Page 23 of 25

Re: CC City Mogul [Quenched]

PostPosted: Fri Sep 19, 2008 6:15 am
by BENJIKAT IS DEAD
djak. wrote:
BENJIKAT IS DEAD wrote:This was before (or maybe during) the time when the XML was revised - this can't happen this way any more


What changed? I can't see anything mentioned in the first post. Are no more players put in W and E at the start?


You are correct - all the shops adjacent to the arsonists now start neutral

Re: CC City Mogul [Quenched]

PostPosted: Fri Sep 19, 2008 7:46 am
by Crissipos
yep - people are still mentioning the first gameplay, no more luck now, else I didn't win almost all my games on this map

Re: CC City Mogul [Quenched]

PostPosted: Tue Sep 23, 2008 3:32 pm
by hobbzz
I don't know if this is considered a bug but here is my issue.
The objective is to eliminate your opponents or own the Manor and Mall.
During gameplay I conquered the Manor and Mall, but did not win automatically, I assume the instructions or objectives should state more clearly that you must HOLD the Manor and Mall for 1 turn in order to win the game.
If I am being picky then tell me to shove off or worse.
Game # 3296673 my name is hobbzz

Thankyou.

Re: CC City Mogul [Quenched]

PostPosted: Wed Sep 24, 2008 5:55 pm
by Crissipos
hobbzz wrote:I don't know if this is considered a bug but here is my issue.
The objective is to eliminate your opponents or own the Manor and Mall.
During gameplay I conquered the Manor and Mall, but did not win automatically, I assume the instructions or objectives should state more clearly that you must HOLD the Manor and Mall for 1 turn in order to win the game.
If I am being picky then tell me to shove off or worse.
Game # 3296673 my name is hobbzz

Thankyou.


that's how it always goes when there's a game objective to have some specific territories in order to win
you need to end the turn having the cc manor and mall, not just conquer it during the turn and then lose it again

Re: CC City Mogul [Quenched]

PostPosted: Thu Sep 25, 2008 12:16 am
by BENJIKAT IS DEAD
Crissipos wrote:
that's how it always goes when there's a game objective to have some specific territories in order to win
you need to end the turn having the cc manor and mall, not just conquer it during the turn and then lose it again


Not quite right - you need to hold it at the start of your own turn

Re: CC City Mogul [Quenched]

PostPosted: Tue Sep 30, 2008 3:57 am
by mano
I have an issue!

I've played this map recently and the text says: Win by owning the CC manor and city hall or elimating blabla

So I thought :roll: Imma go for the first one and when i conquered both, nothing happened really^^ I ended up getting killed, doesnt matter..

anyway my question is: can someone clearafy the ' winning rules' for the other current of future players..?

grz mano

p.s. love the map, well done!

Re: CC City Mogul [Quenched]

PostPosted: Tue Sep 30, 2008 9:48 am
by DiM
hi mano,
well the objectives on any map function on the same rule. take it, hold it for 1 turn and win.
so let's say in turn 5 you take the mall and the mannor. end your turn let everybody else take their turns and when you start your next turn if you still hold them you automatically win,

as i said this is how it works on any objective based map.

Re: CC City Mogul [Quenched]

PostPosted: Tue Sep 30, 2008 11:36 am
by mano
ah ic, should've known :oops:
thanks for your reply:)

Re: CC City Mogul [Quenched]

PostPosted: Wed Oct 01, 2008 6:30 am
by jiminski
mano wrote:ah ic, should've known :oops:
thanks for your reply:)


i know where you were coming from mate, i looked at it when you asked the question and unless you have played Objective based games you would not necessarily guess it.
Would it be possible to add those words DiM: "..and hold for 1 one" ?

Re: CC City Mogul [Quenched]

PostPosted: Wed Oct 01, 2008 6:34 am
by yeti_c
jiminski wrote:
mano wrote:ah ic, should've known :oops:
thanks for your reply:)


i know where you were coming from mate, i looked at it when you asked the question and unless you have played Objective based games you would not necessarily guess it.
Would it be possible to add those words DiM: "..and hold for 1 one" ?


This is really a failing with the site - NOT with the maps...

All objectives work like this - and this should be detailed somewhere in the instructions (along with other possible attack variants etc) instead of on the map itself.

EDIT:

This is what is in the instructions...
http://www.conquerclub.com/public.php?m ... tructions2
Some maps have objectives which you must conquer and hold for one round to win the game.


Seems a bit light weight to me.

C.

Re: CC City Mogul [Quenched]

PostPosted: Wed Oct 01, 2008 6:37 am
by jiminski
yeti_c wrote:
jiminski wrote:
mano wrote:ah ic, should've known :oops:
thanks for your reply:)


i know where you were coming from mate, i looked at it when you asked the question and unless you have played Objective based games you would not necessarily guess it.
Would it be possible to add those words DiM: "..and hold for 1 one" ?


This is really a failing with the site - NOT with the maps...

All objectives work like this - and this should be detailed somewhere in the instructions (along with other possible attack variants etc) instead of on the map itself.

EDIT:

This is what is in the instructions...
http://www.conquerclub.com/public.php?m ... tructions2
Some maps have objectives which you must conquer and hold for one round to win the game.


Seems a bit light weight to me.

C.



sure yeti, I am not accusing anyone of failure.
The site description is certainly a little shallow but do enough people read that anyway .. hahah most don't even read the map but i think it is the best place to start.

this is just my simple mind at work as i do not know what is entailed in the change, is it not quite easy to put those additional words on the map?

Re: CC City Mogul [Quenched]

PostPosted: Wed Oct 01, 2008 7:07 am
by yeti_c
jiminski wrote:this is just my simple mind at work as i do not know what is entailed in the change, is it not quite easy to put those additional words on the map?


On this map - there is probably room - but not all of the objective maps have that luxury...

C.

Re: CC City Mogul [Quenched]

PostPosted: Wed Oct 01, 2008 7:27 am
by DiM
just how you don't need to explain how reinforcements work or how attacks work i firmly believe that objectives should not be explained also.
in theory you should simply say terit X is the objective and then people will know what it means or if they don't they'll look it up in the instructions. same goes for bombardments.
problem is that the instructions are far from being perfect, but from what i remember a long time ago there were plans to improve this aspect.

Re: CC City Mogul [Quenched]

PostPosted: Wed Oct 01, 2008 7:38 am
by jiminski
Well it is up to you of course DiM,
hehe and this really is my last word on it .. i have not even played the map so why i got involved i have not the faintest idea. #-o

Words Now:
Win by owning the Mall and the CC Manor or by eliminating the competition

Could easily be changed to:
Win by holding Mall and CC Manor for one round or eliminating the competition

just seems like a nice easy way to go; no extra words and no one should make this same mistake again even once.

Re: CC City Mogul [Quenched]

PostPosted: Wed Oct 01, 2008 9:55 am
by badlouie
It only takes one time going for the objective to realize how it works.

Mano went for the objective, didn't get it. Asked a question, got an answer.

Problem solved. It's a problem that will only happen to you ONCE.

No need to mark up a nice map.

Re: CC City Mogul [Quenched]

PostPosted: Wed Oct 01, 2008 10:10 am
by jiminski
badlouie wrote:It only takes one time going for the objective to realize how it works.

Mano went for the objective, didn't get it. Asked a question, got an answer.

Problem solved. It's a problem that will only happen to you ONCE.

No need to mark up a nice map.


#-o

Re: CC City Mogul [Quenched]

PostPosted: Wed Oct 01, 2008 11:30 am
by mano
badlouie wrote:It only takes one time going for the objective to realize how it works.

Mano went for the objective, didn't get it. Asked a question, got an answer.

Problem solved. It's a problem that will only happen to you ONCE.

No need to mark up a nice map.


it was (obviously^^) my first time playing an objective map:)
You're right, it'll only happen once!
and indeed there's no need to mark up the nice map,
but it would be smart to clearafy it in the instructions...

anyway: Love the game/site and love the map!

gr mano

Re: CC City Mogul [Quenched]

PostPosted: Fri Oct 17, 2008 7:07 pm
by elvigilante
Hey one thing that I noticed is that when the bonuses are so high fixed rate cards play more like no cards where even a 10 bonus really doesn't affect anything after a few rounds because you may already be taking in a couple hundred armies per turn. So it sort of ruins that version of card bonuses. I don't know if it can be fixed. I don't think it's a huge deal but I thought I should bring it up. Thanks for your hard work

Re: CC City Mogul [Quenched]

PostPosted: Sat Oct 18, 2008 6:51 pm
by BENJIKAT IS DEAD
elvigilante wrote:Hey one thing that I noticed is that when the bonuses are so high fixed rate cards play more like no cards where even a 10 bonus really doesn't affect anything after a few rounds because you may already be taking in a couple hundred armies per turn. So it sort of ruins that version of card bonuses. I don't know if it can be fixed. I don't think it's a huge deal but I thought I should bring it up. Thanks for your hard work


This is actually one of the great aspects of this map - DiM has forced everyone to experience no cards games :)

Re: CC City Mogul [Quenched]

PostPosted: Fri Oct 24, 2008 9:53 am
by gdeangel
The legend on this map is grossly deficient I'm afraid as to the shop autodeploy versus shop deployable 20 (and yes, this does make a big difference when you form up your strategy).

Here's what it says:
Your shop = +20 $ (autodeploy)
any other shop = + 20 $
...
Get all shops that match your house color +20 $ extra


Now someone without BoB, please go to this game 3483919 and tell me what you think the bonuses are... I'll make it easy - just consider my position in the game and tell me whether I am getting auto-deploys or deployables for my shops. I started with the cyan and grey/sand houses. They are still the only houses I hold. I also hold the matching color shops, cyan & sand color, as well as one more shop which is green, in the sand color block (not the green block). I don't hold the green house. So who can figure this out from the above legend? Don't use BoB, and don't look at last turn's log, because that will give it away.

IMHO, either the legend is wrong, or the XML is wrong.

Re: CC City Mogul [Quenched]

PostPosted: Fri Oct 24, 2008 9:58 am
by yeti_c
Essentially the "local" shops are the ones that are autoodeployed...

i.e. the shops that are the same colour as their neighbourhood.

As for your test (Done without BOB enabled)

In hand you will receive
1 shop S5 = 20
3 blanks C3, S3, S6 = 15
+1 for territories
= 36

Autodeployed you will receive
Homes
C1 = 20
S4 = 20
Shops
C4 = 20
S2 = 20
=80

C.

Re: CC City Mogul [Quenched]

PostPosted: Wed Oct 29, 2008 2:43 pm
by gdeangel
yeti_c wrote:Essentially the "local" shops are the ones that are autoodeployed...

i.e. the shops that are the same colour as their neighbourhood.

As for your test (Done without BOB enabled)

In hand you will receive
1 shop S5 = 20
3 blanks C3, S3, S6 = 15
+1 for territories
= 36

Autodeployed you will receive
Homes
C1 = 20
S4 = 20
Shops
C4 = 20
S2 = 20
=80

C.


Then you need to say this.

The legend should say something like:

Local Shop (same color as neighborhood): +20$ (autodeploy)
Other shops: +20$

The problem with the legend as currently worded is that saying "your shop" makes no sense. It would make sense if you were talking about a shop that was the same color as a neighborhood that YOU hold, but that's not the case at all.

This definitely should be fixed (at least call it a "local" shop instead of "your" shop).

Re: CC City Mogul [Quenched]

PostPosted: Wed Oct 29, 2008 4:15 pm
by yeti_c
Yeah - I agree - "Local" shop is definitely better.

C.

Re: CC City Mogul [Quenched]

PostPosted: Wed Nov 05, 2008 6:05 pm
by Tanagon
Do the amount of armies given by spoils increase as well?

Re: CC City Mogul [Quenched]

PostPosted: Wed Nov 05, 2008 6:06 pm
by Gilligan
Tanagon wrote:Do the amount of armies given by spoils increase as well?


Only in escalating.