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Re: MEXICO V5 (P1&5-17MAR08) [I]

PostPosted: Thu Apr 17, 2008 1:27 pm
by Ruben Cassar
Ogrecrusher wrote:
Ruben Cassar wrote:Hmm I don't like that blown up Anillo Central region. I think it will be confusing for many players.


I don't really agree with this. Bamboo Jack uses a similar feature, and that is far more awkward to work out what goes where.


In fact I never play Bamboo Jack. :)

P.S. - There was a post after my previous one that got deleted. How come?

Re: MEXICO V5 (P1&5-17MAR08) [I]

PostPosted: Thu Apr 17, 2008 2:21 pm
by bryguy
Ruben Cassar wrote:
Ogrecrusher wrote:
Ruben Cassar wrote:Hmm I don't like that blown up Anillo Central region. I think it will be confusing for many players.


I don't really agree with this. Bamboo Jack uses a similar feature, and that is far more awkward to work out what goes where.


In fact I never play Bamboo Jack. :)

P.S. - There was a post after my previous one that got deleted. How come?



that would be mine =; i deleted it cause gimil was getting after me for spamming, and i saw that u had basically said everything i had said in your last post so i deleted it.

btw the mountains need alot of work

Re: MEXICO V5 (P1&5-17MAR08) [I]

PostPosted: Thu Apr 17, 2008 2:32 pm
by Ruben Cassar
Cool didn't know that now we have the option to delete our own message. Yes...each day we learn something new...

Re: MEXICO V5 (P1&5-17MAR08) [I]

PostPosted: Thu Apr 17, 2008 3:22 pm
by bryguy
Ruben Cassar wrote:Cool didn't know that now we have the option to delete our own message. Yes...each day we learn something new...


u can delete it at any time as long as there is no post after it

so say if i deleted this post then u could delete your last post, then i could delete my last post, and so on and so forth

Re: MEXICO V5 (P1&5-17MAR08) [I]

PostPosted: Fri Apr 18, 2008 4:09 pm
by laci_mae
I wanted to carry on the discussion about the bonuses, particularly for the Sur and Golfo regions. I try to get bonuses based on how many territories you need to defend to hold them. The Sur region, currently worth +2, requires you defend all 3 territories to hold it. The Golfo region, currently worth +3, only requires defense of 2 territories to hold the bonus.

Is this consistent with other maps? I personally would make a strategic decision to set-up somewhere besides Sur.

This is just a point that merits discussion. I really like the map, and I think the blow-up of the central region is an interesting feature.

Best,
Laci

Re: MEXICO V5 (P1&5-17MAR08) [I]

PostPosted: Mon Apr 28, 2008 1:26 am
by ritzhi
nice map :D ......eres mexicano? :P ............te dejo el reply en español o ingles?

Re: MEXICO V5 (P1&5-17MAR08) [I]

PostPosted: Mon Apr 28, 2008 4:47 am
by Ogrecrusher
laci_mae wrote:I wanted to carry on the discussion about the bonuses, particularly for the Sur and Golfo regions. I try to get bonuses based on how many territories you need to defend to hold them. The Sur region, currently worth +2, requires you defend all 3 territories to hold it. The Golfo region, currently worth +3, only requires defense of 2 territories to hold the bonus.


Look again, with the port, you need to hold 3 borders for the Golfo region. And the extra territories within it make it a +3.

This needs an update, I was looking forward to it!

Re:

PostPosted: Mon May 05, 2008 7:13 am
by iancanton
Ogrecrusher wrote:Been waiting for this update! It looks amazing! Love the textures. Having looked for 5 minutes, I honestly can't see anything that needs changing.

it is visually striking, isn't it?

there needs to be a key to say that GTO is guanajuato, QRO is querétaro and DF is distrito federal, since most people don't know these abbreviations. we can create some space for the key by making the map taller.

ian. :)

Re: MEXICO V5 (P1&5-17MAR08) [I]

PostPosted: Thu May 15, 2008 2:57 am
by ritzhi
when this map will be able to play it?

Re: MEXICO V5 (P1&5-17MAR08) [I]

PostPosted: Fri May 16, 2008 10:21 am
by t-o-m
a while,

whens the next update?

Re: MEXICO V5 (P1&5-17MAR08) [I]

PostPosted: Fri May 16, 2008 7:51 pm
by TaCktiX
I've avoided saying this for several weeks now: fumandomuerte has disappeared from the Foundry and has not been seen for at least a month. Let this map hit the furnace unless the mapmaker says otherwise.

Re: MEXICO V5 (P1&5-17MAR08) [I]

PostPosted: Sat May 17, 2008 6:39 am
by Ogrecrusher
I messaged him, this map will be worked on again! hooray!

Re: MEXICO V5 (P1&5-17MAR08) [I]

PostPosted: Fri May 23, 2008 7:46 pm
by seamusk
This is a very nice classic style map. Cannot wait to play it!

Re: MEXICO V5 [I] [VACATION]

PostPosted: Fri Jun 06, 2008 7:23 pm
by t-o-m
i will be taking over this map for a short while while fund. gets on with RL, he's very busy right now but i honestly love this map so much that i dont want it to die so i will be updating it in this thread. hopefully fund. will soon realise that there is no life outside of CC and come back to finish this off :P
im just keeping it alive until he is less busy :)

ok lets get the comments rolling!

Re: MEXICO V5 [I] [VACATION]

PostPosted: Fri Jun 06, 2008 7:42 pm
by RjBeals
You have the psd (or raw) file and are going to do graphics updates? You have complete control of the progress? Or are you going to work through fund.?

Re: MEXICO V5 [I] [VACATION]

PostPosted: Fri Jun 06, 2008 7:46 pm
by t-o-m
RjBeals wrote:You have the psd (or raw) file and are going to do graphics updates? You have complete control of the progress? Or are you going to work through fund.?

he is a little busy right now, i have the PSD and i will keep in close contact with him and talk to him about the key points. i think he'll probably pop along now and again.

EDIT:
i dont plan to see this through to quench if it gets there, but if fund. is still busy and things go well then sure i will, but im just trying to keep it alive at the moment because i love this map

so we need comments.

Re: MEXICO V5 [I] [VACATION]

PostPosted: Fri Jun 06, 2008 9:02 pm
by RjBeals
Image

The mountains could you some work.
The ocean is a little bland.
I like the textures in the lands. Leave those be.
But I would like to see a little more depth, if possible,to the entire land area. Not a hard bevel, but something to make it stand out a little more.
Why are there 88's next to all the seaport anchors?
fonts look good. Colors are superb. This map screams mexico.

Re: MEXICO V5 [I] [VACATION]

PostPosted: Sat Jun 07, 2008 7:54 am
by t-o-m
RjBeals wrote:The mountains could you some work.

yes, they look like bird droppings at the moment, hehe
RjBeals wrote:The ocean is a little bland.

yes, maybe a filter or two? maybe another colour in there would to the trick?
RjBeals wrote:I like the textures in the lands. Leave those be.

...love the textures...
RjBeals wrote:But I would like to see a little more depth, if possible,to the entire land area. Not a hard bevel, but something to make it stand out a little more.

hmm...yes i agree - a bevel would not suit thhis map but im strugging for ideas on what would make it stand out? maybe an outer glow on the land? i dont know...
RjBeals wrote:Why are there 88's next to all the seaport anchors?

no idea! oh they have terit names on the anchors so im guessing that theyre a terit? thats a little confusing...
RjBeals wrote:fonts look good. Colors are superb. This map screams mexico.

yes - i think fund has done very well with this so far,

Re: MEXICO V5 [I] [VACATION]

PostPosted: Sat Jun 07, 2008 8:08 am
by RjBeals
O I guess the 88's are just a visual sample of where the army's will go. I see they are territs.

Re: MEXICO V5 [I] [VACATION]

PostPosted: Sat Jun 07, 2008 9:31 am
by t-o-m
yeh - i had the same problem as you at 1st. i wasnt sure if they were terits.

ok ive taken a look at the PSD, took about half an hour to figure things out - no groupings, a lot of the layers were merged to not easy to edit in detail - but things will work out, and of course the language barrier didnt help :P
all of the layers are in mexian, but im slowly translating them.

i was thinking of this for the land to stand out a bit more Rj:

Image

p.s please ignore other details such as the mini map not being there.

Re: MEXICO V5 [I] [VACATION]

PostPosted: Thu Jun 12, 2008 7:52 am
by sam_levi_11
if u giot rid of the uneeded non playable areas and enlarged the map slightly the red cont could be done better

Re: MEXICO V5 [I] [VACATION]

PostPosted: Thu Jun 12, 2008 9:21 am
by RjBeals
sam_levi_11 wrote:if u giot rid of the uneeded non playable areas and enlarged the map slightly the red cont could be done better


Agree. But the small map may be a problem.
I like the outer glow - but I don't like the dolphin & palm trees.
You left the legend out also.

Re: MEXICO V5 [I] [VACATION]

PostPosted: Thu Jun 12, 2008 10:09 am
by t-o-m
RjBeals wrote:
sam_levi_11 wrote:if u giot rid of the uneeded non playable areas and enlarged the map slightly the red cont could be done better


Agree. But the small map may be a problem.
I like the outer glow - but I don't like the dolphin & palm trees.
You left the legend out also.

yes i know, i agree but the map playable area does stretch to almost the whole map, so im not sure if there's room

of course, i do not have much time to do much on this either, but when i do i hope to help fund on this. but for the minute, sadly, i dont have time.

Re: MEXICO V5 [I] [VACATION]

PostPosted: Thu Jul 24, 2008 9:10 am
by gimil
moving to the heap! Just a PM if you want it back on track.

Re: MEXICO V5 [I] [VACATION]

PostPosted: Thu Sep 04, 2008 5:54 pm
by Lightning-Man
this looks like it would be a great map