Oasis [Quenched]

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Re: Oasis [Quenched]

Postby OliverFA on Mon Dec 01, 2008 5:00 pm

Hello!

Don't know if somebody already reported this, but I think that some of those territories are wrong: Desert 49 [-1] Desert 63 [-1] Desert 64 [-1] Desert 81 [-1]

I say this because in game http://www.conquerclub.com/game.php?gam ... full_log=Y BOB is saying that blue will get 2 armies next turn, including -1 from Region Bonus.
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Re: Oasis [Quenched]

Postby OliverFA on Tue Dec 02, 2008 4:18 pm

And the same mistake happens with desert 09
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Re: Oasis [Quenched]

Postby oaktown on Sat Dec 06, 2008 12:04 am

OliverFA wrote:Hello!

Don't know if somebody already reported this, but I think that some of those territories are wrong: Desert 49 [-1] Desert 63 [-1] Desert 64 [-1] Desert 81 [-1]

I say this because in game http://www.conquerclub.com/game.php?gam ... full_log=Y BOB is saying that blue will get 2 armies next turn, including -1 from Region Bonus.

I'm not following you Oliver... perhaps the confusion stems from the fact that BOB doesn't distinguish between a desert territory with two armies that will take a loss, and one with one army that won't take a loss.
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Re: Oasis [Quenched]

Postby OliverFA on Sat Dec 06, 2008 5:44 am

Oh! Maybe that's the case and is a BOB thing. I will check more carefully and post here the final result (and if it's a BOB error, post also the error report inthe BOB thread).
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Re: Oasis [Quenched]

Postby wcaclimbing on Sun Dec 07, 2008 2:15 pm

OliverFA wrote:Oh! Maybe that's the case and is a BOB thing. I will check more carefully and post here the final result (and if it's a BOB error, post also the error report inthe BOB thread).

it probably is a BOB error.
everything on the map works like it is supposed to, so I don't think its a map problem.
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Re: Oasis [Quenched]

Postby yeti_c on Mon Dec 08, 2008 3:56 am

OliverFA wrote:Hello!

Don't know if somebody already reported this, but I think that some of those territories are wrong: Desert 49 [-1] Desert 63 [-1] Desert 64 [-1] Desert 81 [-1]

I say this because in game http://www.conquerclub.com/game.php?gam ... full_log=Y BOB is saying that blue will get 2 armies next turn, including -1 from Region Bonus.


I think you'll find that it is 100% correct - but you are reading it wrong.

At the moment - BOB says - he is getting 3 for the next turn - yet has 2 territories with -1 - because he only has 1 army on these territories - then it knows that he doesn't lose any of them.

The Continents Display still lists them so that you know which territories will lose you armies...

You'll notice that when you get to the Grand Oasis - which has more than -1 - it even calculates the difference between the negative bonus to -1 and still gives the correct answer.

C.
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Re: Oasis [Quenched]

Postby Songsting on Mon Dec 08, 2008 6:28 am

Just wanted to say that I've played a few games on your Oasis map, and I absolutely love it. The gameplay and map style is quite different to most other maps, and is a pleasure to play because of the change in tactics required. Well done on a fantastic effort, wcaclimbing!
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Re: Oasis [Quenched]

Postby OliverFA on Mon Dec 08, 2008 6:20 pm

yeti_c wrote:At the moment - BOB says - he is getting 3 for the next turn - yet has 2 territories with -1 - because he only has 1 army on these territories - then it knows that he doesn't lose any of them.

The Continents Display still lists them so that you know which territories will lose you armies...

You'll notice that when you get to the Grand Oasis - which has more than -1 - it even calculates the difference between the negative bonus to -1 and still gives the correct answer.

C.


I am afraid that either there is a mistake in BOB, a strange case not contemplated yet, or I am very ofuscated with that subject. Look at these images:

Image

Image

As you can see, BOB is saying that I will get 8 armies (9-1) but I will get 9 armies. So it is counting 1 army wrong.

Of course, I have absolutely no interest in saying that BOB is not working. On the contrary, it is a really good script that I always use (in fact I use Internet Explorer for normal Internet browsing and Firefox for CC so I can use BOB) I am just trying to point a possible bug that can be solved to make BOB even better.

If I find a pattern in that strange behaviour (or I discover that I am getting crazy and seeing bugs where they aren't) I will inform you.
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Re: Oasis [Quenched]

Postby yeti_c on Tue Dec 09, 2008 3:56 am

You're about to lose an armie on Desert 9.

Hence 9-1 = 8.

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Re: Oasis [Quenched]

Postby ZeakCytho on Tue Dec 09, 2008 2:39 pm

yeti_c wrote:You're about to lose an armie on Desert 9.

Hence 9-1 = 8.

C.


But he has 2 oasis, so +6, and 10 territories, so +3, for a total of 9 to deploy.
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Re: Oasis [Quenched]

Postby yeti_c on Tue Dec 09, 2008 3:21 pm

ZeakCytho wrote:
yeti_c wrote:You're about to lose an armie on Desert 9.

Hence 9-1 = 8.

C.


But he has 2 oasis, so +6, and 10 territories, so +3, for a total of 9 to deploy.


It isn't the amount of Troops that you are about to deploy... It is the amount of Troops due that turn.

C.
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Re: Oasis [Quenched]

Postby ZeakCytho on Tue Dec 09, 2008 4:05 pm

yeti_c wrote:
ZeakCytho wrote:
yeti_c wrote:You're about to lose an armie on Desert 9.

Hence 9-1 = 8.

C.


But he has 2 oasis, so +6, and 10 territories, so +3, for a total of 9 to deploy.


It isn't the amount of Troops that you are about to deploy... It is the amount of Troops due that turn.

C.


Oh. Then the number is correct. But wouldn't the number of troops you get to deploy be a more useful number?
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Re: Oasis [Quenched]

Postby MrBenn on Tue Dec 09, 2008 7:25 pm

Looks like conversation is wandering into BOB territory here... I'd suggest continuing BOB chat in yeti's thread, and leaving this one for the Oasis map ;-)
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Oasis game ending too soon.

Postby campkev on Sun Dec 14, 2008 9:38 am

Concise description:
  • Oasis game ending too soon. We were playing the Oasis game and it ended after a player held the Center Three Oasises (Oassii?) for only one turn.

Specifics:
  • Game Id: 3741889
  • First captured in Turn 9
  • Captured by someone else in Turn 10.
  • Game ended as soon as turn 12 started.
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Re: Oasis game ending too soon.

Postby The Neon Peon on Sun Dec 14, 2008 10:52 am

That is how the Oasis map works. You either eliminate your opponents, or hold the three grand oasii (same question on spelling).
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