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Re: Sydney Metro [Quenched]

PostPosted: Sun Sep 07, 2008 5:35 pm
by thefunkyfarm
Hi - not sure if this is the right place for bugs, but in game 3166426, I didn't receive my full allocation of armies. I held Canterbury but didn't receive armies for it. - only for inner west. What happens now???

2008-09-08 08:18:59 - thefunkyfarm receives 4 armies for holding Inner West
2008-09-08 08:18:59 - thefunkyfarm receives 6 armies for 19 territories
2008-09-08 08:19:06 - thefunkyfarm deployed 10 armies on Rockdale
2008-09-08 08:19:11 - thefunkyfarm attacked Hurstville from Rockdale and conquered it from capn nick
2008-09-08 08:19:51 - thefunkyfarm fortified Belmore with 1 armies from Hurstville
2008-09-08 08:20:42 - thefunkyfarm fortified Redfern with 2 armies from Hurstville
2008-09-08 08:21:09 - thefunkyfarm gets a card

Re: Sydney Metro [Quenched]

PostPosted: Sun Sep 07, 2008 5:39 pm
by Gilligan
thefunkyfarm wrote:Hi - not sure if this is the right place for bugs, but in game 3166426, I didn't receive my full allocation of armies. I held Canterbury but didn't receive armies for it. - only for inner west. What happens now???

2008-09-08 08:18:59 - thefunkyfarm receives 4 armies for holding Inner West
2008-09-08 08:18:59 - thefunkyfarm receives 6 armies for 19 territories
2008-09-08 08:19:06 - thefunkyfarm deployed 10 armies on Rockdale
2008-09-08 08:19:11 - thefunkyfarm attacked Hurstville from Rockdale and conquered it from capn nick
2008-09-08 08:19:51 - thefunkyfarm fortified Belmore with 1 armies from Hurstville
2008-09-08 08:20:42 - thefunkyfarm fortified Redfern with 2 armies from Hurstville
2008-09-08 08:21:09 - thefunkyfarm gets a card


You are missing Punchbowl

Re: Sydney Metro [Quenched]

PostPosted: Sat Sep 13, 2008 11:26 pm
by happy2seeyou
I cannot find his name on this one either. I was looking at the new maps when creating a game. I like to see who the clever genius's are that have created them. So since I couldn't see a name on it I came to the foundry to find the threads on each map. :(

Re: Sydney Metro [Quenched]

PostPosted: Mon Sep 29, 2008 11:05 am
by saaimen
happy2seeyou wrote:I cannot find his name on this one either. I was looking at the new maps when creating a game. I like to see who the clever genius's are that have created them. So since I couldn't see a name on it I came to the foundry to find the threads on each map. :(


Same here... No signature?

Re: Sydney Metro [Quenched]

PostPosted: Fri Oct 03, 2008 4:37 pm
by Steinmeister
This is one of the best CC maps. Simple, fluid, engaging. Nice work!
Regards
Steiny
:mrgreen:

Re: Sydney Metro [Quenched]

PostPosted: Sat Oct 04, 2008 9:51 pm
by timme10
This looks very good, and being an aussie, it's nice to see a map with such a good level of detail and knowledge about sydney. Well done mate, can't wait to play it.

Re: Sydney Metro [Quenched]

PostPosted: Sat Oct 04, 2008 10:03 pm
by cairnswk
timme10 wrote:This looks very good, and being an aussie, it's nice to see a map with such a good level of detail and knowledge about sydney. Well done mate, can't wait to play it.

Thanks timme10...i lived there for about 18 years.

Re: Sydney Metro [Quenched]

PostPosted: Sat Oct 04, 2008 10:04 pm
by cairnswk
Steinmeister wrote:This is one of the best CC maps. Simple, fluid, engaging. Nice work!
Regards
Steiny
:mrgreen:

Thanks Steiny :)

Re: Sydney Metro [Quenched]

PostPosted: Fri May 15, 2009 11:11 am
by nagerous
The bonuses seem insanely high.

Never played this before but when my partner starts with a +5 bonus for beginning with 3 territories I know something is up.

Re: Sydney Metro [Quenched]

PostPosted: Fri May 15, 2009 1:00 pm
by cairnswk
nagerous wrote:The bonuses seem insanely high.

Never played this before but when my partner starts with a +5 bonus for beginning with 3 territories I know something is up.

JUst wait until someone attacks your bus depot. ;)

Re: Sydney Metro [Quenched]

PostPosted: Tue Nov 17, 2009 4:07 pm
by 72o
This map has just pissed me off to no end. Twice in two turns I have incorrectly assumed two territories bordered each other because they were right next to each other. I will certainly lose the game because of this. :evil:

Re: Sydney Metro [Quenched]

PostPosted: Tue Nov 17, 2009 4:15 pm
by cairnswk
72o wrote:... I have incorrectly assumed two territories bordered each other because they were right next to each other...

Not meaning to be smart....but perhaps this is the problem then.
Can you tell me which territories, please.

Re: Sydney Metro [Quenched]

PostPosted: Tue Nov 17, 2009 4:26 pm
by 72o
I don't think it's your fault, I didn't pay close enough attention because it's my first time playing this map. I'm just venting, that's all.

For your info, the territories/non-borders I screwed up on were:

Ryde/Gladesville/Lane Cove - i was sweeping the board and advanced the stack from Ryde to Gladesville before realizing that Gladesville didn't border Lane Cove. Maybe it's because the label for Gladesville almost touches Lane Cove, I don't know. But I was stuck at that point because I already had Balmain. So that sucked.

The other one was just me being stupid - I deployed to King's Cross thinking I could attack Bondi. I was wrong. Nothing map-wise wrong here, the impassable is obviously there just as it is elsewhere in the map.

Re: Sydney Metro [Quenched]

PostPosted: Wed Nov 18, 2009 7:43 pm
by cairnswk
72o wrote:I don't think it's your fault, I didn't pay close enough attention because it's my first time playing this map. I'm just venting, that's all.

For your info, the territories/non-borders I screwed up on were:

Ryde/Gladesville/Lane Cove - i was sweeping the board and advanced the stack from Ryde to Gladesville before realizing that Gladesville didn't border Lane Cove. Maybe it's because the label for Gladesville almost touches Lane Cove, I don't know. But I was stuck at that point because I already had Balmain. So that sucked.

The other one was just me being stupid - I deployed to King's Cross thinking I could attack Bondi. I was wrong. Nothing map-wise wrong here, the impassable is obviously there just as it is elsewhere in the map.


Yeh, that's not good, you did yourself in....and 72o if its any consolation....you're not the only one who gets in this position...i do it all the time (on most maps when i am in a hurry) not looking properly and even when i check in the xml drop-downs to ensure i can attack/fort somewhere, i still manage or the computer manages to stuff it up on me.
Thanks for the feedbak though. :)

Re: Sydney Metro [Quenched]

PostPosted: Thu Jan 07, 2010 4:51 pm
by RedBaron0
Playing Metro today and I've noticed the coordinates for the large map seem to be off. Fair number of territories off by several pixels, all still within the circles though. Give it a check cairns? Might just be me. Do like the map, not one of my all time favs, but a good one none-the-less. :)

Re: Sydney Metro [Quenched]

PostPosted: Fri Jan 08, 2010 8:25 am
by cairnswk
RedBaron0 wrote:Playing Metro today and I've noticed the coordinates for the large map seem to be off. Fair number of territories off by several pixels, all still within the circles though. Give it a check cairns? Might just be me. Do like the map, not one of my all time favs, but a good one none-the-less. :)


Bastard!
Not you RB0 ;)
What the fluff has caused this?
It is strange that no-one has mentioned it before this. :-s :-s
Has this occured on any other maps?

Re: Sydney Metro [Quenched]

PostPosted: Fri Jan 08, 2010 5:46 pm
by cairnswk
lackattack....
below is adjusted xml for this map to correct those off-centers mentioned by RedBaron0.
Could you be so kind and upload...i have no idea what happened here.

http://h1.ripway.com/cairnswk/_Sydney_Metro_091010.xml

Below are the centering images taken from the current V25 images loaded on the site with the new xml.
Image
Click image to enlarge.
image

Re: Sydney Metro [Quenched]

PostPosted: Thu Jan 14, 2010 11:05 pm
by RedBaron0
Thanks cairns :D

I dunno... could have been the XML update.... I'm kinda noticing slight off centers on a few other maps too. Seems to be on large maps, of course since a fair majority of people use the small maps it doesn't get noticed as much. I use large maps since I got a spiffy new monitor with the new computer I got for Christmas. :D

Re: Sydney Metro [Quenched]

PostPosted: Fri Jan 15, 2010 3:23 pm
by cairnswk
RedBaron0 wrote:Thanks cairns :D

I dunno... could have been the XML update.... I'm kinda noticing slight off centers on a few other maps too. Seems to be on large maps, of course since a fair majority of people use the small maps it doesn't get noticed as much. I use large maps since I got a spiffy new monitor with the new computer I got for Christmas. :D


Nice, but if it is happening on a few other maps also, then lack needs to know about it.
Have you PMed him.

Re: Sydney Metro [Quenched]

PostPosted: Mon Jan 18, 2010 5:03 pm
by RedBaron0
I'm hoping it is just a couple of coordinates previously missed, but I've done my due diligence, just waiting to see what the results are.

Re: Sydney Metro [Quenched]

PostPosted: Tue Jan 19, 2010 3:57 pm
by RedBaron0
New xml uploaded, and looks good. Just me noticing slight variations of coordinates on large maps, recent XML update has had no effect on coordinates. :)

Re: Sydney Metro [Quenched]

PostPosted: Thu Sep 16, 2010 11:34 pm
by eliminatedmap
Great map.

Needs more Wollongong.

Re: Sydney Metro [Quenched]

PostPosted: Fri Sep 17, 2010 1:05 am
by cairnswk
eliminatedmap wrote:Great map.
Needs more Wollongong.

Thanks eliminatedmap. :)
I'd started this
http://i155.photobucket.com/albums/s282 ... r_v01s.jpg
but even the 'Gong wasn't in that.

Re: Sydney Metro [Quenched]

PostPosted: Sun Oct 03, 2010 2:54 am
by Brother Cavil
Excellent map! Not sure why Randwick is worth 7 bonus armies, but nonetheless. Also love the idea of bus depot's attacking each other!

Re: Sydney Metro [Quenched]

PostPosted: Sat Feb 18, 2012 8:20 am
by DiM
i'm just playing this map for the first time and i'm honestly amazed it got the gameplay stamp.
the layout is fine with good connections but the bonuses are messed up.

for example bankstown has a +5 for a 4 terit continent with 3 borders.
or waverley who has +3 for a 3 terit continent with 2 borders.

and there's a general feel of inconsistency in the bonuses.
rockdale has 4 terits 3 borders and gives +3.
paramata has 5 terits 2 borders and gives +3.

let's say these are ok but then you have waverley with has just 3 terits 2 borders and gives +3. so less terits, less borders and the same amount of troops.
and on top of that you have warringah who has the same number of terits and borders as paramata but give +4.

and the best one is marickville. 3 terits 3 borders give +5. compare it to canterburry who has 6 terits 5 borders and also gives a +5.

wtf? almost every bonus on this map is wrong. who in the world stamped this for gameplay?


edit// i just looked back and saw others complaining about the bonuses a loooooong time ago and nothing was done.
that's probably why the map has less than 7000 games in 4 years. it's not very nice when your opponent starts with a +5 for 3 terits or when your harder to keep harder to get continent is worth less that your opponent's easy as pie continent.
i honestly will never play this map again solely because of the screwed up bonuses.