please don't bother to comment at all on my maps.
I won't bother to fix anything unless you can come up with a decent suggestion.

PostPosted: Tue Nov 13, 2007 9:49 pm
by edbeard
is there a difference between "directly in front of it" and "any surrounding territory?"

Also same question for two territories in advance. (Also, I suggest you change that to "up to two")

I think you just mean these can bombard any territory it is directly connected to, and any territory up to two moves away (respectively), but the way you worded it might confuse people when they play the map for the first time.


Are there going to be bonuses for holding all of a commander's section?

Are there going to be bonuses for holding H, LHS, and CL (whether separate or combined)?


Any reason that Wellington and Ney's commander icons have bolder edges?

PostPosted: Tue Nov 13, 2007 10:02 pm
by Herakilla
edbeard wrote:Any reason that Wellington and Ney's commander icons have bolder edges?


thats exactly what i meant

and i think he means for the calvary to be real attacks, not bombard and i believe when he says ahead he means into the other armies territories and not behind to its own army

PostPosted: Tue Nov 13, 2007 10:07 pm
by edbeard
if that's the case those are the words he should use.

Also, I know it's not a bombard. You just read what I wrote incorrectly. I was talking about both the artillery and calvary at the same time. So, the wording was quite confusing.

PostPosted: Tue Nov 13, 2007 10:21 pm
by Herakilla
edbeard wrote:if that's the case those are the words he should use.

Also, I know it's not a bombard. You just read what I wrote incorrectly. I was talking about both the artillery and calvary at the same time. So, the wording was quite confusing.


then i blame you for my error!

PostPosted: Tue Nov 13, 2007 10:23 pm
by Herakilla
beard is right about the artillery wording, it says "any territory directly in front of it" the map isn't perfectly linear, some territories are smaller in width and the rows do not line up. i would suggest finding another way to word what you mean

PostPosted: Tue Nov 13, 2007 10:50 pm
by cairnswk
Herakilla wrote:whats the differnce from YC1's commander and the others? its signifacantly different visually


Thanks Herakilla...there is no difference, the image just got 1 pixels extra in width and 1 px extra in border wgich it shouldn't have. My bad... :oops:

PostPosted: Tue Nov 13, 2007 11:03 pm
by cairnswk
edbeard wrote:is there a difference between "directly in front of it" and "any surrounding territory?"

Also same question for two territories in advance. (Also, I suggest you change that to "up to two")

I think you just mean these can bombard any territory it is directly connected to, and any territory up to two moves away (respectively), but the way you worded it might confuse people when they play the map for the first time.


Are there going to be bonuses for holding all of a commander's section?

Are there going to be bonuses for holding H, LHS, and CL (whether separate or combined)?


Any reason that Wellington and Ney's commander icons have bolder edges?


Thanks for the feedback edbeard...appreciated as always....

1. What i am wanting to do, is have the artillery bombard enemy positions across the map "directly in front of" the artillery themselves, perhaps up to five territories away. This of course is difficult to describe and without using more icons, perhaps even more difficult to present graphically.
Perhaps i should use "up to five territory range".

2. I think i should use terriotry "up to two moves away" for the calavry, although i an not so sure....i kind of think "can attack up to two territories in advance" would be more appropriate, and yes "cavalry doesn't bombard of course, they charge and kill - giddayup giddayup giddayup hussar, hoorah hoorah hoorah...(just me gitting in the swing of things cavlary here). :) :wink:

3. Bonuses for Commanders, YES.

4. Bonuses for Hougomont and Chapel St Lambert...Yes.
The other small viallges are bonused already in that group of 5.

5. Bolder edges on Welling and Ney are simply my bad pixelling borders.

Gentlemen...battle hasn't yet begun :wink: please.

PostPosted: Wed Nov 14, 2007 12:20 am
by Coleman
Well, it's all much better for me thanks. Ready to be moved? You're odd in wanting to wait sometimes. :lol: