wicked wrote:Explanations of gimmicks are exactly what's needed. And the most appropriate place is on the map. People will not go very far to search for an answer. But I do understand the lack of space on the map.
I know there's Map Info pages in the works, could it be something that is included there (if it's not already)? I think that would be sufficient.
to include all the explanations on the map it would mean some maps would simply double in size because of all the text.
look at magic. it has the decay feature. i called it frostbyte and pointed on the map that the frostbyte terits lose 1 army per turn.
but there's much more than that. it has to be said that neutrals aren't affected by frostbyte, it has to be said it applies when you press bgin turn, if also has to be said that it continues to kill 1 troop each turn until you have just 1 left. it doesn't turn to neutral.
but all this info is impossible to put on any map.
imagine having 1 way, decay, bombardments, starting neutrals, autodeploy, and a few other tweaks plus a weird non classic bonus system (ie merchants map).
that map would simply be impossible to make because of the pages over pages of explanations.
the best solution is to somehow mark terits as having bombardments or say in the legend X bombards Y and that's all. people will go to the instructions or go to the map info page and read everything they need.