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Re: The Citadel [Quenched]

PostPosted: Thu Oct 02, 2008 8:15 pm
by laci_mae
Congratulations Tac!!!!!!!!!!!!! :-^ \:D/ :-^ \:D/ :-^ \:D/

Laci

Re: The Citadel [Quenched]

PostPosted: Thu Oct 02, 2008 9:36 pm
by InkL0sed
Shameful.

Re: The Citadel [Quenched]

PostPosted: Thu Oct 02, 2008 10:56 pm
by bryguy
yay! congratz!

Re: The Citadel [Quenched]

PostPosted: Thu Oct 02, 2008 11:17 pm
by yeti_c
Congrats Tack.

C.

Re: The Citadel [Quenched]

PostPosted: Fri Oct 03, 2008 1:06 am
by Mjinga
Yaaay! =D> =D> =D> =D> =D> =D> =D> Congratulations!

Re: The Citadel [Quenched]

PostPosted: Fri Oct 03, 2008 2:03 am
by whitestazn88
you've come a long way buddy...

now get your ass on that periodic table map!

Re: The Citadel [Quenched]

PostPosted: Fri Oct 03, 2008 2:22 am
by cairnswk
Congrats mate.

Re: The Citadel [Quenched]

PostPosted: Fri Oct 03, 2008 7:35 am
by RjBeals
You are now an honorary cc cartographer. Congrats neighbor.

Re: The Citadel [Quenched]

PostPosted: Fri Oct 03, 2008 9:48 am
by benny profane
Congrats Tac!

Oh, and Ink...what's shameful?

Re: The Citadel [Quenched]

PostPosted: Fri Oct 03, 2008 3:33 pm
by InkL0sed
I'm just teasing him. :P

Re: The Citadel [Quenched]

PostPosted: Fri Oct 03, 2008 3:42 pm
by Natewolfman
why is it "F-Troop" rather then the military "Foxtrot"?

Re: The Citadel [Quenched]

PostPosted: Fri Oct 03, 2008 3:44 pm
by amazzony
Great map, I really enjoyed my first game on it. Clear, understandable, very nice. Well done and congrats on the quench! =D>

Re: The Citadel [Quenched]

PostPosted: Fri Oct 03, 2008 3:49 pm
by TaCktiX
Because the company on campus refuses to be known as Foxtrot, it kinda removes all badassness from their name.

Re: The Citadel [Quenched]

PostPosted: Fri Oct 03, 2008 9:44 pm
by danfrank
Conquer Clubs version of RING AROUND THE ROSIE :lol: :lol: :lol:

Re: The Citadel [Quenched]

PostPosted: Sat Oct 04, 2008 11:20 am
by TaCktiX
...if you belong to the camp that refuses to ever cut across the Parade Deck through neutrals. I'd say that's the perfect solution to most circular maps, personally.

Re: The Citadel [Quenched]

PostPosted: Tue Oct 07, 2008 9:14 am
by Natewolfman
TaCktiX wrote:Because the company on campus refuses to be known as Foxtrot, it kinda removes all badassness from their name.

lol nice, great map btw!

Re: The Citadel [Quenched]

PostPosted: Tue Nov 04, 2008 12:48 pm
by barterer2002
So had an interesting issue in this game Game 3392341

Grey was autokilled in The Parade Deck which eliminated him. At that point the turn should pass to the next player (red) but didn't. I assume it will in an hour but am wondering if there is some way that it could have moved the turns along when the auto kill happened instead of having to wait the extra 12 hours. I did also post in suggs and bugs as well but thought I'd post for you guys in case you don't check there.

Re: The Citadel [Quenched]

PostPosted: Tue Nov 04, 2008 2:38 pm
by yeti_c
Yeah - this will be an engine problem - not a Map problem...

C.

Re: The Citadel [Quenched]

PostPosted: Thu Nov 06, 2008 11:06 am
by barterer2002
I thought that likely but since I didn't know I figured I'd post it here as well JIC

Re: The Citadel [Quenched]

PostPosted: Sat Nov 22, 2014 6:27 pm
by agentcom
Minor bug: The territ Commandant seems to be in the XML as "search_cnt"

Re: The Citadel [Quenched]

PostPosted: Sun Nov 23, 2014 12:13 am
by Gilligan
Code: Select all
<territory>
<name>Commandant</name>
<borders>
<border>ROTC</border>
<border>Jenkins Hall</border>
<border>Canteen</border>
</borders>
<coordinates>
<smallx>73</smallx>
<smally>96</smally>
<largex>84</largex>
<largey>108</largey>
</coordinates>
</territory>


screenshot? i don't see any issue.