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Age of Realms: Mayhem [Quenched]

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Re: Age of Realms: Mayhem [Quenched]

Postby t-o-m on Wed May 21, 2008 2:23 pm

InkL0sed wrote:Why have the names changed from Might, Magic, and Mayhem to just 1,2,and 3?

i was thinking that! change 'em back!

i was also thinking that DiM has his OWN section on the start a game/game finder! :lol:
as in:
AoR: 1 | AoR: 2 | AoR: 3
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Re: Age of Realms: Mayhem [Quenched]

Postby TaCktiX on Wed May 21, 2008 2:54 pm

The XML that BOB is telling me conflicts with what actually happened. BOB says (0+0+4) on my starting bonuses, and I got 3 armies to deploy, despite the legend specifically saying "no bonuses unless they're on this legend". Is this a game engine problem or is a clause missing in the XML?
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Re: Age of Realms: Mayhem [Quenched]

Postby AndyDufresne on Wed May 21, 2008 4:15 pm

InkL0sed wrote:Why have the names changed from Might, Magic, and Mayhem to just 1,2,and 3?

Due to "Age of Realms: Mayhem" pushing 3 lines (Lack likes to keep the names on a max of two lines for uniformity with our current Start A Game / Finder set up). So he made a decision to change the names to 1, 2, 3.


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Re: Age of Realms: Mayhem [Quenched]

Postby DiM on Wed May 21, 2008 5:07 pm

yeti_c wrote:Try this...

Looks like I missed the S off of the minreinforcements tag...

http://www.fileden.com/files/2008/1/19/ ... alms_3.xml

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andy has the new xml been uploaded?
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Re: Age of Realms: Mayhem [Quenched]

Postby yeti_c on Wed May 21, 2008 5:15 pm

TaCktiX wrote:The XML that BOB is telling me conflicts with what actually happened. BOB says (0+0+4) on my starting bonuses, and I got 3 armies to deploy, despite the legend specifically saying "no bonuses unless they're on this legend". Is this a game engine problem or is a clause missing in the XML?


I'm not 100% sure.

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Re: Age of Realms: Mayhem [Quenched]

Postby DiM on Wed May 21, 2008 5:24 pm

can anybody that finished some games tell me if the map plays good? are there any changes required?

so far bryguy seems to like it. any other thoughts?


sorry i don't have time to play it and i'm actually curious. :mrgreen:
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Re: Age of Realms: Mayhem [Quenched]

Postby Finny on Wed May 21, 2008 5:42 pm

this map is amazing but i have one question on the legend it says "no automatic armies for number of territories held" but when i played it you still get those armies is this supposed to be like this?
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Re: Age of Realms: Mayhem [Quenched]

Postby TaCktiX on Wed May 21, 2008 5:47 pm

I would like it if its legend was truth in advertising. :P On a more serious note, I think I'm going to end up liking AoR 3 more than the other two. With the proper XML in place, early bonuses will be hard to get, but once you get them they'll help a ton. Not having to get pairs to get the bonus is a good plus in my book, as it keeps the "zomg, split forces, and the dice went sour" problem I've had in AoR 1 and 2 from happening.
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Re: Age of Realms: Mayhem [Quenched]

Postby DiM on Wed May 21, 2008 5:47 pm

Finny wrote:this map is amazing but i have one question on the legend it says "no automatic armies for number of territories held" but when i played it you still get those armies is this supposed to be like this?


it's a glitch in the xml that will be corrected as soon as lack uploads the new xml.

glad you like it.
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Re: Age of Realms: Mayhem [Quenched]

Postby DiM on Wed May 21, 2008 5:50 pm

TaCktiX wrote:I would like it if its legend was truth in advertising. :P On a more serious note, I think I'm going to end up liking AoR 3 more than the other two. With the proper XML in place, early bonuses will be hard to get, but once you get them they'll help a ton. Not having to get pairs to get the bonus is a good plus in my book, as it keeps the "zomg, split forces, and the dice went sour" problem I've had in AoR 1 and 2 from happening.



lol at the advertising.

as for the rest i'm glad it plays better. i tried to make it different than the other chapters and at the same time make sure it attracts both the old fans as well as new ones.


oh well, i guess i can return to work now, instead of playing aor: mayhem. god damn job :(
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Re: Age of Realms: Mayhem [Quenched]

Postby Theguyoverthere on Wed May 21, 2008 10:51 pm

Haha... it lets you set up a game with 8 players... what happens? Does the game asplode?
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Re: Age of Realms: Mayhem [Quenched]

Postby rocky mountain on Wed May 21, 2008 11:52 pm

when i searched that, there was a game, with 8 people, and no one had a starting point... they were all neutral...
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Re: Age of Realms: Mayhem [Quenched]

Postby DiM on Thu May 22, 2008 3:51 am

probably lack forgot to block 8p games
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Re: Age of Realms: Mayhem [Quenched]

Postby Glenghis on Thu May 22, 2008 5:18 am

If you try to play an 8 player game then you are eliminated by a neutral player as soon as you start your turn. This will give the player who plays last the game by default and all other players lose points.
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Re: Age of Realms: Mayhem [Quenched]

Postby DiM on Thu May 22, 2008 5:21 am

Glenghis wrote:If you try to play an 8 player game then you are eliminated by a neutral player as soon as you start your turn. This will give the player who plays last the game by default and all other players lose points.



as i said above, lack forgot to clock 8 player games from being created.
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Re: Age of Realms: Mayhem [Quenched]

Postby Glenghis on Thu May 22, 2008 7:29 am

Is it possible for TPTB to cancel off the 8 player games so that those of us who have already been eliminated don't lose points? :(

There are currently 12 x 8 player games which are listed below:
2484769, 2485287, 2485288, 2485290, 2485291, 2485294, 2485301, 2485303, 2485311, 2490459, 2490752, 2491077

Edited to say thanks to TPTB who have already managed to delete these games.
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A Complaint

Postby jnd94 on Thu May 22, 2008 7:51 am

Now I try not to make threads about bad dice or horrible high-ranks, but I do find something a bit unfair.

In the new Age of Realms:Mayhem map, there is a part that can drastically change the game in favor of one player. Keep in mind I'm talking about 1 vs 1 games. The complaint is the Sanctuary. Whoever gets the sanctuary can a huge advantage over the other player. In the first round the player with sanctuary can take all the blood waters and have 4 armies left, at best. While all of the other starting points are 2-4 territories away from a port, and with 7 armies (how much you start with) you can't get close to breaking the blood waters. If you are lucky enough to get to port, you still wouldn't be able to break all of the blood waters.

By the next round, the player with the sanctuary will have usually at least 10 more armies than the other player. By then, this is a huge advantage because the other player will still be at only 3-5 armies.

I propose a change that Sanctuary always starts as neutral. This way nobody has the unfair advantage.
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Re: Age of Realms: Mayhem [Quenched]

Postby DiM on Thu May 22, 2008 10:25 am

i made this to celebrate the completion of the trilogy. hope you guys like it:

it's animated and it lasts 36 seconds so be patient especially when it loads cause it's 2.6megs

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Re: Age of Realms: Mayhem [Quenched]

Postby bryguy on Thu May 22, 2008 10:28 am

so THATS why it looks so different ;)


looks great =D> (the animated thing)
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Re: A Long Winded Complaint

Postby owenshooter on Thu May 22, 2008 12:04 pm

hopefully, this will get moved to Suggestions, where it belongs... good luck...-0





*eyes glazing over from attempting to read the entire post*
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Re: Age of Realms: Mayhem [Quenched]

Postby AndyDufresne on Thu May 22, 2008 1:17 pm

There seems to be a bug in this: http://www.fileden.com/files/2008/1/19/ ... alms_3.xml

Which you submitted as a fix a while ago. Not sure if you've fixed it yet...too many bugs in all these maps to keep track of almost!


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Re: Age of Realms: Mayhem [Quenched]

Postby yeti_c on Thu May 22, 2008 1:25 pm

AndyDufresne wrote:There seems to be a bug in this: http://www.fileden.com/files/2008/1/19/ ... alms_3.xml

Which you submitted as a fix a while ago. Not sure if you've fixed it yet...too many bugs in all these maps to keep track of almost!


--Andy


This is the latest version of the XML - you may need to refresh it to get the correct version

checker wrote:Test results:

Warning: Territory Sanctuary has border A'lb, but not vice versa

Warning: Territory Sanctuary has border Vir'dn, but not vice versa

Warning: Territory Sanctuary has border B'hed, but not vice versa

Warning: Territory Sanctuary has border Gimi'l, but not vice versa

Warning: Territory Sanctuary has border D'im, but not vice versa

Warning: Territory Sanctuary has border K'rah, but not vice versa

Warning: Territory Sanctuary has border Fo'l, but not vice versa

Warning: Territory A'lb has border Eon, but not vice versa

Warning: Territory A'lb has border Vesk, but not vice versa

Warning: Territory A'lb has border Duht, but not vice versa

Warning: Territory A'lb has border Qasr, but not vice versa

Warning: Territory A'lb has border Voigth, but not vice versa

Warning: Territory A'lb has border U'rl, but not vice versa

Warning: Territory A'lb has border Sler, but not vice versa

Warning: Territory A'lb has border Aosa, but not vice versa

Warning: Territory A'lb has border Ieme, but not vice versa

Warning: Territory A'lb has border Ikalu, but not vice versa

Warning: Territory Vir'dn has border Eon, but not vice versa

Warning: Territory Vir'dn has border Vesk, but not vice versa

Warning: Territory Vir'dn has border Duht, but not vice versa

Warning: Territory Vir'dn has border Qasr, but not vice versa

Warning: Territory Vir'dn has border Voigth, but not vice versa

Warning: Territory Vir'dn has border U'rl, but not vice versa

Warning: Territory Vir'dn has border Sler, but not vice versa

Warning: Territory Vir'dn has border Aosa, but not vice versa

Warning: Territory Vir'dn has border Ieme, but not vice versa

Warning: Territory Vir'dn has border Ikalu, but not vice versa

Warning: Territory B'hed has border Eon, but not vice versa

Warning: Territory B'hed has border Vesk, but not vice versa

Warning: Territory B'hed has border Duht, but not vice versa

Warning: Territory B'hed has border Qasr, but not vice versa

Warning: Territory B'hed has border Voigth, but not vice versa

Warning: Territory B'hed has border U'rl, but not vice versa

Warning: Territory B'hed has border Sler, but not vice versa

Warning: Territory B'hed has border Aosa, but not vice versa

Warning: Territory B'hed has border Ieme, but not vice versa

Warning: Territory B'hed has border Ikalu, but not vice versa

Warning: Territory Gimi'l has border Eon, but not vice versa

Warning: Territory Gimi'l has border Vesk, but not vice versa

Warning: Territory Gimi'l has border Duht, but not vice versa

Warning: Territory Gimi'l has border Qasr, but not vice versa

Warning: Territory Gimi'l has border Voigth, but not vice versa

Warning: Territory Gimi'l has border U'rl, but not vice versa

Warning: Territory Gimi'l has border Sler, but not vice versa

Warning: Territory Gimi'l has border Aosa, but not vice versa

Warning: Territory Gimi'l has border Ieme, but not vice versa

Warning: Territory Gimi'l has border Ikalu, but not vice versa

Warning: Territory Fo'l has border Eon, but not vice versa

Warning: Territory Fo'l has border Vesk, but not vice versa

Warning: Territory Fo'l has border Duht, but not vice versa

Warning: Territory Fo'l has border Qasr, but not vice versa

Warning: Territory Fo'l has border Voigth, but not vice versa

Warning: Territory Fo'l has border U'rl, but not vice versa

Warning: Territory Fo'l has border Sler, but not vice versa

Warning: Territory Fo'l has border Aosa, but not vice versa

Warning: Territory Fo'l has border Ieme, but not vice versa

Warning: Territory Fo'l has border Ikalu, but not vice versa

Warning: Territory K'rah has border Eon, but not vice versa

Warning: Territory K'rah has border Vesk, but not vice versa

Warning: Territory K'rah has border Duht, but not vice versa

Warning: Territory K'rah has border Qasr, but not vice versa

Warning: Territory K'rah has border Voigth, but not vice versa

Warning: Territory K'rah has border U'rl, but not vice versa

Warning: Territory K'rah has border Sler, but not vice versa

Warning: Territory K'rah has border Aosa, but not vice versa

Warning: Territory K'rah has border Ieme, but not vice versa

Warning: Territory K'rah has border Ikalu, but not vice versa

Warning: Territory D'im has border Eon, but not vice versa

Warning: Territory D'im has border Vesk, but not vice versa

Warning: Territory D'im has border Duht, but not vice versa

Warning: Territory D'im has border Qasr, but not vice versa

Warning: Territory D'im has border Voigth, but not vice versa

Warning: Territory D'im has border U'rl, but not vice versa

Warning: Territory D'im has border Sler, but not vice versa

Warning: Territory D'im has border Aosa, but not vice versa

Warning: Territory D'im has border Ieme, but not vice versa

Warning: Territory D'im has border Ikalu, but not vice versa

Summary: 0 errors and 77 warnings detected in Age_Of_Realms_3.xml (236 continents, 100 territories)


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Re: Age of Realms: Mayhem [Quenched]

Postby nagerous on Fri May 23, 2008 5:10 am

Hi I am probably being a tool but can you check if this is an error or not:

2008-05-22 06:11:44 - Game has been initialized
2008-05-22 07:55:23 - The1exile gets bonus of 4 armies added to Sanctuary
2008-05-22 07:55:23 - The1exile receives 3 armies for 1 territories
2008-05-22 07:56:57 - The1exile deployed 3 armies on Sanctuary
2008-05-22 07:57:04 - The1exile attacked D'im from Sanctuary and conquered it from neutral player
2008-05-22 07:57:40 - The1exile attacked K'rah from D'im and conquered it from neutral player
2008-05-22 07:57:53 - The1exile attacked Fo'l from K'rah and conquered it from neutral player
2008-05-22 07:58:22 - The1exile attacked A'lb from Fo'l and conquered it from neutral player
2008-05-22 07:58:35 - The1exile attacked Vir'dn from A'lb and conquered it from neutral player
2008-05-22 07:58:50 - The1exile attacked B'hed from Vir'dn and conquered it from neutral player
2008-05-22 07:59:13 - The1exile gets a card
2008-05-22 16:20:41 - got tonkaed gets bonus of 4 armies added to Mua
2008-05-22 16:20:41 - got tonkaed receives 3 armies for 1 territories
2008-05-22 16:20:48 - got tonkaed deployed 3 armies on Mua
2008-05-22 16:20:52 - got tonkaed attacked Ubb from Mua and conquered it from neutral player
2008-05-22 16:21:01 - got tonkaed gets a card
2008-05-22 21:43:36 - jnd94 gets bonus of 4 armies added to Xi
2008-05-22 21:43:36 - jnd94 receives 3 armies for 1 territories
2008-05-22 21:44:28 - jnd94 deployed 3 armies on Xi
2008-05-22 21:44:36 - jnd94 attacked Bisd from Xi and conquered it from neutral player
2008-05-22 21:44:39 - jnd94 attacked Rock Rune 2 from Bisd and conquered it from neutral player
2008-05-22 21:44:43 - jnd94 gets a card
2008-05-23 01:18:05 - lord voldemort gets bonus of 4 armies added to Figye
2008-05-23 01:18:05 - lord voldemort receives 3 armies for 1 territories
2008-05-23 01:18:51 - lord voldemort deployed 3 armies on Figye
2008-05-23 01:19:08 - lord voldemort attacked Lof from Figye and conquered it from neutral player
2008-05-23 01:19:16 - lord voldemort attacked Forest Rune 1 from Lof and conquered it from neutral player
2008-05-23 01:19:34 - lord voldemort fortified Figye with 2 armies from Forest Rune 1
2008-05-23 01:19:38 - lord voldemort gets a card
2008-05-23 10:08:19 - nagerous gets bonus of 4 armies added to Borun
2008-05-23 10:08:19 - nagerous receives 1 armies for 1 territories
2008-05-23 10:08:24 - nagerous deployed 1 armies on Borun


Surely, I should have got 3 armies for 1 terr like the other guys... I don't see anything explaining it on BOB.
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Re: Age of Realms: Mayhem [Quenched]

Postby yeti_c on Fri May 23, 2008 5:20 am

Actually - BOB does explain how it works - it tells you your territory bonus - for this map it is 1 at all times.

The original idea was for 0 - however we can't do that for stalemate purposes...

So the XML has been updated from 0 to 1 and it now works as expected.

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Re: Age of Realms: Mayhem [Quenched]

Postby Erland on Fri May 23, 2008 6:05 am

But why do some players get 3 for territory bonus and others only one, in the same game?? See for instance 2495720 or 2495724.
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