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Re: CC City Mogul [Quenched]

PostPosted: Wed Mar 31, 2010 11:26 pm
by Jeil
badlouie wrote:It only takes one time going for the objective to realize how it works.

Mano went for the objective, didn't get it. Asked a question, got an answer.

Problem solved. It's a problem that will only happen to you ONCE.

No need to mark up a nice map.


Problem with this is that it kinda limits what you can do with a map. After all, it might be the intent of the map maker to have a victory condition be just taking over some territory. First person to do so wins.

Sorry, didn't know what quenched meant. If it meant no more postings then my bad...

Re: CC City Mogul [Quenched]

PostPosted: Fri Mar 04, 2011 5:25 pm
by Tviorr
I think it means the game maker(s) go to have a well deserved drink on a finished map.- You can actually see on the map where they spilled som Irish Coffee ;-)

(a few issues turned up later, but has been cleared up in as far as the game engine allows it. - I believe there is still one thing that were intended differently with the starting deployment, but it should work as intended for 8 player games.)


Edit: Wait that says 2010 above... Please ignore me :roll:

Re: CC City Mogul [Quenched]

PostPosted: Sun May 22, 2011 9:08 am
by SirSebstar
Game 9107525 shows that some shops give +20 autodeploy (namely those were players can start) and some give + 20 reinforcements (this you cannot start on).
Is there any way to make this better in the legend and or visuals?

Suggestions is making another image for the +20 reinforcements shops vs +20 autodeploys shops.
or making the +20 autodeploy shops all into houses so you at least know they are autodeploy area's.

first has preferance.
second has the problem of the arsenist. Nobody uses it much, but it cannot hit houses.. suggestion would then be to split up the area's that can be hit from the arsonist, OR allow it to bomb houses too...

Re: CC City Mogul [Quenched]

PostPosted: Sun May 22, 2011 9:45 am
by Mr_Adams
SirSebstar wrote:Game 9107525 shows that some shops give +20 autodeploy (namely those were players can start) and some give + 20 reinforcements (this you cannot start on).
Is there any way to make this better in the legend and or visuals?


If the shop matches the block it is on, it is auto-deploy. If it is a different color, it gives reinforcements. good map.

Re: CC City Mogul [Quenched]

PostPosted: Mon May 23, 2011 4:13 am
by SirSebstar
Mr_Adams wrote:
SirSebstar wrote:Game 9107525 shows that some shops give +20 autodeploy (namely those were players can start) and some give + 20 reinforcements (this you cannot start on).
Is there any way to make this better in the legend and or visuals?


If the shop matches the block it is on, it is auto-deploy. If it is a different color, it gives reinforcements. good map.


and this is mentioned in the legend where?

Re: CC City Mogul [Quenched]

PostPosted: Mon Jun 06, 2011 6:43 am
by dagdam0r
in my first game on this map I noticed that all the S territories start with 30 neutral besides Y1 which starts with 20 neutral, is this a wanted thing or just a mistake?

Re: CC City Mogul [Quenched]

PostPosted: Mon Jun 06, 2011 6:50 am
by SirSebstar
dagdam0r wrote:in my first game on this map I noticed that all the S territories start with 30 neutral besides Y1 which starts with 20 neutral, is this a wanted thing or just a mistake?

it is wanted, but I too consider it a mistake

Re: CC City Mogul [Quenched]

PostPosted: Thu Jun 27, 2013 10:29 pm
by Gilligan
I just realized that with the new collection bonus, we can actually have the map give 0 deploy.

Re: CC City Mogul [Quenched]

PostPosted: Mon Jul 08, 2013 6:36 pm
by ManBungalow
Gilligan wrote:I just realized that with the new collection bonus, we can actually have the map give 0 deploy.

As in 0 troops for _ regions?

Re: CC City Mogul [Quenched]

PostPosted: Mon Jul 08, 2013 6:37 pm
by Gilligan
ManBungalow wrote:
Gilligan wrote:I just realized that with the new collection bonus, we can actually have the map give 0 deploy.

As in 0 troops for _ regions?


Yep

Re: CC City Mogul [Quenched]

PostPosted: Mon Apr 21, 2014 10:07 pm
by ztodd
It's not too clear in the original post whether we get bonuses for other houses besides our "own house". I didn't think the xml file allowed you to specify different things depending on where your starting territories are. Does it?

edit: The xml file seems to not be available for me to look at...

Re: CC City Mogul [Quenched]

PostPosted: Tue Apr 22, 2014 3:50 am
by Donelladan
Every house receive a +20 auto deploy. Yours only means once you have it :)

Re: CC City Mogul [Quenched]

PostPosted: Tue Jul 29, 2014 7:47 pm
by musicalmaven
i am having a problem with game # 14625505. i have managed to deploy my men on O 9 and i have gotten O 9 to appear as my attacking territory, but the computer refuses to recognize my desire to attack from O 9 and only shows the territory next to O 3 as the territory i can attack.
i am having the same problem on a brazil map and i have reported the problem on that map site.
in both cases i was having a problem with a communications connection and it took a number of tries before i could even get into the games and there was a third game with the same communication problem, but i was not able to get into that game due to the communication connection problem

Re: CC City Mogul [Quenched]

PostPosted: Tue Jul 29, 2014 8:00 pm
by ManBungalow
musicalmaven wrote:i am having a problem with game # 14625505. i have managed to deploy my men on O 9 and i have gotten O 9 to appear as my attacking territory, but the computer refuses to recognize my desire to attack from O 9 and only shows the territory next to O 3 as the territory i can attack.
i am having the same problem on a brazil map and i have reported the problem on that map site.
in both cases i was having a problem with a communications connection and it took a number of tries before i could even get into the games and there was a third game with the same communication problem, but i was not able to get into that game due to the communication connection problem

Are you using the greasemonkey clickable maps script/add-on? Any other relevant add-ons?

Does the region in question appear in the drop-down menu, or are you just highlighting it using clickable maps?

Are you using panel interface?

Is there a massive number of troops involved?

etc.

Re: CC City Mogul [Quenched]

PostPosted: Tue Jul 29, 2014 8:10 pm
by musicalmaven
i do have clickable maps. i have tried to both clicking on the territory in question (goias) and using the drop-down menu. the clickable map would not register. the change of attacking territory was managed from the drop-down menu, but the corresponding territories for possible attack did not change.
i am not sure about the panel interface. i try to keep it simple. i do not think i have a panel interface.
and no, there are not a massive number of troops involved. i deployed only 17.

Re: CC City Mogul [Quenched]

PostPosted: Tue Jul 29, 2014 10:34 pm
by musicalmaven
are you still there ?
i have just tried to re-enter my games and the same thing happened as it did with both city mogul & brazil.
i was trying to enter a classic map game and i hit the begin button and i got, as best as i can describe it, a blink and the page was "re-set" and i would have to hit the begin button again.
it happened with the other two maps too. in this case, i did not hit the begin button a second time. i went back up to the panel and tried to light-up my territories and nothing registered.
since you did get back to me to ask your questions and the person doing the brazil map did not, and i lost my turn on both games, i figured i'd come back to you and ask - what's going on ?
why am i having this problem ?
i am going to try to get back into c.c. on another computer and see if it happens there too.
i've been on c.c. both on this computer and the other computer earlier today without a problem.
and, by the way, what's the problem with BOB ? we just got a new computer and BOB has not been available to put onto the new computer, so i can see which color is which and in which territory.

Re: CC City Mogul [Quenched]

PostPosted: Wed Jul 30, 2014 4:58 pm
by IcePack
Are you using Firefox 31.0?

Re: CC City Mogul [Quenched]

PostPosted: Wed Jul 30, 2014 6:17 pm
by musicalmaven
as far as i know i am using the most current version of firefox.
i believe i am now experiencing the same problem with my 2nd computer - a notebook, which has BOB.
but i just tried to enter a classic map game and i got the same "blink" from this computer as i did from my old desktop and when the map re-appeared i no longer had the ability to highlight any players territories by resting the mouse on that player.
i again did not enter the game after the "blink".
what is going on?
am i the only one with this problem ?
i tried to get on with my old desktop this morning, but i had the same problem and i have played today both on this notebook and on my new computer (without BOB) with no problem until a few minutes ago.
i had played last on the notebook earlier this afternoon and on my new computer until 6 P.PM. east coast daylight savings time.
and again, what's up with BOB ? i am still, or rather had been using the old computer because BOB was functioning on it, and i could not get get it on the new computer.

Re: CC City Mogul [Quenched]

PostPosted: Thu Jul 31, 2014 11:56 am
by musicalmaven
just to let you know - i've received a message from another c.c. player who said he had the same problem and the problem was resolved by backing out of firefox 31 and going back to firefox 30.
he gave me a web site to back out of firefox 31. i'm going to try it. i'll let you know if it works for me.
also, maybe you guys need to work on your communication. a) you never got back to me about the possible incompatibility problem, nor how to resolve it, although you did have an inkling as to why i was having the problem and b) as i mentioned, i also notified the people working on the brazil map and they apparently had no idea as to the possible cause of the problem and they wound up saying that it apparently isn't a map problem, but a site problem and referred me back to the bug reporting area, not the map site.

Re: CC City Mogul [Quenched]

PostPosted: Sat Aug 02, 2014 10:25 am
by Gilligan
we also have lives too. we can't check everything all of the time :)

but again, yeah, it's a site problem and not a map problem (as i said in brazil).

I am not a tech guy so I have no idea how firefox works or what could/could not be compatible with it.

Re: CC City Mogul [Quenched]

PostPosted: Sat Aug 02, 2014 11:01 am
by IcePack
musicalmaven wrote:just to let you know - i've received a message from another c.c. player who said he had the same problem and the problem was resolved by backing out of firefox 31 and going back to firefox 30.
he gave me a web site to back out of firefox 31. i'm going to try it. i'll let you know if it works for me.
also, maybe you guys need to work on your communication. a) you never got back to me about the possible incompatibility problem, nor how to resolve it, although you did have an inkling as to why i was having the problem and b) as i mentioned, i also notified the people working on the brazil map and they apparently had no idea as to the possible cause of the problem and they wound up saying that it apparently isn't a map problem, but a site problem and referred me back to the bug reporting area, not the map site.


I'm the one who posted about you having FF 31. I don't normally come to maps area and as the problem had come up earlier I had been handling it a lot in bugs.
I checked a few times after you posted, but you posted in Brazil, city mogul, bugs.
You didn't reply here for over an hour, this is the next time I checked this area after waiting around a bit to see if you had replied. I'm not onsite 24/7.
Most issues would be handled in bugs, where they would point you to maps if it was a map issue and alert the CA mods to get you faster responses next time. Post there first for bugs