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PostPosted: Sat Jan 19, 2008 10:48 am
by mibi
DiM wrote:
mibi wrote:has anyone won by objective? And not when you already dominated the map.


it's been done many times but from what i've seen only on fog. it's pretty hard to do it when there's no fog but it is possible in the right conditions.

for example it's chained fortifications and people have their armies split and you have a big army. go for sanctuary and they won't be able to stop you cause you have a bigger army there (despite having an overall lower army count and lower bonus)


yeah I like that idea...although the -10 really scares people off tho

PostPosted: Sat Jan 19, 2008 10:52 am
by DiM
mibi wrote:
DiM wrote:
mibi wrote:has anyone won by objective? And not when you already dominated the map.


it's been done many times but from what i've seen only on fog. it's pretty hard to do it when there's no fog but it is possible in the right conditions.

for example it's chained fortifications and people have their armies split and you have a big army. go for sanctuary and they won't be able to stop you cause you have a bigger army there (despite having an overall lower army count and lower bonus)


yeah I like that idea...although the -10 really scares people off tho


the -10 only kicks in when you begin your turn. so let's say you leave 10 troops in url, they will be a very effective defence until you begin your turn. then those 10 will die but it won't really matter if you already hold the sanctuary. :D

PostPosted: Sat Jan 19, 2008 11:30 am
by wcaclimbing
when will the 3rd in the trilogy be released to the map foundry?

PostPosted: Sat Jan 19, 2008 11:34 am
by DiM
wcaclimbing wrote:when will the 3rd in the trilogy be released to the map foundry?


when i get the graphic skills needed for what i have in mind and when some xml issues are solved.

PostPosted: Sun Jan 20, 2008 12:09 pm
by jwithington
this map is the best thing in conquer club since dice.

esp with fog or war! thanks for a great great addition that made the game new again.

PostPosted: Sun Jan 20, 2008 1:18 pm
by DiM
jwithington wrote:this map is the best thing in conquer club since dice.

esp with fog or war! thanks for a great great addition that made the game new again.


you're welcome mate. :D

PostPosted: Sun Jan 20, 2008 2:00 pm
by Qwert
why Sancuary have 75 neutral army? :?

PostPosted: Sun Jan 20, 2008 2:48 pm
by Sir. Ricco
Cuase if you take it and hold it for 1 round you win the game.

PostPosted: Sun Jan 20, 2008 5:41 pm
by Qwert
its a litle bad idea?

PostPosted: Sun Jan 20, 2008 5:43 pm
by The1exile
Why do you think so? I don't. Might consider reducing it to about 50 to allow it to be taken earlier, but that might make it too easy for many player games.

PostPosted: Sun Jan 20, 2008 5:52 pm
by DiM
it was a debate on the number of neutrals between 50 and 100. because no consnsus was reached 75 was chosen. 50 would have been to easy to get especially since the bonuses can become quite big and 100 seemed too big. i think 75 is ok.

PostPosted: Mon Jan 21, 2008 11:19 am
by bryguy

PostPosted: Mon Jan 21, 2008 11:57 am
by DiM
bryguy wrote:http://www.conquerclub.com/game.php?game=1640708



niiice :D

Re: Age of Realms: Magic [Quenched]

PostPosted: Sat May 17, 2008 1:20 am
by jarrett155
When you made this map did you intend for the max reinforcements per turn to be 450 or was that just a coincidence?

Re: Age of Realms: Magic [Quenched]

PostPosted: Sat May 17, 2008 4:00 pm
by DiM
jarrett155 wrote:When you made this map did you intend for the max reinforcements per turn to be 450 or was that just a coincidence?


it was a coincidence

Re: Age of Realms: Magic [Quenched]

PostPosted: Sat May 17, 2008 4:06 pm
by edbeard
DiM wrote:
jarrett155 wrote:When you made this map did you intend for the max reinforcements per turn to be 450 or was that just a coincidence?


it was a coincidence


What are you guys talking about?

Re: Age of Realms: Magic [Quenched]

PostPosted: Sat May 17, 2008 4:11 pm
by DiM
edbeard wrote:
DiM wrote:
jarrett155 wrote:When you made this map did you intend for the max reinforcements per turn to be 450 or was that just a coincidence?


it was a coincidence


What are you guys talking about?



about the total number of reinfs on the map.

Re: Age of Realms: Magic [Quenched]

PostPosted: Sat May 17, 2008 4:14 pm
by edbeard
yea. obviously.

is this the only map with 450 as the max?

Re: Age of Realms: Magic [Quenched]

PostPosted: Sat May 17, 2008 5:12 pm
by t-o-m
the max re-enforcements ive ever gotten on Magic is about 320ish

Re: Age of Realms: Magic [Quenched]

PostPosted: Sun May 18, 2008 8:11 pm
by DiM
edbeard wrote:yea. obviously.

is this the only map with 450 as the max?



i think it's the map with the biggest possible bonus.


soon to be surpassed by CC Mogul :mrgreen:

Re: Age of Realms: Magic [Quenched]

PostPosted: Sun May 18, 2008 8:18 pm
by WidowMakers
DiM wrote:
edbeard wrote:yea. obviously.

is this the only map with 450 as the max?



i think it's the map with the biggest possible bonus.


soon to be surpassed by CC Mogul :mrgreen:
Well Maze Craze will soon beat that as well.

WM

Re: Age of Realms: Magic [Quenched]

PostPosted: Sun May 18, 2008 9:05 pm
by DiM
WidowMakers wrote:
DiM wrote:
edbeard wrote:yea. obviously.

is this the only map with 450 as the max?



i think it's the map with the biggest possible bonus.


soon to be surpassed by CC Mogul :mrgreen:
Well Maze Craze will soon beat that as well.

WM



sorry. i just did the math for both. even with the 150 bonus you just added (for shortest route) you still have less than half of the bonuses in CC Mogul :twisted:

but you will have more than magic

Re: Age of Realms: Magic [Quenched]

PostPosted: Sun May 18, 2008 9:34 pm
by WidowMakers
DiM wrote:
WidowMakers wrote:
DiM wrote:
edbeard wrote:yea. obviously.

is this the only map with 450 as the max?



i think it's the map with the biggest possible bonus.


soon to be surpassed by CC Mogul :mrgreen:
Well Maze Craze will soon beat that as well.

WM



sorry. i just did the math for both. even with the 150 bonus you just added (for shortest route) you still have less than half of the bonuses in CC Mogul :twisted:

but you will have more than magic
Well no if I eliminate the +454 I will have less than magic. haha

WM

Re: Age of Realms: Magic [Quenched]

PostPosted: Tue Mar 09, 2010 10:27 am
by NotNowKato
Game 6596726

I experienced a glitch in game on turn 3. I should have recieved 14 troops but only got 3.

I hold both Ghyr & Borun along with 1 village (Gunn) & 1 resource pair (Iron Mine & Blacksmith) http://www.conquerclub.com/game.php?game=6596726#map-cell

Have posted in Bug Reports subforum.

Re: Age of Realms: Magic [Quenched]

PostPosted: Tue Mar 09, 2010 10:31 am
by natty dread
Not the map's fault. Bugs in CC.