Arms Race! [Quenched]

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Re: Arms Race! [Quenched]

Postby Txflier on Tue Sep 15, 2009 4:44 pm

I'm a little confused. This is my first time playing this map. So the nuclear strike is when you hold launch code, president, and missile? and what exactly is the deal with the missile launch resetting to 15 if it is occupied at the start of your turn. how would you ever hold it to attack then? I'm sure I'll see soon, but don't wanna botch up my game. thanks anyone.
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Re: Arms Race! [Quenched]

Postby Bones2484 on Tue Sep 15, 2009 4:50 pm

Txflier wrote:I'm a little confused. This is my first time playing this map. So the nuclear strike is when you hold launch code, president, and missile? and what exactly is the deal with the missile launch resetting to 15 if it is occupied at the start of your turn. how would you ever hold it to attack then? I'm sure I'll see soon, but don't wanna botch up my game. thanks anyone.


You don't need to hold the top of the missile for the bonus.
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Re: Arms Race! [Quenched]

Postby Txflier on Tue Sep 15, 2009 6:01 pm

Bones2484 wrote:
Txflier wrote:I'm a little confused. This is my first time playing this map. So the nuclear strike is when you hold launch code, president, and missile? and what exactly is the deal with the missile launch resetting to 15 if it is occupied at the start of your turn. how would you ever hold it to attack then? I'm sure I'll see soon, but don't wanna botch up my game. thanks anyone.


You don't need to hold the top of the missile for the bonus.


ok so basically you just have to kill the 15 if you want to bombard the other territory
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Re: Arms Race! [Quenched]

Postby Juan_Bottom on Tue Oct 20, 2009 1:31 pm

Suggs and Bugs
Game 5666243

I'm not getting my +50 bonus(2 times yo). That's pretty much it I suppose.
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Re: Arms Race! [Quenched]

Postby the.killing.44 on Tue Oct 20, 2009 2:45 pm

2009-10-20 06:58:29 - Thrak: You have to hold all three - president, launch code and missile. I took out the Launch code in every turn.
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Re: Arms Race! [Quenched]

Postby fumandomuerte on Thu Dec 24, 2009 3:50 am

Game 6162303
Can someone explain what the heck happened from round 18 to 19? Here's the log (nobody missed a turn)

2009-12-24 01:25:10 - Incrementing game to round 18
2009-12-24 01:25:21 - DBandit70 lost ? to neutral player (was on the warhead)
2009-12-24 01:25:21 - neutral player eliminated DBandit70 from the game
2009-12-24 01:30:10 - neutral player ran out of time
2009-12-24 01:30:10 - Incrementing game to round 19
2009-12-24 01:30:40 - fumandomuerte got bonus of 2 troops added to USSR Bunker 1
2009-12-24 01:30:40 - fumandomuerte got bonus of 2 troops added to USSR Bunker 2
2009-12-24 01:30:40 - fumandomuerte received 2 troops for holding 2 Scientists
2009-12-24 01:30:40 - fumandomuerte received 2 troops for holding 2 Uranium Processing Plants
2009-12-24 01:30:40 - fumandomuerte received 3 troops for 10 regions
2009-12-24 01:30:40 - fumandomuerte received 7 deferred troops for missing 1 rounds (WTF?)
2009-12-24 01:30:47 - fumandomuerte deployed 7 troops on USSR Bunker 2
2009-12-24 01:31:00 - fumandomuerte deployed 7 troops on USSR Bunker 2
2009-12-24 01:31:24 - fumandomuerte reinforced USSR Bunker 2 with 2 troops from USSR Bunker 1
2009-12-24 01:31:31 - fumandomuerte reinforced USSR Bunker 2 with 1 troops from Sakharov
2009-12-24 01:31:32 - fumandomuerte ended the turn
2009-12-24 01:31:43 - Hopscotcher received 1 troops for holding ?
2009-12-24 01:31:43 - Hopscotcher received 2 troops for holding ?
2009-12-24 01:31:43 - Hopscotcher received 5 troops for 16 regions
2009-12-24 01:31:43 - Hopscotcher received 8 deferred troops for missing 1 rounds (WTF?)
2009-12-24 01:32:20 - Hopscotcher deployed 8 troops on ?
2009-12-24 01:32:23 - Hopscotcher assaulted ? from ? and conquered it from fumandomuerte
2009-12-24 01:32:28 - Hopscotcher assaulted ? from ? and conquered it from fumandomuerte
2009-12-24 01:32:34 - Hopscotcher assaulted ? from ? and conquered it from fumandomuerte
2009-12-24 01:32:38 - Hopscotcher assaulted ? from ? and conquered it from fumandomuerte
2009-12-24 01:32:59 - Hopscotcher deployed 8 troops on ?
2009-12-24 01:33:05 - Hopscotcher ended the turn
2009-12-24 01:33:05 - Incrementing game to round 20
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Re: Arms Race! [Quenched]

Postby MrBenn on Thu Dec 24, 2009 5:31 am

It's a known bug that occurs when a player is eliminated by a neutral killer:
2009-12-24 01:25:21 - neutral player eliminated DBandit70 from the game
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Re: Arms Race! [Quenched]

Postby fumandomuerte on Thu Dec 24, 2009 2:50 pm

But why does the nutral killer give deferred troops? Could that be fixed? That game was lost for me... It was very unfair to my contrinctant.
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Re: Arms Race! [Quenched]

Postby wolfmaster on Fri Jan 15, 2010 12:59 pm

Hi please refer to the topic
viewtopic.php?f=4&t=106494

I am in a situation where only 2 missile launch land
i found that there is some info not state in the map
the problem i found is i want into a possible but rare situations
opposing missle launch could not bomard each other

On the map there is this statement missile launch could bomard any foreign territory and opposing missle.
If anyone could explain why the missle launch is not consider as a foreign territory or opposing missle

If it is possible that we put a statement that missle launch could not bomard each other

this would make the game more clear
Thanks
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arms race board

Postby eddie2 on Wed Mar 24, 2010 7:39 am

hi i am sure the mods in c and a are getting feed up with complaints of truce breaking backstabbing intentionally throwing of the game for this board. i think i have came up with a solution to this would it be possible to make a code for the board to say that you cann't attack the silo until all uraniums and bunkers are held . i dont know if this would be possible but think it would help with the following.

1) would stop putting the weakest of the 3 players in a bad situation having to make a choice of who he wants to win the game. not matter what anybody says this is what is actually happening.

2)would stop all the complaints coming in from the players that decide that the weaker player is either backstabbing or throwing games

3)would stop giving the mods a headache about this board where i feel that if all of this carries on they are just going to delete the board and none of us arms race fans want this to happen.

thank you for taking time to read this and hope i get decient responses to this thread
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Re: arms race board

Postby AAFitz on Wed Mar 24, 2010 7:46 am

well, for one, this is a map issue, not a mod issue, and its been played so many times that any changes...especially this one. are beyond unlikely.

I also think you overestimate the drama that others perceive on this board. A few complaints are expected, and it isnt the map thats causing it...its the people making them.

Most importantly though, the idea is riddled with problems, and simply wont solve any problems short of making never ending arms race games, which people will then complain about.
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Re: arms race board

Postby Bones2484 on Wed Mar 24, 2010 8:33 am

I don't believe that is possible anyways, even if it is a bad idea.
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Re: Arms Race! [Quenched]

Postby AndyDufresne on Wed Mar 24, 2010 10:20 am

Merged with the map topic.


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Re: Arms Race! [Quenched]

Postby BuckeyeBomber on Sun Apr 04, 2010 9:06 pm

So I don't know if this has been discussed yet or not, but here goes...
When someone deadbeats after going through the launch, it remains whatever they had left up in the missile launch and never resets until someone else kills that 1.
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Re: Arms Race! [Quenched]

Postby natty dread on Sun Apr 04, 2010 9:09 pm

yes, that's how killer neutrals work. they only reset when the player holding it starts his turn.
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