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Re: [POLL for luggers] Treasures of Galápagos [Quenched]

PostPosted: Fri Jan 02, 2009 8:48 pm
by cairnswk
Lincecum wrote:I have voted...all I ask is that if there is a change, it be done in an orderly manner and with advance notice to the community - especially as this is no longer a "beta" map. This is my home map for an ongoing tournament and it would suck to have a change in the middle of an important game(s)

noted Lincecum...and thanks for your input. :)

Re: [POLL for luggers] Treasures of Galápagos [Quenched]

PostPosted: Mon Jan 05, 2009 1:41 pm
by Blitzaholic
cairnswk wrote:Any votes please??




YES cairns please lower it some


I suggest 7 and this is what I voted

but, would be ok with 6, but I think 7 is perfect

Re: [POLL for luggers] Treasures of Galápagos [Quenched]

PostPosted: Fri Jan 16, 2009 3:46 pm
by cairnswk
Blitzaholic wrote:
cairnswk wrote:Any votes please??




YES cairns please lower it some


I suggest 7 and this is what I voted

but, would be ok with 6, but I think 7 is perfect



Thanks for your input Blitzaholic...and everyone else who voted!

Re: [POLL for luggers] Treasures of Galápagos [Quenched]

PostPosted: Mon Feb 02, 2009 3:33 am
by Joodoo
while searching one of the games played on this map, I found out that you could get negative bonuses for some territories...
why is that the case? does it have anything to do with the fresh water?

Re: [POLL for luggers] Treasures of Galápagos [Quenched]

PostPosted: Thu Mar 12, 2009 10:11 am
by SirSebstar
did you ever get a reply to this question? why is the water so important for survival?

Re: [POLL for luggers] Treasures of Galápagos [Quenched]

PostPosted: Thu Mar 12, 2009 2:27 pm
by cairnswk
Joodoo wrote:while searching one of the games played on this map, I found out that you could get negative bonuses for some territories...
why is that the case? does it have anything to do with the fresh water?

That may have been possible with the old negative lugger bonus, but all the bonuses are now positive numbers so i don't think this applies any longer.

SirSebstar wrote:did you ever get a reply to this question? why is the water so important for survival?

The water is required for survival because if at sea you can't drink salt water...it makes you sick. On These islands the only water available on some of the islands is rain water which is doesn't fall too often.

Re: [POLL for luggers] Treasures of Galápagos [Quenched]

PostPosted: Mon Jan 04, 2010 11:00 am
by SirSebstar
is it possible to find out how the placement of all the neutrals is, preferably by a pic in the first post?

Re: [POLL for luggers] Treasures of Galápagos [Quenched]

PostPosted: Mon Jan 04, 2010 3:17 pm
by cairnswk
SirSebstar wrote:is it possible to find out how the placement of all the neutrals is, preferably by a pic in the first post?

Done as requested.

Re: Treasures of Galápagos [Quenched]

PostPosted: Thu Jul 07, 2011 5:40 am
by Erland
I think it's time to reduce the number of neutrals on the luggers from 10 to 7 or maybe 8. I'd prefer 7. The problem is that the luggers are never a factor in trips or quads games. I used to play a lot of singles and occasionally I'd take a lugger in them, but in general I think they were over-nerfed when you changed them from 5 to 10. Just a suggestion . . . I'd be interested to hear what others think.

Erland

Re: Treasures of Galápagos [Quenched]

PostPosted: Thu Jul 07, 2011 8:24 am
by Seamus76
I absolutely agree. It's been one of my favorite maps, and I actually do pretty well on it, but I may have taken a lugger once in all the games I have played. Seven does seem like a good number to consider.

Re: Treasures of Galápagos [Quenched]

PostPosted: Fri Jul 08, 2011 5:34 am
by cairnswk
Yes Erland, i am still around.
Before we change any neutral amounts, you're going to have to have many more than two people post in this thread for the change.
Two people is nowhere near enough to support this sort of change.
Regards

Re: Treasures of Galápagos [Quenched]

PostPosted: Fri Jul 08, 2011 12:16 pm
by Erland
Hey, I just noticed a poll on the previous page of the thread where you yourself said you thought the luggers should be lowered to 7 and a lot of people seemed to agree! What ever became of that?? . . . Is it too late for me to cast my vote? heh heh

Erland

Re: Treasures of Galápagos [Quenched]

PostPosted: Fri Jul 08, 2011 3:06 pm
by cairnswk
Erland wrote:Hey, I just noticed a poll on the previous page of the thread where you yourself said you thought the luggers should be lowered to 7 and a lot of people seemed to agree! What ever became of that?? . . . Is it too late for me to cast my vote? heh heh

Erland

Erland, yes there was a poll, but because it was over 2 years ago, i have forgotten the results, and my calling for voting, seems that not many bothered. Seeing you are the first in over 2 years to call for change, it's not that i am unwilling to change it, but you must present as stated more people calling for this change to occur, and i mean many more posts in this thread. :)

Re: Treasures of Galápagos [Quenched]

PostPosted: Sat Jul 09, 2011 8:05 am
by Landain
Lowering the Luggers to 7 is a good idea. I play Galapagos on a regular basis in trips or quads. We rarely if ever use the Luggers. The Luggers do seem to have more of an impact on dubs or standard than in trips and quads.

Re: Treasures of Galápagos [Quenched]

PostPosted: Sat Jul 09, 2011 8:31 am
by stahrgazer
7 seems reasonable and probably an easy change. As it is now, I never use luggers, not even in doubles; I tried them in some early games and quickly concluded, "totally not worth it!"

About the only time I could imagine luggers come into play is for assassin or terminator, where luggers give someone the chance to shoot across the board to a specific targeted opponent without need to assault non-targeted opponents. Someone who plays those types of games on this map may suggest that even then, luggers are rarely needed (would depend on the drop.)

cairnswk, I love everything else about this map, but I really did wonder if you'd put luggers at 10 neutrals as a ploy to lure noobs into trying for them :lol:

As it stands, Galapagos just does NOT have the balance of strategic options that your other maps have, and that's a shame; because something I love about your other maps is that none of them have, "one ploy only, sink or swim based on dice," game play. Galapagos kind of does :?

Another option, but much crazier, to make luggers more viable at 10 is to put at least double the regions between other bonuses and reefs (which would also double the regions between reefs outside of luggers, thus making luggers a more viable reach option).

Between the two, I'd suggest lowering the luggers.

If I recall, the option suggested before was to lower luggers to 5, I think that's a little too low. I think at the time I glanced at the thread but hadn't tried Galapagos so didn't vote; by the time I could vote, having tried the game a few times, the vote was over. 7 seems a good number.

Re: Treasures of Galápagos [Quenched]

PostPosted: Sat Jul 09, 2011 10:19 am
by downfall
7 may open up the chance to use them more in team games. im all for it. 8-)

Re: Treasures of Galápagos [Quenched]

PostPosted: Sat Jul 09, 2011 10:24 am
by DBandit70
I love the map and the luggars has they stand at this point play no role at all in my strategy whether singles, dubs, trips, or quads, so definitely to make them more of a factor a change would be necessary. Not sure lowering them to 7 is even enough though a step in the right direction, perhaps even as low as 5 should be considered.

Re: Treasures of Galápagos [Quenched]

PostPosted: Sat Jul 09, 2011 12:27 pm
by natty dread
In all of my games on this map, no one has ever even tried to take the luggers. I think lowering their neutrals is a good idea. 5 would be good.

Re: Treasures of Galápagos [Quenched]

PostPosted: Sat Jul 09, 2011 12:32 pm
by mr. CD
In my opinion 5 would be too low since it gives a rather big bonus, 7 seems fine though.

Re: Treasures of Galápagos [Quenched]

PostPosted: Sat Jul 09, 2011 2:42 pm
by bowhunter30
I think 7 would be the perfect magic number

Re: Treasures of Galápagos [Quenched]

PostPosted: Sat Jul 09, 2011 3:26 pm
by wolfpack0530
i play it often, one of my favorite 15 maps. have never used the luggers, have never even considered it. have never seen a single of my opponents ever use a lugger. i almost treat them like they are impassables.

lower them to 7 neutrals or even lower. you get my vote!!!

Re: Treasures of Galápagos [Quenched]

PostPosted: Sun Jul 10, 2011 12:33 am
by bfunny27
I agree here. I have played this map a numerous times and have thouroughly enjoyed it. I was one of those noobs before I learned the map who used the luggers. I lost that game pretty easily. Haven't used them since. I think 7 is an excellent number. I would also support lowering to 5.

Re: Treasures of Galápagos [Quenched]

PostPosted: Sun Jul 10, 2011 1:02 am
by cairnswk
Players, i am monitoring what you are saying.
7 seems reasonable, although it started out previously at 5 so we won't be going back there.
It will have to go through the foundry process, so keep that support coming to have it lowered if that's what you want. :)

Re: Treasures of Galápagos [Quenched]

PostPosted: Sun Jul 10, 2011 4:27 am
by natty dread
Maybe you should start a thread in GD to get a larger sample of CC population for opinions.

Re: Treasures of Galápagos [Quenched]

PostPosted: Sun Jul 10, 2011 7:44 am
by Seulessliathan
i am fine to lower them to 6-7