MÉXICO [BETA] p1/18 --Sep 11th--

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Re: MÉXICO [BETA] p1/18 --Sep 11th--

Postby MrBenn on Tue Sep 21, 2010 2:10 pm

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Re: MÉXICO [BETA] p1/18 --Sep 11th--

Postby Bruceswar on Tue Sep 21, 2010 3:47 pm

MrBenn wrote:I received this via PM:
drisk wrote:putting a tiny country's name out where the ports are is BOGUS.


Any idea what it's referring to?



Def referring to Colima
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Re: MÉXICO [BETA] p1/18 --Sep 11th--

Postby MrBenn on Wed Sep 22, 2010 12:52 pm

Bruceswar wrote:
MrBenn wrote:I received this via PM:
drisk wrote:putting a tiny country's name out where the ports are is BOGUS.


Any idea what it's referring to?



Def referring to Colima
Is it something that needs fixing (and if so, how?)?
Or is it fine?
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Re: MÉXICO [BETA] p1/18 --Sep 11th--

Postby ender516 on Wed Sep 22, 2010 2:50 pm

It looks fine to me. Colima does not have a port symbol, it has a line. I doubt very many people will be confused. The fact that this one person used the word "bogus" in block caps doesn't mean it is a serious flaw in the map (or even a flaw at all). The only "solution" I can see, if one were needed, would involve serious distortion of the borders so that the Colima label could fit in the region.
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Re: MÉXICO [BETA] p1/18 --Sep 11th--

Postby fumandomuerte on Wed Sep 22, 2010 2:57 pm

Sorry for the late nitpicks but can you change "Valle del Anahuac" to "Valle de Anahuac" MrBenn?
Other thing that changed from version 5 to beta is the junction indicated by the blue arrow:
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For geographic acurracy it should change from:
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To:
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fm ;)
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Re: MÉXICO [BETA] p1/18 --Sep 11th--

Postby natty dread on Wed Sep 22, 2010 2:59 pm

4-way borders are a no-no in map design, Fumando. Geographic accuracy must be fudged at times to improve gameplay clarity.
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Re: MÉXICO [BETA] p1/18 --Sep 11th--

Postby fumandomuerte on Wed Sep 22, 2010 3:11 pm

Indeed, I 101% agree.
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Re: MÉXICO [BETA] p1/18 --Sep 11th--

Postby MrBenn on Wed Sep 22, 2010 3:16 pm

Although I could drop a mountain in there if necessary?
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Re: MÉXICO [BETA] p1/18 --Sep 11th--

Postby fumandomuerte on Wed Sep 22, 2010 4:51 pm

Could work. Topography there shows 3000 m above sea level:
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Re: MÉXICO [BETA] p1/18 --Sep 11th--

Postby equalpants on Wed Sep 22, 2010 5:03 pm

Quintana Roo is currently misspelled as "Quintina" in both the graphics and XML.
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Re: MÉXICO [BETA] p1/18 --Sep 11th--

Postby Commander62890 on Wed Sep 22, 2010 10:34 pm

Have the ports all been changed to neutrals?



That's bad for team play isn't it? The ports made things interesting - now, no one's going to take them.
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Re: MÉXICO [BETA] p1/18 --Sep 11th--

Postby ender516 on Wed Sep 22, 2010 11:47 pm

The ports give a bonus and quick access up and down the coasts. I think people will still take them.
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Re: MÉXICO [BETA] p1/18 --Sep 11th--

Postby Bruceswar on Thu Sep 23, 2010 12:01 am

ender516 wrote:The ports give a bonus and quick access up and down the coasts. I think people will still take them.



Not gonna happen in most games if you ask me.
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Re: MÉXICO [BETA] p1/18 --Sep 11th--

Postby fumandomuerte on Thu Sep 23, 2010 1:13 am

Giving +3 for 5 ports instead of coding neutrals could help to avoid drop bonuses and keep the appeal of the ports imo.
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Re: MÉXICO [BETA] p1/18 --Sep 11th--

Postby army of nobunaga on Thu Sep 23, 2010 1:13 am

love the map, just wish monterrey could have been included somehow.. its one of the laRgest cities in north america.

but other than that top notch and great work
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