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Re: WWII ARDENNES OFFENSIVE(NEW-5 april-page 1-15)chrisp [i]

PostPosted: Tue Apr 08, 2008 8:54 am
by gimil
qwert wrote:Gimil all ready understand in 2-3 pages before.


I dont recall saying anything about the naming of territoires.

Re: WWII ARDENNES OFFENSIVE(NEW-5 april-page 1-15)chrisp [i]

PostPosted: Tue Apr 08, 2008 9:36 am
by Qwert
qwert wrote:
Gimil all ready understand in 2-3 pages before.


I dont recall saying anything about the naming of territoires.


Not names,do you read what Oaktown say,its abouth XXX.
You ask me before about XXX,and i explane you,do you not remember these.

Re: WWII ARDENNES OFFENSIVE(NEW-5 april-page 1-15)chrisp [i]

PostPosted: Tue Apr 08, 2008 12:32 pm
by Qwert
Hmm,i will take Cairnswk tactic,hes wrote in hes Title"ready for FF"and its work,hes now in FF. :wink:

Re: WWII ARDENNES OFFENSIVE(NEW-5 april-page1-15)Ready for FF[i]

PostPosted: Tue Apr 08, 2008 1:38 pm
by AndyDufresne
I don't pay attention to titles. ;)


--Andy

Re: WWII ARDENNES OFFENSIVE(NEW-5 april-page1-15)Ready for FF[i]

PostPosted: Tue Apr 08, 2008 3:12 pm
by Qwert
by AndyDufresne on Tue Apr 08, 2008 8:38 pm

I don't pay attention to titles.

You dont,so why you answer :wink:

Re: WWII ARDENNES OFFENSIVE(NEW-5 april-page1-15)Ready for FF[i]

PostPosted: Tue Apr 08, 2008 11:52 pm
by oaktown
So let me get this straight - the unit sizes have nothing to do with gameplay. They are just there for territory naming purposes, right? if so,let's move this map on.

Image

Re: WWII ARDENNES OFFENSIVE(NEW-5 april-page1-15)Ready for FF[i]

PostPosted: Wed Apr 09, 2008 4:43 am
by Qwert
by oaktown on Wed Apr 09, 2008 6:52 am

So let me get this straight - the unit sizes have nothing to do with gameplay. They are just there for territory naming purposes, right? if so,let's move this map on.

Yes,finaly you understand =D>

Now its left Gimil to say hes last words. ;)

Re: WWII ARDENNES OFFENSIVE(-5 april-page1-15)[idea,gameplay]

PostPosted: Thu Apr 10, 2008 4:37 am
by Qwert
Gimil :?

Re: WWII ARDENNES OFFENSIVE(-5 april-page1-15)[idea,gameplay]

PostPosted: Thu Apr 10, 2008 6:56 am
by gimil
qwert wrote:Gimil :?


Qwerts my life this week was sent to me 1st class from hell. Ill look at this the second I get a chance to breath :)

Re: WWII ARDENNES OFFENSIVE(-5 april-page1-15)[idea,gameplay]

PostPosted: Thu Apr 10, 2008 6:21 pm
by Qwert
Gimil
Qwerts my life this week was sent to me 1st class from hell. Ill look at this the second I get a chance to breath

Ok ,i hope these will be today. ;)

Re: WWII ARDENNES OFFENSIVE(-5 april-page1-15)[idea,gameplay]

PostPosted: Thu Apr 10, 2008 6:25 pm
by gimil
Hopfully within the hour :)

Re: WWII ARDENNES OFFENSIVE(-5 april-page1-15)[idea,gameplay]

PostPosted: Thu Apr 10, 2008 9:58 pm
by gimil
Ok qwerts the only problem I have is with the legends. The text doesnt seem to be centered at alot of bits. Also the air-bourn text spacing is too big and needs decreased since it doesnt look good. Other than that:

Image

Re: WWII ARDENNES OFFENSIVE(-5 april-page1-15)[idea,gameplay]

PostPosted: Fri Apr 11, 2008 4:08 am
by MrBenn
Hi Qwert,

Looks like you made some nice amendments to this map - and got yourself a couple of stamps!

I was just wondering if there should be a connection between BR 29 and US VIII? I can't see any real reason for there not to be a link between the two bits of the Allied armies, other than the fact that the legend is almost in the way...

The other thing I noticed is that the SDZ and SLZ aren't that clear; is there any way that these two can be made to 'jump out' a little bit more? Perhaps by changing the label colour to green or something??

Re: WWII ARDENNES OFFENSIVE(5april-p1-15)[idea,gameplay,graphic]

PostPosted: Fri Apr 11, 2008 6:34 am
by Qwert
gimil
Ok qwerts the only problem I have is with the legends. The text doesnt seem to be centered at alot of bits. Also the air-bourn text spacing is too big and needs decreased since it doesnt look good. Other than that:

These can be arange and check in final forge,now these go to-do list.


I was just wondering if there should be a connection between BR 29 and US VIII?

I dont see any reason why will be connect these two .

The other thing I noticed is that the SDZ and SLZ aren't that clear; is there any way that these two can be made to 'jump out' a little bit more? Perhaps by changing the label colour to green or something??

Well i can try with changing colours.

Re: WWII ARDENNES OFFENSIVE(NEW-5 april-page 1-15)chrisp [i]

PostPosted: Fri Apr 11, 2008 10:54 am
by MrBenn
qwert wrote:
Click image to enlarge.
image

I only mentioned the possibility of a BR-29 and US-VIII link, as otherwise the two Allied areas are not connected. I'm happy with it if that is intended - I'm just thinking of people who may be confused by the Belgium border, which goes between the two...

Re: WWII ARDENNES OFFENSIVE(5april-p1-15)[idea,gameplay,graphic]

PostPosted: Fri Apr 11, 2008 10:57 am
by MrBenn
... also, there are only 3 armour territories down there, making it harder to get that bonus if you're trying to build from the bottom...

Re: WWII ARDENNES OFFENSIVE(5april-p1-15)[idea,gameplay,graphic]

PostPosted: Fri Apr 11, 2008 11:27 am
by Qwert
MrBenn

... also, there are only 3 armour territories down there, making it harder to get that bonus if you're trying to build from the bottom...

Dont blame me,blame General Patton.

i only mentioned the possibility of a BR-29 and US-VIII link, as otherwise the two Allied areas are not connected. I'm happy with it if that is intended - I'm just thinking of people who may be confused by the Belgium border, which goes between the two...
MrBenn

These map dont have Bonus terittory like Classic,and these mean if you hold 3 infantry unit in South and 3 infantry unit in north,you get bonus.Any way,i dont see any road who can confuse people to thinking that Br 29 brigade whas conected with US VIII Corps.Also german with hes attack split defence of Ally forces.

Re: WWII ARDENNES OFFENSIVE(5april-p1-15)[idea,gameplay,graphic]

PostPosted: Sat Apr 12, 2008 3:00 pm
by Qwert
Now its Andy turn ;)

Re: WWII ARDENNES OFFENSIVE(5april-p1-15)[idea,gameplay,graphic]

PostPosted: Sat Apr 12, 2008 3:51 pm
by gimil
qwert wrote:Now its Andy turn ;)


In case your havent notice there more pressing issues at hand ;)

Give the monkey time.

Re: WWII ARDENNES OFFENSIVE(5april-p1-15)[idea,gameplay,graphic]

PostPosted: Sat Apr 12, 2008 4:26 pm
by Qwert
In case your havent notice there more pressing issues at hand

Give the monkey time.

I know,its Classic nightmare,i mean rewamp -right ;)

Re: WWII ARDENNES OFFENSIVE(5april-p1-15)[idea,gameplay,graphic]

PostPosted: Sat Apr 12, 2008 4:43 pm
by MrBenn
Perhaps he's gone in search of bananas?

Re: WWII ARDENNES OFFENSIVE(5april-p1-15)[idea,gameplay,graphic]

PostPosted: Sat Apr 12, 2008 5:32 pm
by Qwert
Who knows,maybe he escape from these Map making madness,and eat bananas in some lost isle. :mrgreen:

Re: WWII ARDENNES OFFENSIVE(5april-p1-15)[idea,gameplay,graphic]

PostPosted: Sat Apr 12, 2008 5:45 pm
by gimil
Poor thing. Hes all monkey and no banana at the moment :(

Re: WWII ARDENNES OFFENSIVE(5april-p1-15)[idea,gameplay,graphic]

PostPosted: Mon Apr 14, 2008 3:53 pm
by Qwert
"calling Andy anybody home?" :mrgreen:

Re: WWII ARDENNES OFFENSIVE(5april-p1-15)[idea,gameplay,graphic]

PostPosted: Tue Apr 15, 2008 10:13 pm
by AndyDufresne
              Final Forge

---WWII Ardennes Offensive] has reached the ‘Final Forge’ Stage. I've revived this thread from the pits of the Foundry Furnace (okay, maybe not) and have examined the contents. Nearly every major concern has been addressed. If there are any other current concerns, please make your voice heard. If after a reasonable amount of time there has not been any objection or protest, the map will be deemed finished with the 'Foundry Brand' of approval and will be submitted for live play. As long as there is still discussion or posts that have yet to be commented on, the map will remain in Final Forge until said discussion has reached the conclusion that the map has reached its final and polished version.

Post questions and concerns if any.

              Image

--Andy