Ditocoaf wrote:Excellent map; looks fun. Esp. like the large territory in the middle, bordering practically everything; adds some interesting aspects to gameplay. There should be some bonus for holding it, though. If you can grab it and the tower, it should be easier to defend.
edbeard wrote:My problem with the map at the moment is that none of the bonus areas stick out. Perhaps consider colouring the buildings to help players further distinguish between bonus areas without having to read.
edbeard wrote:I'm not quite sure how you can show connections between areas without them, but I'd say the red lines are a bit of an eyesore. They jump out too much for my liking. You need them to be different than your regular paths showing the landscape of the area, but I just don't know how to make them clear without sticking out. Maybe you can think of something.
edbeard wrote:I don't like how those connections move directly into your continent names. It just doesn't look right and might confuse some people.
edbeard wrote:A further reason for colours distinguishing continents is that the areas in the corners could belong to either avenue. Obviously the lower left could only be in Jenkins, but the upper right could be part of Lee or Remembrance.
edbeard wrote:What are the names of the checkered 'hall' areas in each Battalion? Doesn't seem to be space for labels but maybe you can mention this in the legend?
edbeard wrote:The problem with having it the way you have it is that army numbers are going to cover up those flags so no one will see them. There'll be no way to know what is a company and what is a battalion. Furthermore, at the moment you can't tell which is which because you haven't labeled them specifically.
Maybe you should consider using different shaped army circles for the battalions and a different shape for the companies. Diamond and Square. Or, perhaps something more significant to your experience at the citadel. Just remember that shapes can be more important than colour because of colourblind players.
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