Moderator: Cartographers
edbeard wrote:NOT LOOKING FOR GRAPHIC FEEDBACK. NOT LOOKING FOR GRAPHIC FEEDBACK. NOT LOOKING FOR GRAPHIC FEEDBACK. NOT LOOKING FOR GRAPHIC FEEDBACK. NOT LOOKING FOR GRAPHIC FEEDBACK. NOT LOOKING FOR GRAPHIC FEEDBACK. NOT LOOKING FOR GRAPHIC FEEDBACK.
edbeard wrote:I'm surprised by you not being able to know what attacks what. Borders are shown and anything that is different from normal is explained in the rules.
yeti_c wrote:edbeard wrote:At the moment, it IS possible to hold an objective on your first go.
It isn't actually - if you're dealt with an objective then the game will reset and deal again...
C.
edbeard wrote:There are quite a few rules to read. But, once that is done it shouldn't be too hard to follow.
I'm surprised by you not being able to know what attacks what. Borders are shown and anything that is different from normal is explained in the rules.
If you 'miss' an objective, I don't know what to say. If players take a minute to read what they are and see where they are, they should notice that each side (left, right, top, and bottom) have their own objective. With these 'rules heavy' maps (like DiM's maps (hope he doesn't mind me lumping myself into a category with him!)), you do need to do a bit more reading than other maps, but at the same time once you have done so, it all becomes very simple.
Telvannia wrote:yeti_c wrote:edbeard wrote:At the moment, it IS possible to hold an objective on your first go.
It isn't actually - if you're dealt with an objective then the game will reset and deal again...
C.
I think you mean, if you hold all the objectives, the game redeals, otherwise AoR would not work, as the game would not let you start with a castle...
babinecz wrote:i live in baltimore, nothin cool about this shit
Sir. Ricco wrote:Maybe the patrol could bombard the junkies. Just a thought.
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