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Egypt: Lower [Quenched]

PostPosted: Fri Mar 14, 2008 6:59 pm
by cairnswk
LOWER EGYPT

ImageImageImageImageImage

Current Version 19

Click image to enlarge.
image



Original V1.
Image


Why?
There have been several attempts in the past to get an Ancient Egypt map done without much success. I wanted to make a simple (is that a shock for cairnswk) map with a small number of terts due to the market forces at play in CC. This should be a good map for speed games.

This could be the start of a quadtych!

1. The number of territories currently on the map.

Now Total 20 - (Was Total 26)
Imu 3
Khasu 4
Djedet 4
Tjaru 4
Memphis 4


2. The number of continents.

Was 6 Continents - Now 5

3. Descriptions of any unique features or areas.
There are no particularly extraordinary features, except to say that the continents are named after egyptian capitals.
The cartouche on the left is the cartouche for the mapmaker, the symbol used is that of the lotus flower in the Nile, and the snake God of Lower Egypt Wadjet with the red crown of Lower Egypt the Deshret.

4. Map Size
Small - 580w x 505h
Large - 750w x 653h

Enjoy!

PostPosted: Fri Mar 14, 2008 7:08 pm
by edbeard
very nice. I love the use of the delta. That really makes the map for me.

at the moment it is a bit difficult to see where connections are. Well that's not really what I mean. What I mean is that there is so much going on it's a bit difficult to take it all in. Those bridges really jump out at you whilst the rivers are blended to the map. If those bridges could blend a bit more (maybe have the 'cairsnwk style' bridges where the colours of each side spread onto the bridge like on your CCC map)

I'm sure you'll fix this as you go on but a few of the labels and circles could be placed better. Sometimes they're too close together or too close to a river .

I'm guessing you'll put your sig in the blank space above the title? That blank space is too much at the moment. I'm sure you'd fill it but I'll mention it anyway.


The colours are a bit close to each other since they're muted. This makes differentiating them in the legend somewhat difficult.


I think this map will be quite good!

PostPosted: Fri Mar 14, 2008 7:23 pm
by cairnswk
edbeard wrote:very nice. I love the use of the delta. That really makes the map for me.

at the moment it is a bit difficult to see where connections are. Well that's not really what I mean. What I mean is that there is so much going on it's a bit difficult to take it all in. Those bridges really jump out at you whilst the rivers are blended to the map. If those bridges could blend a bit more (maybe have the 'cairsnwk style' bridges where the colours of each side spread onto the bridge like on your CCC map)

I'm sure you'll fix this as you go on but a few of the labels and circles could be placed better. Sometimes they're too close together or too close to a river .

I'm guessing you'll put your sig in the blank space above the title? That blank space is too much at the moment. I'm sure you'd fill it but I'll mention it anyway.


The colours are a bit close to each other since they're muted. This makes differentiating them in the legend somewhat difficult.


I think this map will be quite good!


Thanks edbeard....yes the Delta makes for good simple geographic areas. :wink:

As to the rest of your comments, thanks and noted, about 20 versions to come....Yes?! Watch for an update. :)

CAIRNSWK DOES SIMPLE MAP

PostPosted: Fri Mar 14, 2008 7:33 pm
by cairnswk
Shock Horror, what's the CC world coming to?

cairnswk is going to do a simple classic style map.

EGYPT LOWER - based on the Nile Delta - 24 terts approx.

First draft ->
Image

http://www.conquerclub.com/forum/viewto ... 78#1203678
to leave your feedback.



Thanks. :)

PostPosted: Fri Mar 14, 2008 7:34 pm
by ParadiceCity9
lol i read the title i was like WHAT?!?

PostPosted: Fri Mar 14, 2008 7:40 pm
by RjBeals
Yeahh!!! Cairns is making a simple map !

PostPosted: Sat Mar 15, 2008 10:19 pm
by cairnswk
So Cairnswk is making a simple map, classic style, i would have thought that would have brought great rejoicing and lots of comments. :wink: for things wanted.

PostPosted: Thu Mar 20, 2008 5:18 am
by cairnswk
Common people...surely this can't be that bad.

PostPosted: Thu Mar 20, 2008 5:45 am
by yeti_c
Mendes / Mednes is spelt incorrectly...

C.

PostPosted: Thu Mar 20, 2008 5:55 am
by edbeard
well I didn't know there was an update, but the only difference I can see is that you have labeled each of the continents.

honestly I don't like the way you've done it. I really like the colours you have and the dull look that they give. Maybe try doing a mini-map?

Or just doing the text (for continent labels) in a different way. Or, perhaps blend them in somehow.

PostPosted: Thu Mar 20, 2008 8:30 am
by WidowMakers
If the rivers are borders, they need to be closer to the color of the sea. Currently they are a little hard to see.
Lightening then up would make the bridges stand out more as well.

WM

PostPosted: Thu Mar 20, 2008 1:19 pm
by cairnswk
yeti_c wrote:Mendes / Mednes is spelt incorrectly...

C.


C...on all the maps i have for reference it spells as MENDES

PostPosted: Thu Mar 20, 2008 1:20 pm
by cairnswk
edbeard wrote:well I didn't know there was an update, but the only difference I can see is that you have labeled each of the continents.

honestly I don't like the way you've done it. I really like the colours you have and the dull look that they give. Maybe try doing a mini-map?

Or just doing the text (for continent labels) in a different way. Or, perhaps blend them in somehow.


edbeard...thanks for that...i amusing the minimap suggestion on the V2 update.

PostPosted: Thu Mar 20, 2008 1:21 pm
by cairnswk
WidowMakers wrote:If the rivers are borders, they need to be closer to the color of the sea. Currently they are a little hard to see.
Lightening then up would make the bridges stand out more as well.

WM


hi WM...will do next update.

PostPosted: Thu Mar 20, 2008 1:38 pm
by Kaplowitz
I love the way it looks. Maybe now i will understand one of your maps! 8)

PostPosted: Thu Mar 20, 2008 1:41 pm
by cairnswk
Kaplowitz wrote:I love the way it looks. Maybe now i will understand one of your maps! 8)


ah...the simple style kaplowitz. good on you.

PostPosted: Thu Mar 20, 2008 1:42 pm
by cairnswk
Version 2.

Changes...mainly to the legend and the river itself as suggested above.

Image

PostPosted: Sun Mar 23, 2008 12:55 pm
by cairnswk
Any more interest in this?

PostPosted: Sun Mar 23, 2008 1:30 pm
by TaCktiX
I think its chief weakness right now is its plainness. There's not even a bonus for holding capitals of multiple regions. It's plain Risk with pastel colors. Perhaps spice it up with a few unique features?

PostPosted: Sun Mar 23, 2008 2:30 pm
by cairnswk
TaCktiX wrote:I think its chief weakness right now is its plainness. There's not even a bonus for holding capitals of multiple regions. It's plain Risk with pastel colors. Perhaps spice it up with a few unique features?

Tacktix....thanks for that suggestion but there is going to be no other bonuses. This is going to be plain risk all the way.

PostPosted: Sun Mar 23, 2008 3:09 pm
by TaCktiX
Another thing is the heavy amount of hyphens higher up the delta. It looks like you've got plenty of space to mess with, so de-hyphenate places that aren't normally hyphenate. The hyphenation makes it look more crowded than the map actually is.

PostPosted: Sun Mar 23, 2008 4:50 pm
by cairnswk
TaCktiX wrote:Another thing is the heavy amount of hyphens higher up the delta. It looks like you've got plenty of space to mess with, so de-hyphenate places that aren't normally hyphenate. The hyphenation makes it look more crowded than the map actually is.


Thanks Tacktix...i found it was the Greek style lettering that was cluttering the map....most of the names that are hyphenated are so because that it their translation. So I'm afraid they had to stay.
But the change of font might assist the appearance of some terts.

I've also added dows as rivers crossings as these would have been used in ancient times.

And of course the gilded Sphinx of Tutmose III brings some pleasure to the eye, but nothing over the top....i hope.

Image

PostPosted: Sun Mar 23, 2008 5:09 pm
by edbeard
I think the font does help

Do you mean for the yellow continent to be separated from itself somewhat? What I mean is that Semabehdet isn't connected to any other Mednes territory.



Bonuses...

Memphis is WAY too high. 5 for two defending territories and only three territories can attack it? Seems like a +3 to me.

Maybe I'm wrong, but I think the only difference between Buto and Tanis is that Tanis has one more continent that can attack it? It has the same number of defensive territories, the same number of territories overall, and the same number of territories that can attack it. I'm not sure if the +3 vs +4 difference makes sense here.

Maybe someone else has a different opinion on that.


You could argue that all the continents are +3 worthy except Sile

PostPosted: Sun Mar 23, 2008 5:33 pm
by cairnswk
edbeard wrote:I think the font does help
Quite agree.

Do you mean for the yellow continent to be separated from itself somewhat? What I mean is that Semabehdet isn't connected to any other Mednes territory.
:oops: Oops...blundered there, didn't I?
No i have altered that in the version 3 above, please refresh

Bonuses...

Memphis is WAY too high. 5 for two defending territories and only three territories can attack it? Seems like a +3 to me.

Maybe I'm wrong, but I think the only difference between Buto and Tanis is that Tanis has one more continent that can attack it? It has the same number of defensive territories, the same number of territories overall, and the same number of territories that can attack it. I'm not sure if the +3 vs +4 difference makes sense here.

Maybe someone else has a different opinion on that.


You could argue that all the continents are +3 worthy except Sile


Bonuses...i've change a few river crossings to allow an even split of 2 x 4,3,2s

Please refresh to see the changes in V3.

And thanks for the pickups edbeard :)

PostPosted: Sun Mar 23, 2008 5:36 pm
by edbeard
I'd probably switch the bonus numbers for memphis and alexandria. But, I still think they're all +3 except for the right most continent.

Not sure that can be changed too much (in my mind) unless there's more territories added (which I don't think you should do).


I'm not too fond of continents with bonuses larger than their territory count. Or, quite large compared to it. Which you have here in a couple places I think.