Yes edbeard, i had skipped over it deliberately as I was wanting to give it more thought....
edbeard wrote:why am I not going to go the same route up the cable cars that the person did before me? It seems like theres a bunch of cars just because you can fit a bunch of cars there.
the idea of making two ways up the cable (or even more as has been discussed previously) was so that everyone didn't have to take the same route.
There is always every opportunity just to have one car there (as this was in the original storyline), but everyone is telling me different things at present so i'm just trying to ascertain what people are going to be happy with.
I'm not sure there is any way to make it so that the alternate route won't be used by the second person. Unless I leave more armies on the cars than the neutrals on the other routes. Maybe this is enough reason to put that extra route. But, they could always put armies on the Kontrol areas to block you anyway.
Yes they could do that, but they'd also do that in every other scanario that could be used in respect of a cable car asacent configuration.
I would have thought though that someone wouldn't want to block the Kontrols, as they'd need every available army to get up the cablecar and secure something in the castle to give them the opportunity of holding the required tert there. Maybe at a later stage then they'd want to block it.
In terms of strategy, I'm going to do my best to control the whole airport and lower area, then hold off my opponents saving the castle for the very end. I don't think you've addressed the 'problem' of the castle being the last area players will go. Maybe this is what you want, but it just seems silly to me.
OK....i can change the bonuses here.
Would +2 for every 3 terts in each area be more appropriate for a bonus? or something along those lines, rather than +2 for every tert held.
The only other time people are going for the castle are if they are cut out of the east side of the lower german area (and/or the airport). Now, you have to go through all of that mess just to get back around the bend. There's no bonuses for you at the castle. You've all but lost already.
no but don't forget because of the start positions you constantly accumulating 4 bonus points every turn anyway, so that still gives you some firepower to get somewhere, doesn't it?