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Re: High Seas, make a choice! pg 18 [I, GP, Gr]

PostPosted: Tue May 20, 2008 7:11 pm
by oaktown
yeti_c wrote:
qwert wrote:Hmm,i think that you dont need these + in Bonus legend. If i know all maps dont have these addition to bonus number. Just left Numbers without +.


I disagree with this actually...

In this instance it might look like the continents are numbered 1-6 - and people would ask - why have you numbered 2 continents 4?

C.

Agreed, yeti... I'd rather risk having a bit too much information than not enough.

Re: High Seas, make a choice! pg 18 [I, GP, Gr]

PostPosted: Tue May 20, 2008 8:19 pm
by bryguy
curved!

Re: High Seas, make a choice! pg 18 [I, GP, Gr]

PostPosted: Wed May 21, 2008 1:34 am
by oaktown
bryguy wrote:curved!

right... curved clearly wins. Nice catch, mibi.

Re: High Seas, make a choice! pg 18 [I, GP, Gr]

PostPosted: Wed May 21, 2008 1:38 am
by hulmey
it looks like areal sea map...congrats oaktown!!

just hope it plays out well =D> =D> =D> =D>

Re: High Seas, make a choice! pg 18 [I, GP, Gr]

PostPosted: Wed May 21, 2008 7:50 am
by nagerous
Oaktown I'm a big fan of your maps and this one looks like another sweet piece of work. Well done! I'm sorry if this has been suggested before, I don't have time to read through all the thread, but is it possible if the border lines between each of the ocean bonuses could be ever so slightly thicker, so that they are more clear. Thanks!

Re: High Seas, make a choice! pg 18 [I, GP, Gr]

PostPosted: Fri May 23, 2008 12:39 am
by oaktown
nagerous wrote:Oaktown I'm a big fan of your maps and this one looks like another sweet piece of work. Well done! I'm sorry if this has been suggested before, I don't have time to read through all the thread, but is it possible if the border lines between each of the ocean bonuses could be ever so slightly thicker, so that they are more clear. Thanks!

I'll play with the glow on the borders to try to make them stand out a touch more... some of the shorter borders get lost.

Re: High Seas, make a choice! pg 18 [I, GP, Gr]

PostPosted: Sat May 24, 2008 8:18 pm
by Juan_Bottom
My only quibble is this; This is the world based on a fish's perspective, yet the oceans and seas are divided based upon our perspective of them. I believe that a map would really be divided by the coral reefs, gulf streams, deep open ocean, and maybe a few ship graveyards. And this, I believe would warrent a much larger map. Again, just a quibble, because it really is a nice map.

-Juan_Bottom

Re: High Seas, make a choice! pg 18 [I, GP, Gr]

PostPosted: Sun May 25, 2008 12:20 am
by oaktown
Juan_Bottom wrote:My only quibble is this; This is the world based on a fish's perspective, yet the oceans and seas are divided based upon our perspective of them.

LOL - I'd totally forgotten about my comment about this being the earth as seen by a fish! Clearly the perspective changed as the map took shape... now it's the earth as seen by a 16th century printer in a small room in Bavaria. This one, perhaps...

Image

Re: High Seas, make a choice! pg 18 [I, GP, Gr]

PostPosted: Sun May 25, 2008 9:29 am
by oaktown
Click image to enlarge.
image

Image

changes: borders between territories made a bit darker to make them more identifiable against the seas.

I was going to do a whole thing with giving them a glow (yet one different from the region border glow) but this seems to have done the trick... in a side by side comparison the current borders are considerably easier to see, in my opinion.

Re: High Seas; wee change, pg 19 [I, GP, Gr]

PostPosted: Sun May 25, 2008 1:25 pm
by Juan_Bottom
Oh!, Well, then is it too late to ask for the Northwest Passage? It's not real, but it is the 16th century. Or maybe do ya'll think that it is a bit to hokey?

Re: High Seas; wee change, pg 19 [I, GP, Gr]

PostPosted: Sun May 25, 2008 1:28 pm
by oaktown
Juan_Bottom wrote:Oh!, Well, then is it too late to ask for the Northwest Passage? It's not real, but it is the 16th century. Or maybe do ya'll think that it is a bit to hokey?

we talked that one out a while ago... we came to the agreement that since there was no northwest passage until global warming made it so, it shouldn't appear here. Plus, at this point it would disrupt the play of the map - bonuses and attack routes and such - so I'd rather not mess with around.

Re: High Seas; wee change, pg 19 [I, GP, Gr]

PostPosted: Mon May 26, 2008 8:10 pm
by AndyDufresne
Forza has given the XML the go ahead! Lets hope this eventual next back of Quenches goes smoother for us all, XML wise. ; )

Image


--Andy

Re: High Seas; wee change, pg 19 [I, GP, Gr, X]

PostPosted: Mon May 26, 2008 9:54 pm
by oaktown

Re: High Seas; wee change, pg 19 [I, GP, Gr, X]

PostPosted: Mon Jun 02, 2008 2:35 pm
by AndyDufresne
Would you mind posting images with the army coordinates on them? Just a quick check...and then...!


--Andy

Re: High Seas; wee change, pg 19 [I, GP, Gr]

PostPosted: Mon Jun 02, 2008 2:37 pm
by bryguy
Juan_Bottom wrote:Oh!, Well, then is it too late to ask for the Northwest Passage? It's not real, but it is the 16th century. Or maybe do ya'll think that it is a bit to hokey?


i think it would be fun to have in there :)

Re: High Seas; wee change, pg 19 [I, GP, Gr, X]

PostPosted: Tue Jun 03, 2008 1:39 pm
by yeti_c
Quench!!

C.

Re: High Seas; wee change, pg 19 [I, GP, Gr, X]

PostPosted: Tue Jun 03, 2008 7:35 pm
by oaktown
AndyDufresne wrote:Would you mind posting images with the army coordinates on them? Just a quick check...and then...!

I assumeyou want three digit #s to check borders?

Image
Click image to enlarge.
image

Re: High Seas; wee change, pg 19 [I, GP, Gr, X]

PostPosted: Tue Jun 03, 2008 9:09 pm
by AndyDufresne
              Quenching

---The Final Forge period has concluded for the High Seas Map. All objections have had their time. The Foundry and I hereby brand this map with the Foundry Brand. Let it be known that this map is now ready for live play (barring any Lack vetoes).

Conquer Club, enjoy!
              Image

--Andy

Re: High Seas [Quenched]

PostPosted: Tue Jun 03, 2008 9:12 pm
by RjBeals
=D>
The cc community is gonna be very pleased. Excellent job Oaktown. This has potential to shoot up the favorite maps list very fast!

Re: High Seas [Quenched]

PostPosted: Tue Jun 03, 2008 9:13 pm
by WidowMakers
100th map keeps getting closer. Great Job Oak

WM

Re: High Seas [Quenched]

PostPosted: Tue Jun 03, 2008 11:34 pm
by TaCktiX
Congratumalations, Oaktown. The twist to gameplay should prove to be quite interesting.

Re: High Seas [Quenched]

PostPosted: Wed Jun 04, 2008 3:05 am
by yeti_c
Congrats Oak.

C.

Re: High Seas [Quenched]

PostPosted: Wed Jun 04, 2008 8:30 am
by oaktown
thanks all... let's see if this one can be any more popular than my other maps! :roll:

Re: High Seas [Quenched]

PostPosted: Wed Jun 04, 2008 9:07 am
by t-o-m
congrats bud :)
=D> =D>

Re: High Seas [Quenched]

PostPosted: Wed Jun 04, 2008 5:59 pm
by Incandenza
Well done, sir.