Tieryn wrote:That circle has 4 quadrants. Each quadrant could be designed and extracted to form a territory, this could then "grow" from the Adl station into the hub for the 4 long distances rails.
This would also spice up the holding of the long distance rail lines to some extent. Work on developing this graphically and i won't have a problem with it. It was the "added on to look like rail US/Europe" bit that threw me. Make it a hub, but make it a distinctly "Rail Aus" hub.
trk1994 wrote:I love the railroad maps. I don't have any real comments on what to do for it b/c I don't really know much about rail systems or coding games. I just wanted ya'll to know that work is not wasted on refining these type of maps. btw if hubs could be worked in that would be cool. they do fit with the line of maps and I personally like them. They make things interesting when triing to fort b/c of multiple lines of attack. I also like the addition of resource bonuses for connecting rail lines and the long haul bonuses.
have you thought of making maps with the U.S. interstate highway system? That would offer MANY lines of attack. Cairnswk, after you got me into that waterloo game I'm looking at complex maps in a whole new light. thanx
cairnswk wrote:what would make the eruopean map look more european?
iancanton wrote:cairnswk wrote:what would make the eruopean map look more european?
that's a difficult one. europe is very diverse and, since some places on the map aren't in the european union, u can't even use an eu flag image. however, this is a bit off-topic.
hope ur feet are dry now.
u have two city codes for darwin: DWN on the map and DRW in the legend. putting "darwin dwn" into google produces darwin, minnesota as the first link, while "darwin drw" gives darwin, northern territory. i conclude that DRW is more logical.
it's not 100% clear which route to port the minerals must take between mount isa and townsville. i assume there's meant to be an orange box at hughenden to show the way.
while on the subject of mount isa, i suggest that ISA will be more recognisable than MTI as the city code.
i agree that a hub isn't necessary for this map. however, if u put one in, then would using a square prism as the adelaide hub work better than the curious half-hub in version 10?
Tieryn wrote:Oh bravo... I LOVE the didge... that's top notch dude. I'll update the XML soon to include new hub-logic and territories.
oaktown wrote:ADL looks like a giant sperm swimming out at us.
oaktown wrote:ADL looks like a giant sperm swimming out at us.
cairnswk wrote:I want to thank everyone for their opinion on this map so far.....i know it has been a while a since i did anything to it.....but i am waiting on Rail Europe to be quenched before i start work on this one again.
cairnswk wrote:zimmah wrote:cairnswk wrote:I want to thank everyone for their opinion on this map so far.....i know it has been a while a since i did anything to it.....but i am waiting on Rail Europe to be quenched before i start work on this one again.
when will you start again? i pretty much like to play rail maps and rail australia might be nice. however i don't like the graphics.
Thanks Zimmah for comments. I waas just thinking what to work on next....this of course.
Can you expand on what part of graphics you don't like....i would like to keep the aboriginal theming, but naturally there is lots of work still to be done on the stations etc.
Current Version 12.
zimmah wrote:the background looks like someone's has been sick all over it (don't like the color, don't really like the image either, don't know what the image in fact is supposed to be.
aborignals or so are fine, but make them look like aboriginals and not like sick people who puked all over your map please (sorry but i couldn't hink of better wording)
hmm i'll see if i can find any other images that might be suitable as a background underlay/ovelray whatever you call it.
yes agreed they need fixing.also the 'army circles' aren't looking as nice as the other rail maps, i think you can easily fix that though.
a didgeridoo for ADL, but needs work.ADL looks nice but i don't like the 'hippie rainbow thingy"
i like this and so do others, so it stays.i don't actually like the water and the borders either (the borders connecting the land to the sea)
the object of this map is not to show that. this map has a certain style and i'd like to retain it.Oceania (australia) has such nice water around it, why don't you show it in your map? it's a pity you can't see the nice water surrounding the continent really.
i think the colours are reflective of our continent. the continent is not flashy and doesn't need flashy colours to look good. sorry to disagree but i am fairly strong on this one.also, you are using awefull colors, try to pick something flashier and not those brownish, sick colors, make the colors look more alive and make them stand out more, also make the territorie names stand out more as they now almost blur into the background. they're hardly even readable in the small version.
as for the legend: a lot of names in there and even though they are somewhat 'color coded' (most of them with the same puke-brown/greenwhatever color (i hardly even knew such a color existed, lol ) i can still hardly find the territories you're talking about in the legend. so i think you should find a way to make them more clear and make them stand out more.
as for all the small letters next to some territories (apperently not all off them) i don't know what the're supposed to mean, and they are kinda small anyways (especially on the small map again)
(i'm not trying to insult you or your map but really i'd expect better from you, the map idea is great but the grapics are really shit, especially from you i'd expect something better, i know it's a first draft but really, you can do much much better, i know you can)
btw, what are all those UFO's doing in the water?
short version: i think it needs a mayor graphical changeover
maybe this will fit in btw.
maybe you can also add some of the animals like koala bears or kangeroos or something. dunno.
either way, checkup list:
- background (color or image, or both)
- get rid of the UFO's (as well as the radiation they seem to leave on the map)
- ehm did i forget something?
well i'm gunna sleep anyways, check again later. bye.
hope you find my comment usefull and not too insulting, since i don't want to offent you, i'm just saying you could do much better
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