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High Seas [Quenched]

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Re: High Seas, make a choice! pg 18 [I, GP, Gr]

Postby oaktown on Tue May 20, 2008 7:11 pm

yeti_c wrote:
qwert wrote:Hmm,i think that you dont need these + in Bonus legend. If i know all maps dont have these addition to bonus number. Just left Numbers without +.


I disagree with this actually...

In this instance it might look like the continents are numbered 1-6 - and people would ask - why have you numbered 2 continents 4?

C.

Agreed, yeti... I'd rather risk having a bit too much information than not enough.
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Re: High Seas, make a choice! pg 18 [I, GP, Gr]

Postby bryguy on Tue May 20, 2008 8:19 pm

curved!
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Re: High Seas, make a choice! pg 18 [I, GP, Gr]

Postby oaktown on Wed May 21, 2008 1:34 am

bryguy wrote:curved!

right... curved clearly wins. Nice catch, mibi.
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Re: High Seas, make a choice! pg 18 [I, GP, Gr]

Postby hulmey on Wed May 21, 2008 1:38 am

it looks like areal sea map...congrats oaktown!!

just hope it plays out well =D> =D> =D> =D>
[img]http://img801.imageshack.us/img801/9761/41922610151374166770386.jpg[/mg]
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Re: High Seas, make a choice! pg 18 [I, GP, Gr]

Postby nagerous on Wed May 21, 2008 7:50 am

Oaktown I'm a big fan of your maps and this one looks like another sweet piece of work. Well done! I'm sorry if this has been suggested before, I don't have time to read through all the thread, but is it possible if the border lines between each of the ocean bonuses could be ever so slightly thicker, so that they are more clear. Thanks!
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Re: High Seas, make a choice! pg 18 [I, GP, Gr]

Postby oaktown on Fri May 23, 2008 12:39 am

nagerous wrote:Oaktown I'm a big fan of your maps and this one looks like another sweet piece of work. Well done! I'm sorry if this has been suggested before, I don't have time to read through all the thread, but is it possible if the border lines between each of the ocean bonuses could be ever so slightly thicker, so that they are more clear. Thanks!

I'll play with the glow on the borders to try to make them stand out a touch more... some of the shorter borders get lost.
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Re: High Seas, make a choice! pg 18 [I, GP, Gr]

Postby Juan_Bottom on Sat May 24, 2008 8:18 pm

My only quibble is this; This is the world based on a fish's perspective, yet the oceans and seas are divided based upon our perspective of them. I believe that a map would really be divided by the coral reefs, gulf streams, deep open ocean, and maybe a few ship graveyards. And this, I believe would warrent a much larger map. Again, just a quibble, because it really is a nice map.

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Re: High Seas, make a choice! pg 18 [I, GP, Gr]

Postby oaktown on Sun May 25, 2008 12:20 am

Juan_Bottom wrote:My only quibble is this; This is the world based on a fish's perspective, yet the oceans and seas are divided based upon our perspective of them.

LOL - I'd totally forgotten about my comment about this being the earth as seen by a fish! Clearly the perspective changed as the map took shape... now it's the earth as seen by a 16th century printer in a small room in Bavaria. This one, perhaps...

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Re: High Seas, make a choice! pg 18 [I, GP, Gr]

Postby oaktown on Sun May 25, 2008 9:29 am

Click image to enlarge.
image

Image

changes: borders between territories made a bit darker to make them more identifiable against the seas.

I was going to do a whole thing with giving them a glow (yet one different from the region border glow) but this seems to have done the trick... in a side by side comparison the current borders are considerably easier to see, in my opinion.
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Re: High Seas; wee change, pg 19 [I, GP, Gr]

Postby Juan_Bottom on Sun May 25, 2008 1:25 pm

Oh!, Well, then is it too late to ask for the Northwest Passage? It's not real, but it is the 16th century. Or maybe do ya'll think that it is a bit to hokey?
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Re: High Seas; wee change, pg 19 [I, GP, Gr]

Postby oaktown on Sun May 25, 2008 1:28 pm

Juan_Bottom wrote:Oh!, Well, then is it too late to ask for the Northwest Passage? It's not real, but it is the 16th century. Or maybe do ya'll think that it is a bit to hokey?

we talked that one out a while ago... we came to the agreement that since there was no northwest passage until global warming made it so, it shouldn't appear here. Plus, at this point it would disrupt the play of the map - bonuses and attack routes and such - so I'd rather not mess with around.
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Re: High Seas; wee change, pg 19 [I, GP, Gr]

Postby AndyDufresne on Mon May 26, 2008 8:10 pm

Forza has given the XML the go ahead! Lets hope this eventual next back of Quenches goes smoother for us all, XML wise. ; )

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Re: High Seas; wee change, pg 19 [I, GP, Gr, X]

Postby oaktown on Mon May 26, 2008 9:54 pm

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Re: High Seas; wee change, pg 19 [I, GP, Gr, X]

Postby AndyDufresne on Mon Jun 02, 2008 2:35 pm

Would you mind posting images with the army coordinates on them? Just a quick check...and then...!


--Andy
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Re: High Seas; wee change, pg 19 [I, GP, Gr]

Postby bryguy on Mon Jun 02, 2008 2:37 pm

Juan_Bottom wrote:Oh!, Well, then is it too late to ask for the Northwest Passage? It's not real, but it is the 16th century. Or maybe do ya'll think that it is a bit to hokey?


i think it would be fun to have in there :)
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Re: High Seas; wee change, pg 19 [I, GP, Gr, X]

Postby yeti_c on Tue Jun 03, 2008 1:39 pm

Quench!!

C.
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Re: High Seas; wee change, pg 19 [I, GP, Gr, X]

Postby oaktown on Tue Jun 03, 2008 7:35 pm

AndyDufresne wrote:Would you mind posting images with the army coordinates on them? Just a quick check...and then...!

I assumeyou want three digit #s to check borders?

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Re: High Seas; wee change, pg 19 [I, GP, Gr, X]

Postby AndyDufresne on Tue Jun 03, 2008 9:09 pm

              Quenching

---The Final Forge period has concluded for the High Seas Map. All objections have had their time. The Foundry and I hereby brand this map with the Foundry Brand. Let it be known that this map is now ready for live play (barring any Lack vetoes).

Conquer Club, enjoy!
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--Andy
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Re: High Seas [Quenched]

Postby RjBeals on Tue Jun 03, 2008 9:12 pm

=D>
The cc community is gonna be very pleased. Excellent job Oaktown. This has potential to shoot up the favorite maps list very fast!
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Re: High Seas [Quenched]

Postby WidowMakers on Tue Jun 03, 2008 9:13 pm

100th map keeps getting closer. Great Job Oak

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Re: High Seas [Quenched]

Postby TaCktiX on Tue Jun 03, 2008 11:34 pm

Congratumalations, Oaktown. The twist to gameplay should prove to be quite interesting.
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Re: High Seas [Quenched]

Postby yeti_c on Wed Jun 04, 2008 3:05 am

Congrats Oak.

C.
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Re: High Seas [Quenched]

Postby oaktown on Wed Jun 04, 2008 8:30 am

thanks all... let's see if this one can be any more popular than my other maps! :roll:
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Re: High Seas [Quenched]

Postby t-o-m on Wed Jun 04, 2008 9:07 am

congrats bud :)
=D> =D>
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Re: High Seas [Quenched]

Postby Incandenza on Wed Jun 04, 2008 5:59 pm

Well done, sir.
THOTA: dingdingdingdingdingdingBOOM

Te Occidere Possunt Sed Te Edere Non Possunt Nefas Est
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