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Re: Egypt: Upper [Quenched]

PostPosted: Tue Jul 01, 2008 10:31 pm
by TaCktiX
Andy, you should be shot. I had JUST FINISHED writing up Maps in Development for the 3rd Issue, including sticking Upper Egypt as a Final Forge map, and you go and quench the thing. Don't worry, changes already made, happy to have it on the list with the other 3 maps for this issue.

Cairns, congrats!

Re: Egypt: Upper [Quenched]

PostPosted: Tue Jul 01, 2008 10:33 pm
by ZeakCytho
Congrats, Cairns!

Re: Egypt: Upper [Quenched]

PostPosted: Wed Jul 02, 2008 3:05 am
by yeti_c
Congrats Cairns... just 1 more to go!!

C.

Re: EGYPT UPPER V14 (P12) [I,Gp,Gr,X]

PostPosted: Wed Jul 02, 2008 3:27 am
by cairnswk
AndyDufresne wrote:
              Quenching
--Andy


Cheers Andy, much appreciated. :)

TaCktiX wrote:Cairns, congrats!


ZeakCytho wrote:Congrats, Cairns!


yeti_c wrote:Congrats Cairns... just 1 more to go!!

C.


Hey thanks guys. Yes I'm hoping this will be a good quadtych for nice short games; well on the first three onyways. ;)

Re: Egypt: Upper [Quenched]

PostPosted: Wed Jul 02, 2008 8:44 am
by DiM
congrats cairns. =D>


PS: anybody else thinks is getting ready for a hostile takeover of CC :?
either that or he's planning his own version of CC and he's testing his maps here. :mrgreen:

Re: Egypt: Upper [Quenched]

PostPosted: Wed Jul 02, 2008 1:08 pm
by cairnswk
DiM wrote:congrats cairns. =D>


PS: anybody else thinks is getting ready for a hostile takeover of CC :?
either that or he's planning his own version of CC and he's testing his maps here. :mrgreen:


Thanks Dim, :)
You know it's a share-market thing. The more you have the better placed to takeover :twisted:

Re: Egypt: Upper [Quenched]

PostPosted: Thu Aug 21, 2008 5:26 pm
by Gilligan
It's up :D

Re: Egypt: Upper [Quenched]

PostPosted: Thu Aug 21, 2008 5:57 pm
by cairnswk
Gilligan wrote:It's up :D

Yes. let's see if everyone is happy with this one ;)

Re: Egypt: Upper [Quenched]

PostPosted: Thu Aug 21, 2008 9:28 pm
by Eliminator15
I like all of the maps to an extent

And it is spelled desert not dessert.

Re: Egypt: Upper [Quenched]

PostPosted: Fri Aug 22, 2008 6:18 am
by cairnswk
Eliminator15 wrote:I like all of the maps to an extent

And it is spelled desert not dessert.


I'm pleased to hear your liking is to an extent. And Thanks for the comment, but i'm not with you on the dessert, i mean i'm aware of how to spell it, but where you're referencing that from i have no idea. :roll:

Re: Egypt: Upper [Quenched]

PostPosted: Fri Aug 22, 2008 7:12 am
by yeti_c
cairnswk wrote:
Eliminator15 wrote:I like all of the maps to an extent

And it is spelled desert not dessert.


I'm pleased to hear your liking is to an extent. And Thanks for the comment, but i'm not with you on the dessert, i mean i'm aware of how to spell it, but where you're referencing that from i have no idea. :roll:


First draft had it spelt wrong - but it's not on the current version!? Not sure why it was brought up!

C.

Re: Egypt: Upper [Quenched]

PostPosted: Fri Aug 22, 2008 7:15 am
by cairnswk
yeti_c wrote:
cairnswk wrote:
Eliminator15 wrote:I like all of the maps to an extent

And it is spelled desert not dessert.


I'm pleased to hear your liking is to an extent. And Thanks for the comment, but i'm not with you on the dessert, i mean i'm aware of how to spell it, but where you're referencing that from i have no idea. :roll:


First draft had it spelt wrong - but it's not on the current version!? Not sure why it was brought up!

C.


C...lovely to have you back....you solve so many issues...you deserve a medal....here have one of mine. *Cairns hands C a medal* now buff your chest up to have it pinned on. :)

Re: Egypt: Upper [Quenched]

PostPosted: Fri Aug 22, 2008 7:17 am
by yeti_c
cairnswk wrote:C...lovely to have you back....you solve so many issues...you deserve a medal....here have one of mine. *Cairns hands C a medal* now buff your chest up to have it pinned on. :)


He he he!!

I'm not sure I'll ever catch you up on the medal front!! -> Although I do have 3 maps in the Forge ready to Quench that might get me a shade closer...

You're like China - I'm like GB! (Widowmakers is USA)

C.

Re: Egypt: Upper [Quenched]

PostPosted: Sat Aug 23, 2008 8:53 pm
by BaldAdonis
Atef-Pehu looks like it should border Anpu, but it doesn't.

Re: EGYPT UPPER V14 (P12) [I,Gp,Gr] - Sml/Lge/XML/Armies

PostPosted: Sat Aug 23, 2008 9:02 pm
by cairnswk
Image

BaldAdonis wrote:Atef-Pehu looks like it should border Anpu, but it doesn't.


It does border...an xml correction coming up. Thanks BaldAdonis. :)

Re: EGYPT UPPER V14 (P12) [I,Gp,Gr] - Sml/Lge/XML/Armies

PostPosted: Sat Aug 23, 2008 9:12 pm
by cairnswk
BaldAdonis wrote:Atef-Pehu looks like it should border Anpu, but it doesn't.


It does border...an xml correction coming up. Thanks BaldAdonis. :)


http://h1.ripway.com/cairnswk/egypt_upper_240808.xml

Re: Egypt: Upper [Quenched]

PostPosted: Sun Aug 24, 2008 1:22 pm
by AlbroShlo
Not sure if this is where to post this, but, I cannot attack from Anpu to Atef-pehu. As far as I can tell from the rules I should be able to. Seems like it would be the same as attacking from Wast to Herui which is possible. Maybe just a missed spot in the program list.

http://www.conquerclub.com/game.php?game=3104700&full_log=Y

Thx
AlbroShlo

Re: Egypt: Upper [Quenched]

PostPosted: Sun Aug 24, 2008 2:00 pm
by Bones2484
AlbroShlo wrote:Not sure if this is where to post this, but, I cannot attack from Anpu to Atef-pehu. As far as I can tell from the rules I should be able to. Seems like it would be the same as attacking from Wast to Herui which is possible. Maybe just a missed spot in the program list.

http://www.conquerclub.com/game.php?game=3104700&full_log=Y

Thx
AlbroShlo



The 4 posts directly above yours are working on a solution to this.

Re: Egypt: Upper [Quenched]

PostPosted: Fri Aug 29, 2008 5:49 pm
by djak.
Suggestion: crop Aa-ta a bit from the north so it doesn't touch the top of the map, because it can't attack Minu.

Re: Egypt: Upper [Quenched]

PostPosted: Fri Aug 29, 2008 5:50 pm
by Gilligan
djak. wrote:Suggestion: crop Aa-ta a bit from the north so it doesn't touch the top of the map, because it can't attack Minu.


It shows you in the middle of the map that it can't attack it.

Re: Egypt: Upper [Quenched]

PostPosted: Fri Aug 29, 2008 6:22 pm
by djak.
Gilligan wrote:
djak. wrote:Suggestion: crop Aa-ta a bit from the north so it doesn't touch the top of the map, because it can't attack Minu.


It shows you in the middle of the map that it can't attack it.


I know, but it would be clearer if not touching the top of the map.

Re: Egypt: Upper [Quenched]

PostPosted: Fri Aug 29, 2008 6:40 pm
by cairnswk
djak. wrote:Suggestion: crop Aa-ta a bit from the north so it doesn't touch the top of the map, because it can't attack Minu.

Thanks djak....if anyone else has an issue with it, then i will respond accordingly. :)

Re: Egypt: Upper [Quenched]

PostPosted: Fri Aug 29, 2008 6:50 pm
by Gilligan
I did, at first, think it could attack it as well, until I saw the middle.

Re: Egypt: Upper [Quenched]

PostPosted: Sun Aug 31, 2008 10:24 pm
by Bones2484
I thought so too until I saw the text that says "Minu does not border Aa-ta".

Re: Egypt: Upper [Quenched]

PostPosted: Sat Feb 06, 2010 9:08 pm
by rutherfoo
This is a cool map