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Re: feedback

PostPosted: Thu Mar 13, 2008 5:36 pm
by iancanton
i think the original bonus of 6 is suitable for anillo central; the new one of only 5 is too small. anillo central is very similar to iberia's castilla la mancha continent which, just like anillo central, has 7 territories, of which 5 are border territories; also like anillo central, it is located in the middle, so that nearly every continent can attack it directly. castilla la mancha has a bonus of 7.

http://www.conquerclub.com/maps/Iberia.S.jpg

in the anillo central box, the name for veracruz is diagonal. all other names on the map are straight left to right. it'll look better if veracruz also reads straight across from left to right.

i'm liking this map a lot. would some texture improve the look of the land, or would texture make the map less clear?

ian. :)

PostPosted: Thu Mar 13, 2008 5:46 pm
by KingPrime
the borders between Noroeste and Norte need a bit of a darker colour.

Re: feedback

PostPosted: Fri Mar 14, 2008 1:32 am
by fumandomuerte
iancanton wrote:1. I think the original bonus of 6 is suitable for anillo central; the new one of only 5 is too small.
2. In the anillo central box, the name for veracruz is diagonal. all other names on the map are straight left to right. it'll look better if veracruz also reads straight across from left to right.
3. Would some texture improve the look of the land, or would texture make the map less clear?

1. I feel the same.
2. I guess you're right, I must keep the desinging scheme.
3. Let me try some experiments.

KingPrime wrote:the borders between Noroeste and Norte need a bit of a darker colour.

OK, that will be changed next version.

Thanks for the suggestions to everyone.

VERSION 5

PostPosted: Mon Mar 17, 2008 6:50 am
by fumandomuerte
VERSION 5
SMALL 600x391
Image
30 Terits
5 Seaports
7 Continents
2 Sub continents
-Changed the bonus for the Anillo Central region from 5 to 6.
-Translated the sea names to the spanish form.
-Added some texture to the land.
-A little touch-up to some graphic elements like the terits names.
-The neutrals are shown (ports).

Is the gameplay OK or should I make a major change?
Have fun and keep coming to the map foundry, Vladi (fumandomuerte).

PostPosted: Mon Mar 17, 2008 8:30 am
by Ogrecrusher
Been waiting for this update! It looks amazing! Love the textures. Having looked for 5 minutes, I honestly can't see anything that needs changing.

PostPosted: Mon Mar 17, 2008 2:42 pm
by whitestazn88
it looks very goood, but i think theres too much red

make it 2 green areas, 2 white areas and 2 red areas, i don't like the pink at all

PostPosted: Mon Mar 17, 2008 3:09 pm
by edbeard
whitestazn88 wrote:it looks very goood, but i think theres too much red

make it 2 green areas, 2 white areas and 2 red areas, i don't like the pink at all


if you look at the mexican flag, the colour scheme used on the map makes perfect sense.

Image



as for the map itself, I have no complaints.

PostPosted: Mon Mar 17, 2008 3:19 pm
by Gozar
I think it should read:

"Ports don't form part of any continent."

Anyone care to confirm my grammar?

PostPosted: Mon Mar 17, 2008 5:39 pm
by fumandomuerte
edbeard wrote:
whitestazn88 wrote:it looks very goood, but i think theres too much red
make it 2 green areas, 2 white areas and 2 red areas, i don't like the pink at all

if you look at the mexican flag, the colour scheme used on the map makes perfect sense.
Image
as for the map itself, I have no complaints.

Neither Do I 8) . I Think the size of Noroeste is almost the area of all the red-ish regions, that makes some balance with the flag colors.
Gozar wrote:I think it should read:
"Ports don't form part of any continent."
Anyone care to confirm my grammar?

You are so damn right :shock: .
Let me change it right now.

PostPosted: Mon Mar 17, 2008 8:11 pm
by AndyDufresne
You could also say: "Ports aren't a part of any..."


--Andy

PostPosted: Tue Mar 18, 2008 3:46 am
by yeti_c
Could you shunt Tampico Port up a couple of pixels - to make it 100% certain it's attached to Tamaluipas?

C.

PostPosted: Tue Mar 18, 2008 9:04 pm
by oaktown
AndyDufresne wrote:You could also say: "Ports aren't a part of any..."

I'm having trouble with the same block of text. I think I'd lose the word "form" and break it up a bit...

"Ports are not included in continent bonuses; they can attack other ports in the same sea."

I'd like to see the borders in the inset map pop out a little bit more - something about the inset makes it hard to look at. Maybe the red is too radioactive looking?

PostPosted: Mon Mar 24, 2008 5:33 am
by theMexican
looking forward to playing this map! muy bueno senor

Re: MEXICO V5 (P1&5-17MAR08) [I]

PostPosted: Thu Apr 17, 2008 8:54 am
by Ruben Cassar
Hmm I don't like that blown up Anillo Central region. I think it will be confusing for many players.

Can't that region be modified to fit in the main page?

Also the colours of the regions don't look very good either. I know you're trying to replicated the Mexican flag but I think they could be improved by adding better looking shades of the same colours.

Re: MEXICO V5 (P1&5-17MAR08) [I]

PostPosted: Thu Apr 17, 2008 12:05 pm
by Ogrecrusher
Ruben Cassar wrote:Hmm I don't like that blown up Anillo Central region. I think it will be confusing for many players.


I don't really agree with this. Bamboo Jack uses a similar feature, and that is far more awkward to work out what goes where.

Re: MEXICO V5 (P1&5-17MAR08) [I]

PostPosted: Thu Apr 17, 2008 1:27 pm
by Ruben Cassar
Ogrecrusher wrote:
Ruben Cassar wrote:Hmm I don't like that blown up Anillo Central region. I think it will be confusing for many players.


I don't really agree with this. Bamboo Jack uses a similar feature, and that is far more awkward to work out what goes where.


In fact I never play Bamboo Jack. :)

P.S. - There was a post after my previous one that got deleted. How come?

Re: MEXICO V5 (P1&5-17MAR08) [I]

PostPosted: Thu Apr 17, 2008 2:21 pm
by bryguy
Ruben Cassar wrote:
Ogrecrusher wrote:
Ruben Cassar wrote:Hmm I don't like that blown up Anillo Central region. I think it will be confusing for many players.


I don't really agree with this. Bamboo Jack uses a similar feature, and that is far more awkward to work out what goes where.


In fact I never play Bamboo Jack. :)

P.S. - There was a post after my previous one that got deleted. How come?



that would be mine =; i deleted it cause gimil was getting after me for spamming, and i saw that u had basically said everything i had said in your last post so i deleted it.

btw the mountains need alot of work

Re: MEXICO V5 (P1&5-17MAR08) [I]

PostPosted: Thu Apr 17, 2008 2:32 pm
by Ruben Cassar
Cool didn't know that now we have the option to delete our own message. Yes...each day we learn something new...

Re: MEXICO V5 (P1&5-17MAR08) [I]

PostPosted: Thu Apr 17, 2008 3:22 pm
by bryguy
Ruben Cassar wrote:Cool didn't know that now we have the option to delete our own message. Yes...each day we learn something new...


u can delete it at any time as long as there is no post after it

so say if i deleted this post then u could delete your last post, then i could delete my last post, and so on and so forth

Re: MEXICO V5 (P1&5-17MAR08) [I]

PostPosted: Fri Apr 18, 2008 4:09 pm
by laci_mae
I wanted to carry on the discussion about the bonuses, particularly for the Sur and Golfo regions. I try to get bonuses based on how many territories you need to defend to hold them. The Sur region, currently worth +2, requires you defend all 3 territories to hold it. The Golfo region, currently worth +3, only requires defense of 2 territories to hold the bonus.

Is this consistent with other maps? I personally would make a strategic decision to set-up somewhere besides Sur.

This is just a point that merits discussion. I really like the map, and I think the blow-up of the central region is an interesting feature.

Best,
Laci

Re: MEXICO V5 (P1&5-17MAR08) [I]

PostPosted: Mon Apr 28, 2008 1:26 am
by ritzhi
nice map :D ......eres mexicano? :P ............te dejo el reply en español o ingles?

Re: MEXICO V5 (P1&5-17MAR08) [I]

PostPosted: Mon Apr 28, 2008 4:47 am
by Ogrecrusher
laci_mae wrote:I wanted to carry on the discussion about the bonuses, particularly for the Sur and Golfo regions. I try to get bonuses based on how many territories you need to defend to hold them. The Sur region, currently worth +2, requires you defend all 3 territories to hold it. The Golfo region, currently worth +3, only requires defense of 2 territories to hold the bonus.


Look again, with the port, you need to hold 3 borders for the Golfo region. And the extra territories within it make it a +3.

This needs an update, I was looking forward to it!

Re:

PostPosted: Mon May 05, 2008 7:13 am
by iancanton
Ogrecrusher wrote:Been waiting for this update! It looks amazing! Love the textures. Having looked for 5 minutes, I honestly can't see anything that needs changing.

it is visually striking, isn't it?

there needs to be a key to say that GTO is guanajuato, QRO is querétaro and DF is distrito federal, since most people don't know these abbreviations. we can create some space for the key by making the map taller.

ian. :)

Re: MEXICO V5 (P1&5-17MAR08) [I]

PostPosted: Thu May 15, 2008 2:57 am
by ritzhi
when this map will be able to play it?

Re: MEXICO V5 (P1&5-17MAR08) [I]

PostPosted: Fri May 16, 2008 10:21 am
by t-o-m
a while,

whens the next update?