Page 16 of 17

Re: Halloween Hollows [Quenched]

PostPosted: Sat Nov 01, 2008 5:31 pm
by cairnswk
barterer2002 wrote:
MrBenn wrote:
barterer2002 wrote:Oh, it went live already. I was looking for it in the Beta area. How come it doesn't get a beta trial?

Probably because of the Unlimited Speed games thing...



Oh, maps go live after a certain number of games are played on them? I didn't realize that was the criteria. Interesting to know.


Barterer2002....no they go into the live section after all the challenges/problems/issues have been sorted out with them in the beta stage, there is no criteria for a certain number of games to be played on them as i understand it.

Re: Halloween Hollows [Quenched]

PostPosted: Sat Nov 01, 2008 5:41 pm
by MrBenn
The decision to skip the beta stage was probably a publicity decision more than anything else...

Re: Halloween Hollows [Quenched]

PostPosted: Thu Nov 20, 2008 2:47 am
by SeiferJ
whats the deal with the sculls and spines??

Re: Halloween Hollows [Quenched]

PostPosted: Thu Nov 20, 2008 6:58 am
by cairnswk
SeiferJ wrote:whats the deal with the sculls and spines??

please explain ??

Re: Halloween Hollows [Quenched]

PostPosted: Sun Dec 07, 2008 10:29 pm
by laci_mae
Hey Cairns,

I do love this map. I'm in the quads tourney, and was in the 1v1 for a short while. Anyway, I know there was lots of discussion about the neutrals for Spidey. I'm not sure we've hit the right solution yet. I have not seen Spidey taken in any of the games I've played in. Perhaps that should be lowered a bit to draw in some game play.

I wouldn't want those changes until the quads tourney is over b/c it's one of those everyone plays everyone styles. If the map strategy were to change midstream it would be quite unfair to some.

Perhaps it's something to consider if you're truly making a Christmas map with a similar layout.

Best,
Laci

Re: Halloween Hollows [Quenched]

PostPosted: Sun Dec 07, 2008 10:30 pm
by laci_mae
cairnswk wrote:
SeiferJ wrote:whats the deal with the sculls and spines??

please explain ??


These symbols are explained in the legend in the bottom center of the map. Wicked the Witch can attack the skulls, and the Salem Cross territories can attack Wicked.

Hope this helps.
Laci

Re: Halloween Hollows [Quenched]

PostPosted: Mon Dec 08, 2008 10:13 am
by cairnswk
laci_mae wrote:Hey Cairns,

I do love this map. I'm in the quads tourney, and was in the 1v1 for a short while. Anyway, I know there was lots of discussion about the neutrals for Spidey. I'm not sure we've hit the right solution yet. I have not seen Spidey taken in any of the games I've played in. Perhaps that should be lowered a bit to draw in some game play.

I wouldn't want those changes until the quads tourney is over b/c it's one of those everyone plays everyone styles. If the map strategy were to change midstream it would be quite unfair to some.

Perhaps it's something to consider if you're truly making a Christmas map with a similar layout.

Best,
Laci


Yes, thanks laci_mae, i have watched as this spider tert also fails to get taken in several games that i was in.
This also happens on ToG with the luggers...they are never used.
So i am considering lowering them also.

Re: Halloween Hollows [Quenched]

PostPosted: Fri Dec 12, 2008 10:27 am
by Lupo
I played 8 games on this map:

-> Casual Game 3566999 - Standard - Sequential - Escalating - Chained - No Fog of War - BlackWidow Roost NOT conquered

-> Casual Game 3568065 - Standard - Sequential - Escalating - Chained - No Fog of War - BlackWidow Roost NOT conquered

-> Casual Game 3568070 - Standard - Sequential - Escalating - Chained - No Fog of War - BlackWidow Roost conquered

-> Speed Game 3573656 - Standard - Sequential - Escalating - Chained - No Fog of War - BlackWidow Roost NOT conquered

-> Casual Game 3576977 - Standard - Sequential - No Spoils - Chained - No Fog of War - BlackWidow Roost conquered

-> Casual Game 3577261 - Assassin - Sequential - Escalating - Chained - No Fog of War - BlackWidow Roost NOT conquered

-> Casual Game 3577262 - Assassin - Sequential - Escalating - Chained - No Fog of War - BlackWidow Roost NOT conquered

-> Casual Game 3577677 - Standard - Sequential - No Spoils - Adjacent - Yes Fog of War -> BlackWidow Roost conquered



So my personal stats about BlackWidow Roost neutral region are: 3/8 games conquered and 5/8 games not conquered.


PS: If you wish to enjoy watching a game on this map, you're welcomed to Game 3576977!

Re: Halloween Hollows [Quenched] - couple of points

PostPosted: Thu Oct 15, 2009 1:34 pm
by mbs
Not sure if anyone has brought these up, but I felt like chucking in my 2 cents on a couple of points:

1. I feel the instructions on the map are not 100% clear. Specifically, is the Witch a bombard territory, or can it fortify into skulls? Likewise, are the crosses bombard territories (vs witch) or can they fortify to witch?

2. The outer web territories should somehow be differently colored (maybe a bit more grey to match web and/or 'webby' looking) to indicate they are part of the spider's domain.

Re: Halloween Hollows [Quenched]

PostPosted: Thu Feb 04, 2010 7:01 am
by admiralnelson
I too think that it's not clear what the different symbols mean.
"you may hold an item (the Salem Cross) that the witch cannot stand" implies to me that by holding that item, you will prevent the witch from attacking any of your skull territories.

Also, does the spider have to be held in order to get the region bonuses? Not clear.

Other than that, I do think it's a fun map.

Re: Halloween Hollows [Quenched]

PostPosted: Thu Feb 04, 2010 3:23 pm
by cairnswk
admiralnelson wrote:I too think that it's not clear what the different symbols mean.
"you may hold an item (the Salem Cross) that the witch cannot stand" implies to me that by holding that item, you will prevent the witch from attacking any of your skull territories.

Also, does the spider have to be held in order to get the region bonuses? Not clear.

Other than that, I do think it's a fun map.


You have misread that phrase, it says
"you may hold an item (the Salem Cross) that the witch cannot withstand"
This states that you may hold an item that is dangerous to the witch.

Because of the nature of this map, it is written in a kind of riddle that is not too difficult to understand. :)

Re: Halloween Hollows [Quenched] - couple of points

PostPosted: Thu Feb 04, 2010 3:27 pm
by cairnswk
mbs wrote:Not sure if anyone has brought these up, but I felt like chucking in my 2 cents on a couple of points:

1. I feel the instructions on the map are not 100% clear. Specifically, is the Witch a bombard territory, or can it fortify into skulls? Likewise, are the crosses bombard territories (vs witch) or can they fortify to witch?

2. The outer web territories should somehow be differently colored (maybe a bit more grey to match web and/or 'webby' looking) to indicate they are part of the spider's domain.


Sorry that it has taken so long to answer this...
No the witch is a normal territory that can assault and be assaulted, and therefore has normal forts around the map to territories that it borders. There is no mention on the map that the witch has bombard capabilities.
6 months and no follow-up to the colour scheme... tells me that somehow no one else is concerned. :)

Re: Halloween Hollows [Quenched]

PostPosted: Thu Feb 04, 2010 3:53 pm
by admiralnelson
Ok, thanks for clarifying.

Re: Halloween Hollows [Quenched]

PostPosted: Thu Aug 12, 2010 9:50 am
by Joodoo
I have 3 questions about the territory borders.
1.Does the Tombstone Terrace border the church and all of the tombstones?
2.Do the tombstones and church border each other (ex.the church can attack all tombstones) or only it's adjacent territories?
3.Is "Witch's Castle" the only territory that borders Wicked the Witch?

Re: Halloween Hollows [Quenched]

PostPosted: Thu Aug 12, 2010 4:07 pm
by cairnswk
Joodoo wrote:I have 3 questions about the territory borders.
1.Does the Tombstone Terrace border the church and all of the tombstones?
2.Do the tombstones and church border each other (ex.the church can attack all tombstones) or only it's adjacent territories?
3.Is "Witch's Castle" the only territory that borders Wicked the Witch?


1. yes
2. No, but read the riddle
3. no, wicked the witch is the moon territory, therefore it also borders tombstone terrace.

Re: Halloween Hollows [Quenched]

PostPosted: Mon Nov 29, 2010 10:28 pm
by Grifter
I played this map recently with some recruits. One of the players was confused by the layout of the map. It is not clear that the tombstones cannot attack each other. I use the BOB plugin so map analysis is not a problem for me.

Can the map image be modified to show that the tombstones cannot each other? Just a suggestion.

Re: Halloween Hollows [Quenched]

PostPosted: Mon Nov 29, 2010 11:44 pm
by cairnswk
Grifter wrote:I played this map recently with some recruits. One of the players was confused by the layout of the map. It is not clear that the tombstones cannot attack each other. I use the BOB plugin so map analysis is not a problem for me.

Can the map image be modified to show that the tombstones cannot each other? Just a suggestion.


Do the tombstones border each other?

Re: Halloween Hollows [Quenched]

PostPosted: Wed Jun 15, 2011 4:28 pm
by dagdam0r
red bonus didn't work for me, just blew a tourney game because of it

Re: Halloween Hollows [Quenched]

PostPosted: Wed Jun 15, 2011 4:33 pm
by Rodion
dagdam0r wrote:red bonus didn't work for me, just blew a tourney game because of it


You also need "Wicked the Witch" to get red bonus.