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Re: Age of Realms: Magic [Quenched]

PostPosted: Sat May 17, 2008 4:06 pm
by edbeard
DiM wrote:
jarrett155 wrote:When you made this map did you intend for the max reinforcements per turn to be 450 or was that just a coincidence?


it was a coincidence


What are you guys talking about?

Re: Age of Realms: Magic [Quenched]

PostPosted: Sat May 17, 2008 4:11 pm
by DiM
edbeard wrote:
DiM wrote:
jarrett155 wrote:When you made this map did you intend for the max reinforcements per turn to be 450 or was that just a coincidence?


it was a coincidence


What are you guys talking about?



about the total number of reinfs on the map.

Re: Age of Realms: Magic [Quenched]

PostPosted: Sat May 17, 2008 4:14 pm
by edbeard
yea. obviously.

is this the only map with 450 as the max?

Re: Age of Realms: Magic [Quenched]

PostPosted: Sat May 17, 2008 5:12 pm
by t-o-m
the max re-enforcements ive ever gotten on Magic is about 320ish

Re: Age of Realms: Magic [Quenched]

PostPosted: Sun May 18, 2008 8:11 pm
by DiM
edbeard wrote:yea. obviously.

is this the only map with 450 as the max?



i think it's the map with the biggest possible bonus.


soon to be surpassed by CC Mogul :mrgreen:

Re: Age of Realms: Magic [Quenched]

PostPosted: Sun May 18, 2008 8:18 pm
by WidowMakers
DiM wrote:
edbeard wrote:yea. obviously.

is this the only map with 450 as the max?



i think it's the map with the biggest possible bonus.


soon to be surpassed by CC Mogul :mrgreen:
Well Maze Craze will soon beat that as well.

WM

Re: Age of Realms: Magic [Quenched]

PostPosted: Sun May 18, 2008 9:05 pm
by DiM
WidowMakers wrote:
DiM wrote:
edbeard wrote:yea. obviously.

is this the only map with 450 as the max?



i think it's the map with the biggest possible bonus.


soon to be surpassed by CC Mogul :mrgreen:
Well Maze Craze will soon beat that as well.

WM



sorry. i just did the math for both. even with the 150 bonus you just added (for shortest route) you still have less than half of the bonuses in CC Mogul :twisted:

but you will have more than magic

Re: Age of Realms: Magic [Quenched]

PostPosted: Sun May 18, 2008 9:34 pm
by WidowMakers
DiM wrote:
WidowMakers wrote:
DiM wrote:
edbeard wrote:yea. obviously.

is this the only map with 450 as the max?



i think it's the map with the biggest possible bonus.


soon to be surpassed by CC Mogul :mrgreen:
Well Maze Craze will soon beat that as well.

WM



sorry. i just did the math for both. even with the 150 bonus you just added (for shortest route) you still have less than half of the bonuses in CC Mogul :twisted:

but you will have more than magic
Well no if I eliminate the +454 I will have less than magic. haha

WM

Re: Age of Realms: Magic [Quenched]

PostPosted: Tue Mar 09, 2010 10:27 am
by NotNowKato
Game 6596726

I experienced a glitch in game on turn 3. I should have recieved 14 troops but only got 3.

I hold both Ghyr & Borun along with 1 village (Gunn) & 1 resource pair (Iron Mine & Blacksmith) http://www.conquerclub.com/game.php?game=6596726#map-cell

Have posted in Bug Reports subforum.

Re: Age of Realms: Magic [Quenched]

PostPosted: Tue Mar 09, 2010 10:31 am
by natty dread
Not the map's fault. Bugs in CC.

Re: Age of Realms: Magic [Quenched]

PostPosted: Tue Mar 09, 2010 10:44 am
by NotNowKato
natty_dread wrote:Not the map's fault. Bugs in CC.


ok thks

Re: Age of Realms: Magic [Quenched]

PostPosted: Thu Mar 11, 2010 3:30 am
by yeti_c
Apparently - I've never posted in this thread... which amuses me - greatly.

C.

Re: Age of Realms: Magic [Quenched]

PostPosted: Thu Mar 11, 2010 4:14 am
by White Moose
yeti_c wrote:Apparently - I've never posted in this thread... which amuses me - greatly.

C.


Rather amusing indeed.

Re: Age of Realms: Magic [Quenched]

PostPosted: Thu Mar 11, 2010 9:00 am
by MrBenn
White Moose wrote:
yeti_c wrote:Apparently - I've never posted in this thread... which amuses me - greatly.

C.


Rather amusing indeed.
It's a special brand of humour ;-)

Re: Age of Realms: Magic [Quenched]

PostPosted: Tue Jul 06, 2010 8:58 am
by Joodoo
The +5 for the castle isn't auto-deploy right?

Re: Age of Realms: Magic [Quenched]

PostPosted: Tue Jul 06, 2010 9:29 am
by White Moose
Joodoo wrote:The +5 for the castle isn't auto-deploy right?


There isn't a +5 bonus on this map. There is however a +3 autodeploy.

On age of realms 1 (might), there is a +5 bonus though. That one isn't autodeployed.

Re: Age of Realms: Magic [Quenched]

PostPosted: Thu Dec 29, 2011 7:59 pm
by x0scorpion0x
this map is so weird... :l is there any other tutorial about this map? i like the idea but seems gay to me since i dont even know how come in 3 turns or 4 u r done i get max 10trops and other players gets over 40 trops wth

Re: Age of Realms: Magic [Quenched]

PostPosted: Thu Dec 29, 2011 8:03 pm
by DiM
x0scorpion0x wrote:this map is so weird... :l is there any other tutorial about this map? i like the idea but seems gay to me since i dont even know how come in 3 turns or 4 u r done i get max 10trops and other players gets over 40 trops wth



a good guide worth reading:
http://www.conquerclub.com/forum/viewtopic.php?f=374&t=127766