Battle of Waterloo [Quenched]

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Postby Lone.prophet on Sat Jan 26, 2008 9:15 am

but it is weird they cant fort there naighbours :)
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Postby cairnswk on Sat Jan 26, 2008 11:41 am

Lone.prophet wrote:but it is weird they cant fort there naighbours :)


Yes it is weird isn't it Lone.prophet. That's because they haven't been given borders with each other, deliberately.

Why would you want to give all your ammunition to your neighbour, when they should get theirs from the ammunition dump, which if you think about it, could be the equivalent of the drop in CC games.

In this scenario's case, you can fort the artillery if you own the terts in front or beside it. :)
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Postby edbeard on Thu Jan 31, 2008 4:17 am

this map is quite fun I must say.

I think it's better for team games as I'm having some fun in my triples games just using the artillery to bombard away. I think those 14 territories are quite important.
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Postby Lone.prophet on Thu Jan 31, 2008 4:23 am

with Fog of war the artilerry is very important
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Postby cairnswk on Thu Jan 31, 2008 4:37 am

edbeard wrote:this map is quite fun I must say.

I think it's better for team games as I'm having some fun in my triples games just using the artillery to bombard away. I think those 14 territories are quite important.


Yes edbeard i agree...i had a triples game with yeti and that dude that was dead, o benjikat (sorry i forgot his name) and we ended up playing real time...it was a blast, i learnt heaps about my own map. :wink:
Shame we don't have sandbox.
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Postby yeti_c on Thu Jan 31, 2008 4:40 am

cairnswk wrote:
edbeard wrote:this map is quite fun I must say.

I think it's better for team games as I'm having some fun in my triples games just using the artillery to bombard away. I think those 14 territories are quite important.


Yes edbeard i agree...i had a triples game with yeti and that dude that was dead, o benjikat (sorry i forgot his name) and we ended up playing real time...it was a blast, i learnt heaps about my own map. :wink:
Shame we don't have sandbox.


Hmmm good use of the word "blast"!!!!

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Postby C4 on Fri Feb 01, 2008 11:57 pm

Takes some time to get use to but's a cool map. Lots of detail to understand
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Postby lt.pie on Sat Feb 02, 2008 12:18 am

its the best map for strategy by far in my opinion-
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Postby sparkyball on Sat Feb 02, 2008 9:19 am

lt.pie wrote:its the best map for strategy by far in my opinion-


I have to agree with this... I'm on my first game on this map and it is an amazing complex map... with great strategy just, became one of my new favorites
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Need more like this

Postby pvlk on Tue Feb 05, 2008 7:30 pm

lt.pie wrote:its the best map for strategy by far in my opinion-


I think the trick is that you have so many choices to make when setting out each turn that it always feels like you might have taken another approach. At first I wondered at all the "continent" bonuses, but then I realized that to take advantage of them requires a lot of planning and effort, so it balances out.

I hope someone else tries this approach. Has anyone noticed some in the works with tis type of approach?
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Postby pepperonibread on Sun Feb 10, 2008 9:01 pm

I think I've found a mistake in the XML... here's a screenshot:

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You can't attack from Ney 04 to Reille 07, and if I understand the legend, you should be able to because Ney 04 is a cavalry territory.
Thanks :)
EDIT: Sorry for eliminating you in the above game, cairns. It had to be done :D Lanyards is next...
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Postby Night Strike on Sun Feb 10, 2008 10:38 pm

Perhaps that's just what you get for trying to attack me. Sadly though, I think you're right. :( :( :wink:
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Postby yeti_c on Mon Feb 11, 2008 4:33 am

NIce cards Pep!!

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Postby cairnswk on Mon Feb 11, 2008 4:58 am

Well done Pepperonibread...

here is the adjusted xml.

Lackattack has been PMed.

http://h1.ripway.com/cairnswk/_waterloo110208.xml

Thanks
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Postby edbeard on Mon Feb 11, 2008 5:27 am

I'm quite surprised at how long that took to be noticed in a game by someone
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