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Re: The Citadel V17 (Pg1+18) [I] 6/17/08 Small + Large

Postby laci_mae on Thu Jun 19, 2008 10:51 pm

Hi Tac,

While we're waiting, I was wondering how the slate and green army colors fare on the Deck. The red's a little close in color, but not unreadable.

Best,
Laci
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Re: The Citadel V17 (Pg1+18) [I] 6/17/08 Small + Large

Postby oaktown on Fri Jun 20, 2008 1:01 am

alright, sorry to keep everybody guessing about my where-abouts. Starting next Monday you'll all be seeing a lot more of me, I promise. Until then...

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Re: The Citadel V17 (Pg1+18) [I] 6/17/08 Small + Large

Postby yeti_c on Fri Jun 20, 2008 7:18 am

gimil wrote:The corners of the parade deck could use a clean up!


Agree.

C.
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Re: The Citadel V17 (Pg1+18) [I,Gp] 6/17/08 Small + Large

Postby TaCktiX on Tue Jun 24, 2008 12:19 am

Version 18

Updates:
- Made the Parade Deck's edges more rounded
- Removed some whitespace artifacts on various trees around campus
- Changed the killer neutral explanation to straight black, no drop shadow
- Fixed the large via a proper split (as promised, InkL0sed)

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Re: The Citadel V18 (Pg1+19) [I,Gp] 6/24/08 Small + Large

Postby ZeakCytho on Tue Jun 24, 2008 12:28 am

Right southeast of the title is some pixely weirdness on the large.

The battalion corners look off on the small:
Echo, Hotel, F-Troop, India, Battery, Papa, and Romeo all have oddly thick lines
Alpha, Charlie, Oscar, Mike, Lima, and the right one on Disrepair have misshapen circles.

Overall, looking good :)
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Re: The Citadel V18 (Pg1+19) [I,Gp] 6/24/08 Small + Large

Postby cairnswk on Wed Jun 25, 2008 3:39 am

Where's that stamp????
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Re: The Citadel V18 (Pg1+19) [I,Gp] 6/24/08 Small + Large

Postby Kaplowitz on Wed Jun 25, 2008 10:14 am

On the large map, can you thin the black outlines?
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Re: The Citadel V18 (Pg1+19) [I,Gp] 6/24/08 Small + Large

Postby cairnswk on Wed Jun 25, 2008 11:17 am

TaCktiX. I am almost ready to stamp this for graphics, even though I know there are some people requesting some other modifications. A fine job!

A request if I may before stamping, could you put up a version of the map with an arrangement of 88 army digits that are randomly scattered as per the start of an 8 player game. I'd just like to see how the army numbers look on those colours other than their own colour.
Thanks. :)
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Re: The Citadel V18 (Pg1+19) [I,Gp] 6/24/08 Small + Large

Postby TaCktiX on Wed Jun 25, 2008 12:36 pm

Kaplowitz wrote:On the large map, can you thin the black outlines?


I'm going to have to ask for further opinions on this before I do so. When I corrected the blurriness, I decided to go with 2px outlines instead of 1px, despite only a 16% increase in size. I can thin them out fairly easily, but I'd like to see if it's an issue with others.

cairnswk wrote:A request if I may before stamping, could you put up a version of the map with an arrangement of 88 army digits that are randomly scattered as per the start of an 8 player game. I'd just like to see how the army numbers look on those colours other than their own colour.


I did it on the small as that was a simple matter of rearrangement. I might do it on the large later to make XML centering easier.
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Re: The Citadel V18 (Pg1+19) [I,Gp] 6/24/08 Small + Large

Postby ZeakCytho on Wed Jun 25, 2008 12:38 pm

TaCktiX wrote:
Kaplowitz wrote:On the large map, can you thin the black outlines?


I'm going to have to ask for further opinions on this before I do so. When I corrected the blurriness, I decided to go with 2px outlines instead of 1px, despite only a 16% increase in size. I can thin them out fairly easily, but I'd like to see if it's an issue with others.


I would prefer thinner lines.
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Re: The Citadel V18 (Pg1+19) [I,Gp] 6/24/08 Small + Large

Postby AndyDufresne on Wed Jun 25, 2008 3:55 pm

I suppose I can live with the trees...:D


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Re: The Citadel V18 (Pg1+19) [I,Gp] 6/24/08 Small + Large

Postby cairnswk on Wed Jun 25, 2008 4:02 pm

TaCktiX wrote:....
cairnswk wrote:A request if I may before stamping, could you put up a version of the map with an arrangement of 88 army digits that are randomly scattered as per the start of an 8 player game. I'd just like to see how the army numbers look on those colours other than their own colour.


I did it on the small as that was a simple matter of rearrangement. I might do it on the large later to make XML centering easier.
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Excellent, thanks.

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Re: The Citadel V18 (Pg1+19) [I,Gp,Gr] 6/24/08 Small + Large

Postby TaCktiX on Wed Jun 25, 2008 6:48 pm

I've started work on the XML, and even though I've got the Gameplay stamp, I'd like to make a motion to switch 4th Battalion's (3) and Support Battalion's (2) bonuses. Support Battalion needs to defend 3 territories from 5 territories in 3 different continents. 4th Battalion needs to defend 3 territories against 3 territories in 2 different continents. Due to the relative openness of the map, I do not think the one extra 4th Battalion territory (relative to Support Battalion) justifies it as a +3 while leaving Support Battalion as a +2. Poll added.
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Re: The Citadel V18 (Pg1+19) [I,Gp,Gr] Bonus poll

Postby InkL0sed on Wed Jun 25, 2008 8:50 pm

Heh, I was about to post to remind you to put that you've gotten the Graphics stamp, but then you I saw you'd literally just done it...
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Re: The Citadel V18 (Pg1+19) [I,Gp,Gr] Bonus poll

Postby RjBeals on Wed Jun 25, 2008 8:56 pm

Congrats on the stamp Tac.
But.. The more I look at those 2px outlines, the more they bother me. If it's not to hard to bring down the stroke, could you post a 1px large map so we could compare?
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Re: The Citadel V18 (Pg1+19) [I,Gp,Gr] Bonus poll

Postby bryguy on Thu Jun 26, 2008 11:52 am

congratz on getting stickied tac!
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Re: The Citadel V18 (Pg1+19) [I,Gp,Gr] Bonus poll

Postby mibi on Thu Jun 26, 2008 5:24 pm

this map is looking great.
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Re: The Citadel V18 (Pg1+19) [I,Gp,Gr] Bonus poll

Postby RjBeals on Thu Jun 26, 2008 7:24 pm

how do the red armies on the red roof look?
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Re: The Citadel V18 (Pg1+19) [I,Gp,Gr] Bonus poll

Postby TaCktiX on Thu Jun 26, 2008 7:40 pm

Look on page 19 for how they look. The Canteen is iffy with red, but not horrendously iffy.
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Re: The Citadel V18 (Pg1+19) [I,Gp,Gr] Bonus poll

Postby TaCktiX on Fri Jun 27, 2008 1:17 am

Version 19

Small And Large Updates:
- Smoothed out the asphalt artifact in the top left
- Switched the 4th Battalion and Support Battalion bonuses (6 to 1 vote)
- Fixed odd-looking turrets
- Wrote, checked, and centered the XML

Large Updates:
- Cut the borders back to 1 pixel
- Removed further tree artifacts
- Redid all of the turrets

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XML: http://www.sendspace.com/file/xcvmxx
XML Tester wrote:Test results:

Summary: 0 errors and 0 warnings detected in TheCitadel.xml (8 continents, 50 territories)


Point of Discussion:
- Should I move the large attack routes back to 1px, or is the added clarity (in my opinion) fine as is?
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Re: The Citadel V19 (Pg1+20) [I,Gp,Gr] XML Written

Postby InkL0sed on Fri Jun 27, 2008 1:26 am

I vote 1 px.
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Re: The Citadel V19 (Pg1+20) [I,Gp,Gr] XML Written

Postby RjBeals on Fri Jun 27, 2008 7:23 am

1px looks much better - i even think the sidewalks should go down to 1px also so they are not so bold.
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Re: The Citadel V19 (Pg1+20) [I,Gp,Gr] XML Written

Postby cairnswk on Fri Jun 27, 2008 3:01 pm

1px please.
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Re: The Citadel V19 (Pg1+20) [I,Gp,Gr] XML Written

Postby laci_mae on Fri Jun 27, 2008 3:58 pm

The 1px building borders are way better.

The attack routes from Mark Clark and Bond Halls are not centered on the buildings. Otherwise, this last update really showed that it's ready for the forge.

Best,
Laci
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Re: The Citadel V19 (Pg1+20) [I,Gp,Gr] XML Written

Postby AndyDufresne on Fri Jun 27, 2008 8:32 pm

Agreed. **Weeps for trees.** ;) (Wonderful use of double e's, yes?)


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