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MÉXICO [BETA] p1/18 --Sep 11th--

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Re: MÉXICO [D, GP, GR] p1/18 --Sep 11th--

Postby MrBenn on Fri Sep 17, 2010 1:45 pm

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Re: MÉXICO [D, GP, GR] p1/18 --Sep 11th--

Postby men chuch! on Fri Sep 17, 2010 1:55 pm

Maravilloso! Great work! It looks awesome and extremely funny. When will we be able to play it?
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Re: MÉXICO [D, GP, GR] p1/18 --Sep 11th--

Postby Industrial Helix on Fri Sep 17, 2010 2:47 pm

Any chance we could get this up within a week for to commemorate Mexico's bicentennial?

Click image to enlarge.
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http://www.boston.com/bigpicture/2010/0 ... nnial.html
Sketchblog [Update 07/25/11]: http://indyhelixsketch.blogspot.com/
Living in Japan [Update 07/17/11]: http://mirrorcountryih.blogspot.com/
Russian Revolution map for ConquerClub [07/20/11]: viewtopic.php?f=241&t=116575
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Re: MÉXICO [D, GP, GR] p1/18 --Sep 11th--

Postby Industrial Helix on Fri Sep 17, 2010 3:10 pm

Kakaow! XML stampage!

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Sketchblog [Update 07/25/11]: http://indyhelixsketch.blogspot.com/
Living in Japan [Update 07/17/11]: http://mirrorcountryih.blogspot.com/
Russian Revolution map for ConquerClub [07/20/11]: viewtopic.php?f=241&t=116575
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Re: MÉXICO [D, GP, GR] p1/18 --Sep 11th--

Postby AndyDufresne on Fri Sep 17, 2010 3:43 pm

Back, for one night only---a reunion event! I am proud to present....

          Beta - Quenching

---The Final Forge period has concluded for the Mexico map. All objections have had their time. The Foundry and I hereby brand this map with the Foundry Beta Brand. Let it be known that this map is now ready for BETA Play. After an extended period of time in BETA and once all quirks and issues have been resolved, the map will be put into Full Play (barring any Lack vetoes).

Conquer Club, enjoy!

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While the map is in BETA Play, there are a couple of administrative tasks that are required of the mapmaker(s) in addition to the initial gameplay testing:
    1. Please ensure that the first post of the thread contains all the necessary information to help future visitors to the development thread; it's particularly important to ensure the most recent images are there, along with any helpful guides (such as gameplay quirks/nuances or the location/size of any starting neutrals etc.)
    2. Please update the Map Information Portal with details of your map
    3. Finally, it is the responsibility of the mapmaker(s) to ensure that they respond to further feedback in a timely and constructive manner.



--Andy
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Re: MÉXICO [BETA] p1/18 --Sep 11th--

Postby Industrial Helix on Fri Sep 17, 2010 4:51 pm

Whoo hoo!
Sketchblog [Update 07/25/11]: http://indyhelixsketch.blogspot.com/
Living in Japan [Update 07/17/11]: http://mirrorcountryih.blogspot.com/
Russian Revolution map for ConquerClub [07/20/11]: viewtopic.php?f=241&t=116575
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Re: MÉXICO [BETA] p1/18 --Sep 11th--

Postby ender516 on Fri Sep 17, 2010 6:49 pm

¡Felicitaciones, MrBenn! :?: SeñorBenn :?:
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Re: MÉXICO [BETA] p1/18 --Sep 11th--

Postby The Bison King on Fri Sep 17, 2010 10:50 pm

There so much coming into Beta to look forward to!
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Re: MÉXICO [D, GP, GR] p1/18 --Sep 11th--

Postby MrBenn on Sat Sep 18, 2010 2:59 am

AndyDufresne wrote:Back, for one night only---a reunion event! I am proud to present....

          Beta - Quenching

---The Final Forge period has concluded for the Mexico map. All objections have had their time. The Foundry and I hereby brand this map with the Foundry Beta Brand. Let it be known that this map is now ready for BETA Play. After an extended period of time in BETA and once all quirks and issues have been resolved, the map will be put into Full Play (barring any Lack vetoes).

Conquer Club, enjoy!

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Cheers Andy ;-)
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Re: MÉXICO [BETA] p1/18 --Sep 11th--

Postby fumandomuerte on Mon Sep 20, 2010 7:49 pm

yay, I can't believe it!
Congrats. Mr. Benn for the Beta-Quenching, it's highly appreciated!
Now let's play and kick some butts there 8-)
P.S. Don't you want to re-take my hooligans vs. tifosis idea :lol: ?
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Re: MÉXICO [BETA] p1/18 --Sep 11th--

Postby fumandomuerte on Mon Sep 20, 2010 9:16 pm

Ports are named incorrectly as "Puerte", it should be "Puerto de Ensenada, "Puerto Vallarta" (without the 'de'), "Puerto de Acapulco", "Puerto de Cancún", "Puerto de Veracruz" & "Puerto de Tampico".
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Re: MÉXICO [BETA] p1/18 --Sep 11th--

Postby Victor Sullivan on Mon Sep 20, 2010 9:23 pm

Good catch, (chum is) fum. Also, you think you should have the abbreviated territories deciphered somewhere on the map?

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Re: MÉXICO [BETA] p1/18 --Sep 11th--

Postby MrBenn on Tue Sep 21, 2010 6:33 am

fumandomuerte wrote:Ports are named incorrectly as "Puerte", it should be "Puerto de Ensenada, "Puerto Vallarta" (without the 'de'), "Puerto de Acapulco", "Puerto de Cancún", "Puerto de Veracruz" & "Puerto de Tampico".

I'll make those changes tonight ;-)

InsomniaRed received 2 troops for holding Puerte des

Looks like I need to fix up the names of the Ports bonus (and make them neutral starts :oops: )
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Re: MÉXICO [BETA] p1/18 --Sep 11th--

Postby MrBenn on Tue Sep 21, 2010 6:35 am

I received this via PM:
drisk wrote:putting a tiny country's name out where the ports are is BOGUS.


Any idea what it's referring to?
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Re: MÉXICO [BETA] p1/18 --Sep 11th--

Postby ender516 on Tue Sep 21, 2010 12:04 pm

I would guess it refers to the label Colima appearing out in the ocean. Why not reply to the PM and ask, at the same time suggesting that comments go in this thread?
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Re: MÉXICO [BETA] p1/18 --Sep 11th--

Postby MrBenn on Tue Sep 21, 2010 2:10 pm

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Re: MÉXICO [BETA] p1/18 --Sep 11th--

Postby Bruceswar on Tue Sep 21, 2010 3:47 pm

MrBenn wrote:I received this via PM:
drisk wrote:putting a tiny country's name out where the ports are is BOGUS.


Any idea what it's referring to?



Def referring to Colima
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Re: MÉXICO [BETA] p1/18 --Sep 11th--

Postby MrBenn on Wed Sep 22, 2010 12:52 pm

Bruceswar wrote:
MrBenn wrote:I received this via PM:
drisk wrote:putting a tiny country's name out where the ports are is BOGUS.


Any idea what it's referring to?



Def referring to Colima
Is it something that needs fixing (and if so, how?)?
Or is it fine?
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Re: MÉXICO [BETA] p1/18 --Sep 11th--

Postby ender516 on Wed Sep 22, 2010 2:50 pm

It looks fine to me. Colima does not have a port symbol, it has a line. I doubt very many people will be confused. The fact that this one person used the word "bogus" in block caps doesn't mean it is a serious flaw in the map (or even a flaw at all). The only "solution" I can see, if one were needed, would involve serious distortion of the borders so that the Colima label could fit in the region.
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Re: MÉXICO [BETA] p1/18 --Sep 11th--

Postby fumandomuerte on Wed Sep 22, 2010 2:57 pm

Sorry for the late nitpicks but can you change "Valle del Anahuac" to "Valle de Anahuac" MrBenn?
Other thing that changed from version 5 to beta is the junction indicated by the blue arrow:
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For geographic acurracy it should change from:
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To:
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fm ;)
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Re: MÉXICO [BETA] p1/18 --Sep 11th--

Postby natty dread on Wed Sep 22, 2010 2:59 pm

4-way borders are a no-no in map design, Fumando. Geographic accuracy must be fudged at times to improve gameplay clarity.
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Re: MÉXICO [BETA] p1/18 --Sep 11th--

Postby fumandomuerte on Wed Sep 22, 2010 3:11 pm

Indeed, I 101% agree.
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Re: MÉXICO [BETA] p1/18 --Sep 11th--

Postby MrBenn on Wed Sep 22, 2010 3:16 pm

Although I could drop a mountain in there if necessary?
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Re: MÉXICO [BETA] p1/18 --Sep 11th--

Postby fumandomuerte on Wed Sep 22, 2010 4:51 pm

Could work. Topography there shows 3000 m above sea level:
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Re: MÉXICO [BETA] p1/18 --Sep 11th--

Postby equalpants on Wed Sep 22, 2010 5:03 pm

Quintana Roo is currently misspelled as "Quintina" in both the graphics and XML.
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