Re: San Marino [Beta]
Posted: Fri Mar 27, 2009 8:11 pm
Hmmm... I'm not too sure how I feel about the neutral armies - it just feels like there are a lot of them, and it's not as if this is the biggest map in the world in the first place
I think a better solution would be to create 3 starting positions, as follows:
Starting Position 1
This breaks up all the small bonus regions, and ensures that in 2/3 player games, nobody will get a small bonus from the drop (and that each player will have at least 1 torri, but not all of them). The territories not included in starting positions are then divided equally among the players, so the rest of the map will be allocated randomly. The start positions are ignored if there are more players than positions, so will not effect larger player games, where it can be argued that the drop is less of an influencing factor.
I'd be inclined to leave 2 neutrals on Borgo Maggiore and Serravalle to ensure that nobody starts with the biggest bonuses in any case.
I think a better solution would be to create 3 starting positions, as follows:
Starting Position 1
- Montegiardino
La Venezia
Gualdicciolo
Corianino
Ca'Vagnetto
- Caldese
Chiesanuova
Gaviano
Le Grotte
Fiorina
- Ciribiei
Ca'Vecchia
Acquaviva
Ca'Agostino
Valle Giurata
This breaks up all the small bonus regions, and ensures that in 2/3 player games, nobody will get a small bonus from the drop (and that each player will have at least 1 torri, but not all of them). The territories not included in starting positions are then divided equally among the players, so the rest of the map will be allocated randomly. The start positions are ignored if there are more players than positions, so will not effect larger player games, where it can be argued that the drop is less of an influencing factor.
I'd be inclined to leave 2 neutrals on Borgo Maggiore and Serravalle to ensure that nobody starts with the biggest bonuses in any case.