Page 22 of 27

PostPosted: Mon Feb 11, 2008 5:29 am
by yeti_c
I reckon it was a trick from Cairns to see who was the most observant of us all...

Pep wins the prize - and gets a years premium...joke

C.

PostPosted: Mon Feb 11, 2008 5:36 am
by MrBenn
pepperonibread wrote:You can't attack from Ney 04 to Reille 07, and if I understand the legend, you should be able to because Ney 04 is a cavalry territory.

The red arrow on the screenshot points to R06, not R07...

Edit: Just checked Cairns' updated XML, and he's got it right in there... panic over!

PostPosted: Mon Feb 11, 2008 5:42 am
by edbeard
One more thing

Although, it appears in the legend, Unit 2 managed to get his name on the map


There is a word in between and a 0 before the 2 but it is there nonetheless

PostPosted: Mon Feb 11, 2008 8:40 am
by BENJIKAT IS DEAD
edbeard wrote:I'm quite surprised at how long that took to be noticed in a game by someone


Yep I am very surprised I hadn't noticed it before, especially as I have completed nearly 50 games so far (record: 46:3 :) ) - and have 15 more active.

Once again - marvelous, marvelous map cairnswk. =D> =D> =D>

Waterloo

PostPosted: Sat Mar 08, 2008 7:17 pm
by Suzy1
Cairns, I am still in both games that you invited me to play in. I also played in a couple other ones, doubles and quadruples. The more I play this map and understand it better, the more I love it. Elijah and I both think that you are incredibly talented. Keep the maps coming!!!!

Re: Waterloo

PostPosted: Sat Mar 08, 2008 8:50 pm
by cairnswk
Suzy1 wrote:Cairns, I am still in both games that you invited me to play in. I also played in a couple other ones, doubles and quadruples. The more I play this map and understand it better, the more I love it. Elijah and I both think that you are incredibly talented. Keep the maps coming!!!!


Thanks Suzy1...apreiate that! Watch out for Das SChloss....

PostPosted: Mon Mar 10, 2008 5:13 am
by BENJIKAT IS DEAD
Thank you once again for this wonderful map! I never imagined that I was a good enough player to get to Colonel, but with this map as a crutch I actually managed it!

I'm now looking forward to doing similar things with Gazala.


The map does have a slight weakness from an aesthetic perspective in that the configuration of the artillery either side of the road, means that many games become left vs right rather than French vs Allies - a very minor point indeed, but one I thought I'd point out.

PostPosted: Mon Mar 10, 2008 6:13 am
by cairnswk
BENJIKAT IS DEAD wrote:Thank you once again for this wonderful map! I never imagined that I was a good enough player to get to Colonel, but with this map as a crutch I actually managed it!

I'm now looking forward to doing similar things with Gazala.


The map does have a slight weakness from an aesthetic perspective in that the configuration of the artillery either side of the road, means that many games become left vs right rather than French vs Allies - a very minor point indeed, but one I thought I'd point out.


Yes, Benjikat, there are several weak points, one being that Napoleon can't be attacked from the left because of the artillery sitting above left.
However, I might consider a review of this whole gameplay in the near future to make it more equal. Would you be up to being included in that?

PostPosted: Mon Mar 10, 2008 6:23 am
by yeti_c
The only changes I would advocate in game play...

Are
a) making Artillery able to attack each other (only ones next to each other)

And

b) add a couple more breaks to the Brussels road
or
c) Adjust M03 to be able to attack RS1

And

d) perhaps make the Napolean & Wellington bonus - autodeploy.

C.

PostPosted: Mon Mar 10, 2008 6:27 am
by cairnswk
yeti_c wrote:The only changes I would advocate in game play...

Are
a) making Artillery able to attack each other (only ones next to each other)

And

b) add a couple more breaks to the Brussels road
or
c) Adjust M03 to be able to attack RS1

And

d) perhaps make the Napolean & Wellington bonus - autodeploy.

C.


Considered...but i still don't lilke v. Blucher begin able to gather without bombardment.

PostPosted: Mon Mar 10, 2008 6:29 am
by yeti_c
cairnswk wrote:
yeti_c wrote:The only changes I would advocate in game play...

Are
a) making Artillery able to attack each other (only ones next to each other)

And

b) add a couple more breaks to the Brussels road
or
c) Adjust M03 to be able to attack RS1

And

d) perhaps make the Napolean & Wellington bonus - autodeploy.

C.


Considered...but i still don't lilke v. Blucher begin able to gather without bombardment.


That's the beauty of Blucher - it's a bitch to hold though... as it's got very many fronts...

The only applicable cannon for it would be M04 (The allies aren't going to "go american" and kill their own troops - friendly fire style)

C.

PostPosted: Mon Mar 10, 2008 6:36 am
by BENJIKAT IS DEAD
cairnswk wrote:However, I might consider a review of this whole gameplay in the near future to make it more equal. Would you be up to being included in that?



Yes I very much would - I'm pretty certain I understand it's subtleties better than anyone.

As I intimated above - the left-right thing is what bugs me most.

Re: Battle of Waterloo [Quenched]

PostPosted: Thu Apr 03, 2008 4:11 am
by yeti_c
Cairns... I love your work...

Please consider this as a map idea...

http://home.gci.net/~stall/pics/trafalgar%20map.jpg

C.

Re: Battle of Waterloo [Quenched]

PostPosted: Thu Apr 03, 2008 4:54 am
by cairnswk
[quote="yeti_c"]Cairns... I love your work...

Please consider this as a map idea...

http://home.gci.net/~stall/pics/trafalgar%20map.jpg

C.[/quote]

C.....thanks for that link....i had targeted trafalgar before but it got put aside in favour of other maps.
it is still on my list for later.

Re: Battle of Waterloo [Quenched]

PostPosted: Thu Apr 03, 2008 5:17 am
by yeti_c
[quote="cairnswk"][quote="yeti_c"]Cairns... I love your work...

Please consider this as a map idea...

http://home.gci.net/~stall/pics/trafalgar%20map.jpg

C.[/quote]

C.....thanks for that link....i had targeted trafalgar before but it got put aside in favour of other maps.
it is still on my list for later.[/quote]

Excellent news!!

C.

PS just been reading back through this thread to see how the map took shape again... it's quite a journey... Page 10 is where it starts looking like the eventual product!!!

Re: Battle of Waterloo [Quenched]

PostPosted: Sun Apr 06, 2008 8:22 pm
by Incandenza
I just wanted to say that I've but recently started playing foggy 1v1s on this, and of my dear sweet creeping jesus is it fun, perhaps the most satisfyingly strategic experience on this whole damn site. Major thumbs up, cairns. Sure hope to see a trafalgar map sooner rather than later.

Re: Battle of Waterloo [Quenched]

PostPosted: Sun Apr 06, 2008 8:45 pm
by cairnswk
[quote="Incandenza"]I just wanted to say that I've but recently started playing foggy 1v1s on this, and of my dear sweet creeping jesus is it fun, perhaps the most satisfyingly strategic experience on this whole damn site. Major thumbs up, cairns. Sure hope to see a trafalgar map sooner rather than later.[/quote]
Thanks incandenza :-)
You must be able to see a whack of terts if you've got those artillery?

Re: Battle of Waterloo [Quenched]

PostPosted: Sun Apr 06, 2008 8:50 pm
by Incandenza
Yeah, the artillery are pretty damn important, to say nothing of the deep satisfaction one gets from wiping out half-a-dozen enemy terits. I can almost hear the crack of the field guns...

Re: Battle of Waterloo [Quenched]

PostPosted: Sun Apr 06, 2008 9:01 pm
by cairnswk
[quote="Incandenza"]Yeah, the artillery are pretty damn important, to say nothing of the deep satisfaction one gets from wiping out half-a-dozen enemy terits. I can almost hear the crack of the field guns...[/quote]LOL...great stuff.

Re: Battle of Waterloo [Quenched]

PostPosted: Sat Aug 09, 2008 4:13 pm
by Trillian
BUG REPORT

Please see game # 2889345

Blue has ZERO countries left - ZERO armies left- yet he still lives - I should have won this game already - but no - not sure why

Can someone look into this please

thanks
Trillian

Re: Battle of Waterloo [Quenched]

PostPosted: Sat Aug 09, 2008 4:35 pm
by cairnswk
Trillian wrote:BUG REPORT

Please see game # 2889345

Blue has ZERO countries left - ZERO armies left- yet he still lives - I should have won this game already - but no - not sure why

Can someone look into this please

thanks
Trillian


Bob...map inspect....tells me that Blue still has one territory alive. Where it is i cannot see.
Maybe he's hiding in amongst some neutrals.

Re: Battle of Waterloo [Quenched]

PostPosted: Thu Aug 21, 2008 10:58 am
by pommimiƤs
-MAP BUG-

game 3019340

i only have one 1 territory (artillery) left in the game and i can't attack/conquer any of the adjacent territories

in other words i'm stuck for the rest of the game

Re: Battle of Waterloo [Quenched]

PostPosted: Thu Aug 21, 2008 5:09 pm
by Bones2484
pommimiƤs wrote:-MAP BUG-

game 3019340

i only have one 1 territory (artillery) left in the game and i can't attack/conquer any of the adjacent territories

in other words i'm stuck for the rest of the game


This is not a bug. It's a player mistake for trapping yourself in an artillery.

Re: Battle of Waterloo [Quenched]

PostPosted: Sat Aug 23, 2008 1:42 pm
by Mjinga
I can't fort into my teammate's artillery, P01, from P06 or Z01, even when I owned P04 and P02. And it's chained, not adjacent, so that's not the problem.

Is there a reason for this? The relevant game is Game 3059663, but I may have lost some of those territs by now so it probably won't be any help to look at it.

Re: Battle of Waterloo [Quenched]

PostPosted: Sat Aug 23, 2008 1:43 pm
by yeti_c
Mjinga wrote:I can't fort into my teammate's artillery, P01, from P06 or Z01, even when I owned P04 and P02. And it's chained, not adjacent, so that's not the problem.

Is there a reason for this? The relevant game is Game 3059663, but I may have lost some of those territs by now so it probably won't be any help to look at it.


Can't fort through P02.

C.