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Re: Sydney Metro V17 (P7) [I] - Ferry Routes?

PostPosted: Sat Apr 26, 2008 5:37 pm
by cairnswk
TaCktiX wrote:That looks much better, more understandable, and less cramped. Good change there cairns.

Thanks TaCktiX :)

Below is the small and large for this map.

Image

Click image to enlarge.
image

Re: Sydney Metro V17 (P7) [I] - Ferry Routes?

PostPosted: Sun Apr 27, 2008 6:35 pm
by TaCktiX
One small thing, now that you have the ferry routes, the <> indicates bothways, and the use of that symbol at all are superfluous. If you simply state that ferry routes connect two territories, people will understand just fine, as this is the not the first map to use random searoutes to balance gameplay (Malta, Italia, e.g.).

Re: Sydney Metro V17 (P7) [I] - Ferry Routes?

PostPosted: Mon Apr 28, 2008 4:48 am
by cairnswk
TaCktiX wrote:One small thing, now that you have the ferry routes, the <> indicates bothways, and the use of that symbol at all are superfluous. If you simply state that ferry routes connect two territories, people will understand just fine, as this is the not the first map to use random searoutes to balance gameplay (Malta, Italia, e.g.).

I can understand what you're saying, but they do go someway towards ensuring there is no doubt, and besides they fill all the real estate down there so i am happy to leave them there if they're doing no harm. :)

Re: Sydney Metro V17 (P7) [I] - Ferry Routes?

PostPosted: Tue Apr 29, 2008 2:28 pm
by cairnswk
Further comments??

Re: Sydney Metro V17 (P7) [I] - Further Comments?

PostPosted: Tue Apr 29, 2008 7:32 pm
by gimil
The crossing in sydney city is teh wrong color :P

Re: Sydney Metro V16 (P6) [I] - Comments?

PostPosted: Tue Apr 29, 2008 10:12 pm
by oaktown
mibi wrote:It seems weird that the roads are impassable. Just seems a bit counter-intuitive. Nothing you can do about it though, I suppose.

I think once we start playing the map the role of the roads will be clear. The one thing I'd like to see is that you either further lighten the bridges or lose them altogether. They aren't adding anything to the graphics, and only lead to play confusion.

Re: Sydney Metro V16 (P6) [I] - Comments?

PostPosted: Thu May 01, 2008 12:19 pm
by cairnswk
oaktown wrote:
mibi wrote:It seems weird that the roads are impassable. Just seems a bit counter-intuitive. Nothing you can do about it though, I suppose.

I think once we start playing the map the role of the roads will be clear. The one thing I'd like to see is that you either further lighten the bridges or lose them altogether. They aren't adding anything to the graphics, and only lead to play confusion.

Well, roads can be barriers to movement if you don't have a car....mmmm that's another theme that could be expanded on...i wonder if it would work on this???
I'll look into perhaps making the bridges more transparent, depends on the decision made re above statement for cars.

Re: Sydney Metro V17 (P7) [I] - Further Comments?

PostPosted: Sat May 03, 2008 6:31 am
by LLLUUUKKKEEE
Could you build a tunnel from Revesby to the city, that would make it easier for me to get to work!

Re: Sydney Metro V17 (P7) [I] - Further Comments?

PostPosted: Sat May 03, 2008 6:37 am
by LLLUUUKKKEEE
But seriously, I know you want it to appeal to others, but I think you should rename the opera house to circular quay, and make all the ferries go from there, just like the real thing.

Re: Sydney Metro V17 (P7) [I] - Further Comments?

PostPosted: Sat May 03, 2008 6:43 am
by cairnswk
LLLUUUKKKEEE wrote:Could you build a tunnel from Revesby to the city, that would make it easier for me to get to work!

Style...I'll just ask Mayoress and Premier Iemma for the funds....LOL

Re: Sydney Metro V17 (P7) [I] - Further Comments?

PostPosted: Sat May 03, 2008 6:45 am
by cairnswk
LLLUUUKKKEEE wrote:But seriously, I know you want it to appeal to others, but I think you should rename the opera house to circular quay, and make all the ferries go from there, just like the real thing.


too many ferries leave from there, and closest known icon is the opera house...so am kind of thinking it should stay the same as it is now. the ferries on the map are "extracts" from real ferry version. ;)

Re: Sydney Metro V17 (P7) [I] - Further Comments?

PostPosted: Sat May 03, 2008 6:49 am
by gimil
Have fun bud :D

Re: Sydney Metro V17 (P7) [I] - Further Comments?

PostPosted: Sun May 04, 2008 12:36 am
by cairnswk
Version 19.

Changes:
1. Title
2. Impassables now made to exclude the buses via Freeways
3. Bus Depot icons added to certain terts to allow attack via the Freeways, thus giving justification for the existance of the freeways in the first place.

Image

Re: Sydney Metro V19 (P8) [I] - Bus Attack Routes added

PostPosted: Mon May 05, 2008 3:56 pm
by cairnswk
Comments??

Re: Sydney Metro V19 (P8) [I] - Bus Attack Routes added

PostPosted: Mon May 05, 2008 6:51 pm
by TaCktiX
The whole buses idea is very confusing to me at this moment. Are bus depots only able to attack adjacent bus stops, any bus stops, what? Some clarification would be grand.

Re: Sydney Metro V19 (P8) [I] - Bus Attack Routes added

PostPosted: Mon May 05, 2008 10:23 pm
by gimil
For graphics the only real issue I see is the pedestrian xings. I feel they could be much neater.

Apart from that I dont think I have any further complaints

Re: Sydney Metro V19 (P8) [I] - Bus Attack Routes added

PostPosted: Mon May 05, 2008 10:34 pm
by AndyDufresne
On a graphics note, I like the addition of the Opera House, though using a photo clashes with style of the map I think. Could you perhaps use the photo as a base and "draw" it to fit the style of the map?


--Andy

Re: Sydney Metro V19 (P8) [I] - Bus Attack Routes added

PostPosted: Mon May 05, 2008 10:36 pm
by gimil
AndyDufresne wrote:On a graphics note, I like the addition of the Opera House, though using a photo clashes with style of the map I think. Could you perhaps use the photo as a base and "draw" it to fit the style of the map?


--Andy


Im going to agree, also the texture you have used on the skin toned part of the legends doesnt fit the feel of your map either. I think sticking with a solid color is the way forward.

Re: Sydney Metro V19 (P8) [I] - Bus Attack Routes added

PostPosted: Mon May 05, 2008 10:37 pm
by mibi
AndyDufresne wrote:On a graphics note, I like the addition of the Opera House, though using a photo clashes with style of the map I think. Could you perhaps use the photo as a base and "draw" it to fit the style of the map?


--Andy


hogwash.

Re: Sydney Metro V19 (P8) [I] - Bus Attack Routes added

PostPosted: Mon May 05, 2008 10:40 pm
by AndyDufresne
Washing hogs? :) Didn't Gimil ask you to organize your thread? ;)

On Topic, is it also possible to make the legend names bolder? They look thin, faint, and might be easier to read if slightly more defined.


--Andy

Re: Sydney Metro V19 (P8) [I] - Bus Attack Routes added

PostPosted: Mon May 05, 2008 10:50 pm
by LLLUUUKKKEEE
TaCktiX wrote:The whole buses idea is very confusing to me at this moment. Are bus depots only able to attack adjacent bus stops, any bus stops, what? Some clarification would be grand.


I like the buses, it makes more of a city feel.
I reckon its almost done.

Re: Sydney Metro V19 (P8) [I] - Bus Attack Routes added

PostPosted: Tue May 06, 2008 1:18 am
by edbeard
TaCktiX wrote:The whole buses idea is very confusing to me at this moment. Are bus depots only able to attack adjacent bus stops, any bus stops, what? Some clarification would be grand.

It seems pretty clear to me. It says, "Bus Depots can attack each other via the Freeways." What's not clear about that?



mibi wrote:
AndyDufresne wrote:On a graphics note, I like the addition of the Opera House, though using a photo clashes with style of the map I think. Could you perhaps use the photo as a base and "draw" it to fit the style of the map?


--Andy


hogwash.

I agree with mibi

Re: Sydney Metro V19 (P8) [I] - Bus Attack Routes added

PostPosted: Tue May 06, 2008 5:23 pm
by cairnswk
edbeard wrote:
TaCktiX wrote:The whole buses idea is very confusing to me at this moment. Are bus depots only able to attack adjacent bus stops, any bus stops, what? Some clarification would be grand.

It seems pretty clear to me. It says, "Bus Depots can attack each other via the Freeways." What's not clear about that?

mibi wrote:
AndyDufresne wrote:On a graphics note, I like the addition of the Opera House, though using a photo clashes with style of the map I think. Could you perhaps use the photo as a base and "draw" it to fit the style of the map?
--Andy


hogwash.

I agree with mibi

Mmmm. I understand what Andy says, and from previous use of photos which I know Andy doesn't really like, i'll see what i can do about that to appease.

TaCktiX wrote:The whole buses idea is very confusing to me at this moment. Are bus depots only able to attack adjacent bus stops, any bus stops, what? Some clarification would be grand.

TaCktiX...the map says "Bus depots can attack each other via the Freeways". I think that says everything it needs to say.

AndyDufresne wrote:...is it also possible to make the legend names bolder? They look thin, faint, and might be easier to read if slightly more defined.
--Andy

I'll see what i can do!

Re: Sydney Metro V19 (P8) [I] - Bus Attack Routes added

PostPosted: Tue May 06, 2008 5:26 pm
by t-o-m
it would be cool if the bus depots only attacked clockwise around the map along the freeways) or anit-clockwise.
but i think it would be a lil confusing :(

Re: Sydney Metro V19 (P8) [I] - Bus Attack Routes added

PostPosted: Tue May 06, 2008 5:41 pm
by cairnswk
t-o-m wrote:it would be cool if the bus depots only attacked clockwise around the map along the freeways) or anit-clockwise.
but i think it would be a lil confusing :(

oh dear t-o-m...that would confuse the hell out of some players, sorry. most have problems attacking in my other maps. i hope they can convert the bus depots to airports in this map, cos they seem to have no probs with airports attacking each other. :)
thanks for the suugestion though.