Halloween Hollows [Quenched]

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Re: Halloween Hollows [Quenched]

Postby cairnswk on Wed Oct 29, 2008 12:52 pm

Sir. Ricco wrote:I really like this map, Good Job!
The first game I played with it I had no problems.

Sir. Ricco

Thanks Sir Ricco.
And Thanks to all others who expressed warm cheer for this map. Happy Halloween! :)
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Re: Halloween Hollows [Quenched]

Postby InkL0sed on Thu Oct 30, 2008 4:12 pm

Is Cauldron Bubble supposed to not be able to attack Dragon Lair or Peril Rocks? Because I can't find anything about it on the legend, and it can't.
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Re: Halloween Hollows [Quenched]

Postby BENJIKAT IS DEAD on Thu Oct 30, 2008 4:53 pm

InkL0sed wrote:Is Cauldron Bubble supposed to not be able to attack Dragon Lair or Peril Rocks? Because I can't find anything about it on the legend, and it can't.


Can't you see how it is entirely surrounded by Dragon Snout Heads?
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Re: HALLOWEEN HOLLOWS V27(P21) [Final Forge]

Postby cairnswk on Thu Oct 30, 2008 4:59 pm

InkL0sed wrote:Is Cauldron Bubble supposed to not be able to attack Dragon Lair or Peril Rocks? Because I can't find anything about it on the legend, and it can't.


Click image to enlarge.
image


That's correct inkLOsed, If you examine the map and follow those grey line borders you'll find that neither of those terts border cauldron bubble.

XML below...FYI

Code: Select all
<!-- Start Dragon Heads -->

<territory>
  <name>Dragon Lair</name>
   <borders>
   <border>Witch's Castle</border>
   <border>Voodoo Vault</border>
   <border>Dragon Snout Heads</border>
   <border>Peril Rocks</border>
   <border>Wicked The Witch</border>
   <border>Wiccan Beach</border>
   </borders>
      <coordinates>
         <smallx>411</smallx>
         <smally>243</smally>
         <largex>507</largex>
         <largey>294</largey>
      </coordinates>
</territory>

<territory>
  <name>Dragon Snout Heads</name>
   <borders>
   <border>Witch's Castle</border>
   <border>Dragon Lair</border>
   <border>Peril Rocks</border>
   <border>Cauldron Bubble</border>
   </borders>
      <coordinates>
         <smallx>551</smallx>
         <smally>204</smally>
         <largex>679</largex>
         <largey>246</largey>
      </coordinates>
</territory>

<territory>
  <name>Cauldron Bubble</name>
   <borders>
   <border>Dragon Snout Heads</border>
   </borders>
      <coordinates>
         <smallx>510</smallx>
         <smally>269</smally>
         <largex>628</largex>
         <largey>326</largey>
      </coordinates>
</territory>

<territory>
  <name>Peril Rocks</name>
   <borders>
   <border>Dragon Lair</border>
   <border>Dragon Snout Heads</border>
   <border>Wiccan Beach</border>
   </borders>
      <coordinates>
         <smallx>377</smallx>
         <smally>283</smally>
         <largex>465</largex>
         <largey>343</largey>
      </coordinates>
</territory>

<!-- End Dragon Heads -->
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Re: Halloween Hollows [Quenched]

Postby InkL0sed on Thu Oct 30, 2008 6:03 pm

Oh, it just occurred to me that the Cauldron was a territory, and not an army circle! I get it now. Eek, confusing. But maybe I'm just stupid; I'm not the best map-reader.
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Re: Halloween Hollows [Quenched]

Postby Night Strike on Thu Oct 30, 2008 8:31 pm

Is there a reason why the church and gravestones can't attack each other? That area seems too protected by having everything go through the terrace. If it is supposed to be as it is laid out right now, I don't see anything in the instructions stating that they can't attack each other (left-right).
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Re: Halloween Hollows [Quenched]

Postby cairnswk on Fri Oct 31, 2008 9:57 pm

Night Strike wrote:Is there a reason why the church and gravestones can't attack each other? That area seems too protected by having everything go through the terrace. If it is supposed to be as it is laid out right now, I don't see anything in the instructions stating that they can't attack each other (left-right).

It is supposed to be as laid out right now; and as laid out when you visited the thread and made comments which didn't appear to be present a challenge on this topic then.
As for instructions, where would you have me put them?
Given that the headstones look as though they don't border each other, i will give you that it is slightly unclear as to whether they should be able to attack each other.
Once again i draw your attention to some assistants that are available to determine this:
BOB (if you use it) and also the assault drop listings if you own one of those terts.
You could also refer to the XML which is publicly available to see what borders what. :)
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Re: Halloween Hollows [Quenched]

Postby Night Strike on Fri Oct 31, 2008 10:21 pm

I didn't even think about the connections until I started playing. You could just include a line saying something like "The graves cannot do battle". I know you can use BOB or drop-down, but the maps are supposed to be at least somewhat clearer than that.
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Re: Halloween Hollows [Quenched]

Postby barterer2002 on Sat Nov 01, 2008 3:47 pm

What happened, why isn't Halloween Hollows showing in create or game finder?
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Re: Halloween Hollows [Quenched]

Postby edbeard on Sat Nov 01, 2008 3:49 pm

barterer2002 wrote:What happened, why isn't Halloween Hollows showing in create or game finder?


is for me. you must've skipped over it
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Re: Halloween Hollows [Quenched]

Postby barterer2002 on Sat Nov 01, 2008 3:56 pm

Oh, it went live already. I was looking for it in the Beta area. How come it doesn't get a beta trial?
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Re: Halloween Hollows [Quenched]

Postby MrBenn on Sat Nov 01, 2008 3:57 pm

barterer2002 wrote:Oh, it went live already. I was looking for it in the Beta area. How come it doesn't get a beta trial?

Probably because of the Unlimited Speed games thing...
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Re: Halloween Hollows [Quenched]

Postby whitestazn88 on Sat Nov 01, 2008 4:24 pm

cairns, make the christmas one. it can be in the same exact layout

santa claus for wicked the witch, good kids get assaulted by santa w/ presents, bad kids w/ coal assault santa
instead of the graveyard, you can have the north pole and little elf headquarters
dragons head area can be reindeer stables or something
and instead of spiderweb, you could do a wreath (all i could think of)
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Re: Halloween Hollows [Quenched]

Postby cairnswk on Sat Nov 01, 2008 4:31 pm

Thanks everyone for your support in this map...it was a bit of a risk (no pun inteneded) in putting it up.
I was surprised to see that it went live (out of beta) so soon but as Mr Benn states it was probably because of the speed games; perhaps they can't be generated so readily from the beta platform.

As for the christmas map, i think a snow fight would be much more appropriate.
I understand oaktown or some other cartographer might have something along those lines already in the pipeline.
i wouldn't have time to get this drafted and up for play before christmas.
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Re: Halloween Hollows [Quenched]

Postby barterer2002 on Sat Nov 01, 2008 5:11 pm

MrBenn wrote:
barterer2002 wrote:Oh, it went live already. I was looking for it in the Beta area. How come it doesn't get a beta trial?

Probably because of the Unlimited Speed games thing...



Oh, maps go live after a certain number of games are played on them? I didn't realize that was the criteria. Interesting to know.
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