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PostPosted: Sun Dec 30, 2007 7:14 pm
by bryguy
The1exile wrote:
Coleman wrote:What's happening is people used to Age of Realms might are trying to do what they did in that map and are getting messed royally up.


Good! I want more points :twisted:



this could be bad for me :shock:


good thing im not playin u exile :)

PostPosted: Wed Jan 02, 2008 12:15 pm
by dafly
Not sure if this was discussed before, but I couldn't find it. Shouldn't the player ***** be getting 0 troops since there are more frostbite territories than armies received?

2008-01-02 13:02:25 - Incrementing game to round 10
2008-01-02 13:02:38 - ****** gets bonus of -1 armies added to Roa
2008-01-02 13:02:38 - ****** gets bonus of -1 armies added to Aelmo
2008-01-02 13:02:38 - ****** gets bonus of -1 armies added to Chelt
2008-01-02 13:02:38 - ****** gets bonus of -1 armies added to Cayg
2008-01-02 13:02:38 - ****** gets bonus of -1 armies added to Lynn
2008-01-02 13:02:38 - ****** gets bonus of -1 armies added to Tombi
2008-01-02 13:02:38 - ****** gets bonus of -1 armies added to Dub
2008-01-02 13:02:38 - ****** gets bonus of -1 armies added to Iff
2008-01-02 13:02:38 - ****** gets bonus of -1 armies added to Drog
2008-01-02 13:02:38 - ****** gets bonus of -1 armies added to Bin
2008-01-02 13:02:38 - ****** gets bonus of -1 armies added to Tait
2008-01-02 13:02:38 - ****** gets bonus of -1 armies added to Drub
2008-01-02 13:02:38 - ****** gets bonus of -1 armies added to Bef
2008-01-02 13:02:38 - ****** gets bonus of -1 armies added to Nyt
2008-01-02 13:02:38 - ****** gets bonus of -1 armies added to Inum
2008-01-02 13:02:38 - ****** receives 5 armies for 16 territories
2008-01-02 13:02:57 - ****** deployed 5 armies on Bef

PostPosted: Wed Jan 02, 2008 12:21 pm
by Gilligan
dafly wrote:Not sure if this was discussed before, but I couldn't find it. Shouldn't the player ***** be getting 0 troops since there are more frostbite territories than armies received?

2008-01-02 13:02:25 - Incrementing game to round 10
2008-01-02 13:02:38 - ****** gets bonus of -1 armies added to Roa
2008-01-02 13:02:38 - ****** gets bonus of -1 armies added to Aelmo
2008-01-02 13:02:38 - ****** gets bonus of -1 armies added to Chelt
2008-01-02 13:02:38 - ****** gets bonus of -1 armies added to Cayg
2008-01-02 13:02:38 - ****** gets bonus of -1 armies added to Lynn
2008-01-02 13:02:38 - ****** gets bonus of -1 armies added to Tombi
2008-01-02 13:02:38 - ****** gets bonus of -1 armies added to Dub
2008-01-02 13:02:38 - ****** gets bonus of -1 armies added to Iff
2008-01-02 13:02:38 - ****** gets bonus of -1 armies added to Drog
2008-01-02 13:02:38 - ****** gets bonus of -1 armies added to Bin
2008-01-02 13:02:38 - ****** gets bonus of -1 armies added to Tait
2008-01-02 13:02:38 - ****** gets bonus of -1 armies added to Drub
2008-01-02 13:02:38 - ****** gets bonus of -1 armies added to Bef
2008-01-02 13:02:38 - ****** gets bonus of -1 armies added to Nyt
2008-01-02 13:02:38 - ****** gets bonus of -1 armies added to Inum
2008-01-02 13:02:38 - ****** receives 5 armies for 16 territories
2008-01-02 13:02:57 - ****** deployed 5 armies on Bef


The -1 goes TO the territory.

For example,

****** gets bonus of -1 armies added to Bef

If ****** had a 3, he now has a 2.

PostPosted: Wed Jan 02, 2008 12:22 pm
by fireedud
frostbite only applies to that territory.

You lose one army on that territory, it does not affect how many you deploy.

PostPosted: Wed Jan 02, 2008 3:37 pm
by lord voldemort
not sure if u know and i cant be arse reading thread but i cant attack out of eon to any other ports...
http://www.conquerclub.com/game.php?game=1502355

ta DiM

PostPosted: Wed Jan 02, 2008 3:53 pm
by Gilligan
You can attack Vesk, that's it.

PostPosted: Wed Jan 02, 2008 3:58 pm
by Clive
And Ikalu

PostPosted: Wed Jan 02, 2008 4:00 pm
by Gilligan
Clive wrote:And Ikalu


He has Ikalu, though.

PostPosted: Wed Jan 02, 2008 4:18 pm
by Clive
Oh I thought he meant in general

PostPosted: Wed Jan 02, 2008 4:22 pm
by DiM
lord voldemort wrote:not sure if u know and i cant be arse reading thread but i cant attack out of eon to any other ports...
http://www.conquerclub.com/game.php?game=1502355

ta DiM


look in the legend where it says: "docks can attack any other docks connected by open sea"
then look on the map and you'll see some ice bridges that limit sea movement.

so eon connects only to ikalu and vesk.

PostPosted: Wed Jan 02, 2008 9:35 pm
by lord voldemort
oh thats annoying...it caught me off...luckiley im in pretty commanding lead..
thanks dim.
great map!

PostPosted: Wed Jan 02, 2008 9:57 pm
by DiM
lord voldemort wrote:oh thats annoying...it caught me off...luckiley im in pretty commanding lead..
thanks dim.
great map!


no problem. next time read the legend :lol:

PostPosted: Wed Jan 02, 2008 9:58 pm
by The1exile
DiM wrote:so eon connects only to ikalu and vesk.


And thus, Mua + resource + Ghyr + resource + dock triangle = killer bonuses.

PostPosted: Wed Jan 09, 2008 9:29 am
by wicked
I'm putting this here since it's the most recent one, but it applies to the first one too. I see the Objective now (had to get Yeti to explain objectives...lol) is to "Unite the Realms" on these maps, as an alternate way of winning. I don't believe this makes it clear enough that uniting the realms = win the game. I know space it tight on the maps, but is there anyway to add that unite the realms= win the game instruction to these maps? It's not clear to those of us who don't live here in the foundry, which is 95% of the site. Thanks for considering.

PostPosted: Wed Jan 09, 2008 9:47 am
by yeti_c
wicked wrote:I'm putting this here since it's the most recent one, but it applies to the first one too. I see the Objective now (had to get Yeti to explain objectives...lol) is to "Unite the Realms" on these maps, as an alternate way of winning. I don't believe this makes it clear enough that uniting the realms = win the game. I know space it tight on the maps, but is there anyway to add that unite the realms= win the game instruction to these maps? It's not clear to those of us who don't live here in the foundry, which is 95% of the site. Thanks for considering.


I think this is a failing of the site rather than the Map really...

The site should have better instructions regarding the Objectives.

C.

PostPosted: Wed Jan 09, 2008 10:09 am
by wicked
I agree somewhat, but think it's a failing of both. I can assure you that the vast majority of the people on this site do not read instructions, so while we should also put something in the instructions, it does need to be on the maps as well IMO.

PostPosted: Wed Jan 09, 2008 10:17 am
by rebelman
wicked wrote:I agree somewhat, but think it's a failing of both. I can assure you that the vast majority of the people on this site do not read instructions, so while we should also put something in the instructions, it does need to be on the maps as well IMO.


i believe this is due to be included in the instructions (it was mentioned on another thread) as for making this clear on the map - it was even more vague on age of realms befor I and some others pushed DiM to go as far as he did. good luck convincing him to further expand. :wink:

PostPosted: Wed Jan 09, 2008 12:20 pm
by DiM
first of all the site needs better explanations of all gimmicks used on maps.
writing long legends to explain what bombardments and one way attacks are is really nasty especially when space is so tight.

second i think it's up to the map maker to do the map as he likes. i want my objectives to be a bit vague and yet very clear to those that know where to look.

even now i'm not totally happy with the amount of info i had to put on the map. i wish it was more vague.

and btw if anybody is curious about the clues on the map he has 3 options:
1. figure the clues and do the objective to win the game
2. go to the forums and ask what are the clues about
3. do nothing

btw wiked. if you didn't enjoy that bit of clue i guess you'll hate the riddler. just do a search for it in the map ideas if you're curious

PostPosted: Wed Jan 09, 2008 12:27 pm
by wicked
Explanations of gimmicks are exactly what's needed. And the most appropriate place is on the map. People will not go very far to search for an answer. But I do understand the lack of space on the map.

I know there's Map Info pages in the works, could it be something that is included there (if it's not already)? I think that would be sufficient.

Edit: OK I see it there on the map info pages. Looks good.

I will check out that riddler. thanks.

PostPosted: Wed Jan 09, 2008 12:33 pm
by Coleman
wicked wrote:I agree somewhat, but think it's a failing of both. I can assure you that the vast majority of the people on this site do not read instructions, so while we should also put something in the instructions, it does need to be on the maps as well IMO.
We have something in the works that we hope lack is willing to implement that will place the more complex maps in their own section (complete with a tooltip players are forced to at least glimpse if they attempt to join such a map) explaining that the map is way beyond average risk and may require some extra study on their part to fully understand.

This combined with the info pages when we are ready with them should be more then enough to handle a lot of these problems.

Of course we probably need to wait until the UI hire is ready.

Anyways like they say, you can only lead a horse to water, you can't make them drink but we're sure going to try...

PS... I didn't know we had a draft of the riddler. :?

PostPosted: Wed Jan 09, 2008 12:34 pm
by DiM
wicked wrote:Explanations of gimmicks are exactly what's needed. And the most appropriate place is on the map. People will not go very far to search for an answer. But I do understand the lack of space on the map.

I know there's Map Info pages in the works, could it be something that is included there (if it's not already)? I think that would be sufficient.


to include all the explanations on the map it would mean some maps would simply double in size because of all the text.


look at magic. it has the decay feature. i called it frostbyte and pointed on the map that the frostbyte terits lose 1 army per turn.
but there's much more than that. it has to be said that neutrals aren't affected by frostbyte, it has to be said it applies when you press bgin turn, if also has to be said that it continues to kill 1 troop each turn until you have just 1 left. it doesn't turn to neutral.

but all this info is impossible to put on any map.

imagine having 1 way, decay, bombardments, starting neutrals, autodeploy, and a few other tweaks plus a weird non classic bonus system (ie merchants map).
that map would simply be impossible to make because of the pages over pages of explanations.

the best solution is to somehow mark terits as having bombardments or say in the legend X bombards Y and that's all. people will go to the instructions or go to the map info page and read everything they need.

PostPosted: Wed Jan 09, 2008 12:52 pm
by wicked
Ahh yes, maps that need a manual, and have instructions bigger than maps. :lol: I always stay away from those. All the instructions is a good thing though, as it lets me know not to bother at first glance. :wink:

BTW, I see your point and am thinking the map info pages is the way to go for all that info.

PostPosted: Thu Jan 17, 2008 9:07 am
by mibi
has anyone won by objective? And not when you already dominated the map.

PostPosted: Thu Jan 17, 2008 9:28 am
by Lone.prophet
i won some times by objective while i wasnt winning :) in armies

PostPosted: Fri Jan 18, 2008 6:00 am
by DiM
mibi wrote:has anyone won by objective? And not when you already dominated the map.


it's been done many times but from what i've seen only on fog. it's pretty hard to do it when there's no fog but it is possible in the right conditions.

for example it's chained fortifications and people have their armies split and you have a big army. go for sanctuary and they won't be able to stop you cause you have a bigger army there (despite having an overall lower army count and lower bonus)